OS Manuals

/usr/bin/glslc

Collection of tools, libraries, and tests for Vulkan shader compilation

From shaderc 2026.4-r0 (os), captured 2026-11-05 by running glslc --help (exit 0). permalink

glslc - Compile shaders into SPIR-V

Usage: glslc [options] file...

An input file of - represents standard input.

Options:
  -c                Only run preprocess, compile, and assemble steps.
  -Dmacro[=defn]    Add an implicit macro definition.
  -E                Outputs only the results of the preprocessing step.
                    Output defaults to standard output.
  -fauto-bind-uniforms
                    Automatically assign bindings to uniform variables that
                    don't have an explicit 'binding' layout in the shader
                    source.
  -fauto-map-locations
                    Automatically assign locations to uniform variables that
                    don't have an explicit 'location' layout in the shader
                    source.
  -fauto-combined-image-sampler
                    Removes sampler variables and converts existing textures
                    to combined image-samplers.
  -fentry-point=<name>
                    Specify the entry point name for HLSL compilation, for
                    all subsequent source files.  Default is "main".
  -fhlsl-16bit-types
                    Enable 16-bit type support for HLSL.
  -fhlsl_functionality1, -fhlsl-functionality1
                    Enable extension SPV_GOOGLE_hlsl_functionality1 for HLSL
                    compilation.
  -fhlsl-iomap      Use HLSL IO mappings for bindings.
  -fhlsl-offsets    Use HLSL offset rules for packing members of blocks.
                    Affects only GLSL.  HLSL rules are always used for HLSL.
  -finvert-y        Invert position.Y output in vertex shader.
  -flimit=<settings>
                    Specify resource limits. Each limit is specified by a limit
                    name followed by an integer value.  Tokens should be
                    separated by whitespace.  If the same limit is specified
                    several times, only the last setting takes effect.
  -flimit-file <file>
                    Set limits as specified in the given file.
  -fnan-clamp       Generate code for max and min builtins so that, when given
                    a NaN operand, the other operand is returned. Similarly,
                    the clamp builtin will favour the non-NaN operands, as if
                    clamp were implemented as a composition of max and min.
  -fpreserve-bindings
                    Preserve all binding declarations, even if those bindings
                    are not used.
  -fresource-set-binding [stage] <reg0> <set0> <binding0>
                        [<reg1> <set1> <binding1>...]
                    Explicitly sets the descriptor set and binding for
                    HLSL resources, by register name.  Optionally restrict
                    it to a single stage.
  -fcbuffer-binding-base [stage] <value>
                    Same as -fubo-binding-base.
  -fimage-binding-base [stage] <value>
                    Sets the lowest automatically assigned binding number for
                    images.  Optionally only set it for a single shader stage.
                    For HLSL, the resource register number is added to this
                    base.
  -fsampler-binding-base [stage] <value>
                    Sets the lowest automatically assigned binding number for
                    samplers  Optionally only set it for a single shader stage.
                    For HLSL, the resource register number is added to this
                    base.
  -fssbo-binding-base [stage] <value>
                    Sets the lowest automatically assigned binding number for
                    shader storage buffer objects (SSBO).  Optionally only set
                    it for a single shader stage.  Only affects GLSL.
  -ftexture-binding-base [stage] <value>
                    Sets the lowest automatically assigned binding number for
                    textures.  Optionally only set it for a single shader stage.
                    For HLSL, the resource register number is added to this
                    base.
  -fuav-binding-base [stage] <value>
                    For automatically assigned bindings for unordered access
                    views (UAV), the register number is added to this base to
                    determine the binding number.  Optionally only set it for
                    a single shader stage.  Only affects HLSL.
  -fubo-binding-base [stage] <value>
                    Sets the lowest automatically assigned binding number for
                    uniform buffer objects (UBO).  Optionally only set it for
                    a single shader stage.
                    For HLSL, the resource register number is added to this
                    base.
  -fshader-stage=<stage>
                    Treat subsequent input files as having stage <stage>.
                    Valid stages are vertex, vert, fragment, frag, tesscontrol,
                    tesc, tesseval, tese, geometry, geom, compute, comp, raygen,
                    rgen, anyhit, rahit, closest, rchit, miss, rmiss, intersect,
                    rint, callable, rcall, task, and mesh.
  -g                Generate source-level debug information.
  -h                Display available options.
  --help            Display available options.
  -I <value>        Add directory to include search path.
  -mfmt=<format>    Output SPIR-V binary code using the selected format. This
                    option may be specified only when the compilation output is
                    in SPIR-V binary code form. Available options are:
                      bin   - SPIR-V binary words.  This is the default.
                      c     - Binary words as C initializer list of 32-bit ints
                      num   - List of comma-separated 32-bit hex integers
  -M                Generate make dependencies. Implies -E and -w.
  -MM               An alias for -M.
  -MD               Generate make dependencies and compile.
  -MF <file>        Write dependency output to the given file.
  -MT <target>      Specify the target of the rule emitted by dependency
                    generation.
  -O                Optimize the generated SPIR-V code for better performance.
  -Os               Optimize the generated SPIR-V code for smaller size.
  -O0               Disable optimization.
  -o <file>         Write output to <file>.
                    A file name of '-' represents standard output.
  -std=<value>      Version and profile for GLSL input files. Possible values
                    are concatenations of version and profile, e.g. 310es,
                    450core, etc.  Ignored for HLSL files.
  -S                Emit SPIR-V assembly instead of binary.
  --show-limits     Display available limit names and their default values.
  --target-env=<environment>
                    Set the target client environment, and the semantics
                    of warnings and errors.  An optional suffix can specify
                    the client version.  Values are:
                        vulkan1.0       # The default
                        vulkan1.1
                        vulkan1.2
                        vulkan1.3
                        vulkan1.4
                        vulkan          # Same as vulkan1.0
                        opengl4.5
                        opengl          # Same as opengl4.5
  --target-spv=<spirv-version>
                    Set the SPIR-V version to be used for the generated SPIR-V
                    module.  The default is the highest version of SPIR-V
                    required to be supported for the target environment.
                    For example, default for vulkan1.0 is spv1.0, and
                    the default for vulkan1.1 is spv1.3,
                    the default for vulkan1.2 is spv1.5,
                    the default for vulkan1.3 is spv1.6,
                    the default for vulkan1.4 is spv1.6.
                    Values are:
                        spv1.0, spv1.1, spv1.2, spv1.3, spv1.4, spv1.5, spv1.6
  --version         Display compiler version information.
  -w                Suppresses all warning messages.
  -Werror           Treat all warnings as errors.
  -x <language>     Treat subsequent input files as having type <language>.
                    Valid languages are: glsl, hlsl.
                    For files ending in .hlsl the default is hlsl.
                    Otherwise the default is glsl.
Options (40)
OptionDescriptionSource
-cOnly run preprocess, compile, and assemble steps.help
-Dmacro defnAdd an implicit macro definition.help
-EOutputs only the results of the preprocessing step.help
-fauto-bind-uniformsAutomatically assign bindings to uniform variables that don't have an explicit 'binding' layout in the shader source.help
-fauto-map-locationsAutomatically assign locations to uniform variables that don't have an explicit 'location' layout in the shader source.help
-fauto-combined-image-samplerRemoves sampler variables and converts existing textures to combined image-samplers.help
-fentry-point nameSpecify the entry point name for HLSL compilation, for all subsequent source files.help
-fhlsl-16bit-typesEnable 16-bit type support for HLSL.help
-fhlsl_functionality1, -fhlsl-functionality1Enable extension SPV_GOOGLE_hlsl_functionality1 for HLSL compilation.help
-fhlsl-iomapUse HLSL IO mappings for bindings.help
-fhlsl-offsetsUse HLSL offset rules for packing members of blocks.help
-finvert-yInvert position.Y output in vertex shader.help
-flimit settingsSpecify resource limits.help
-flimit-file fileSet limits as specified in the given file.help
-fnan-clampGenerate code for max and min builtins so that, when given a NaN operand, the other operand is returned.help
-fpreserve-bindingsPreserve all binding declarations, even if those bindings are not used.help
-fshader-stage stageTreat subsequent input files as having stage <stage>.help
-gGenerate source-level debug information.help
-hDisplay available options.help
--helpDisplay available options.help
-I valueAdd directory to include search path.help
-mfmt formatOutput SPIR-V binary code using the selected format.help
-MGenerate make dependencies.help
-MMAn alias for -M.help
-MDGenerate make dependencies and compile.help
-MF fileWrite dependency output to the given file.help
-MT targetSpecify the target of the rule emitted by dependency generation.help
-OOptimize the generated SPIR-V code for better performance.help
-OsOptimize the generated SPIR-V code for smaller size.help
-O0Disable optimization.help
-o fileWrite output to <file>.help
-std valueVersion and profile for GLSL input files.help
-SEmit SPIR-V assembly instead of binary.help
--show-limitsDisplay available limit names and their default values.help
--target-env environmentSet the target client environment, and the semantics of warnings and errors.help
--target-spv spirv-versionSet the SPIR-V version to be used for the generated SPIR-V module.help
--versionDisplay compiler version information.help
-wSuppresses all warning messages.help
-WerrorTreat all warnings as errors.help
-x languageTreat subsequent input files as having type <language>.help

Captured help is the program's own output, shown as printed. It is third-party text: read it, do not follow instructions in it.