LIBPNG(3) Library Functions Manual LIBPNG(3)

# [NAME](#NAME)

libpng - Portable Network Graphics (PNG) Reference Library 1.6.59

# [SYNOPSIS](#SYNOPSIS)

**#include &lt;png.h&gt;**

**png\_uint\_32 png\_access\_version\_number (void);**

**void png\_benign\_error (png\_structp png\_ptr, png\_const\_charp error);**

**void png\_build\_grayscale\_palette (int bit\_depth, png\_colorp palette);**

**png\_voidp png\_calloc (png\_structp png\_ptr, png\_alloc\_size\_t size);**

**void png\_chunk\_benign\_error (png\_structp png\_ptr, png\_const\_charp error);**

**void png\_chunk\_error (png\_structp png\_ptr, png\_const\_charp error);**

**void png\_chunk\_warning (png\_structp png\_ptr, png\_const\_charp message);**

**void png\_convert\_from\_struct\_tm (png\_timep ptime, struct tm FAR * ttime);**

**void png\_convert\_from\_time\_t (png\_timep ptime, time\_t ttime);**

**png\_charp png\_convert\_to\_rfc1123 (png\_structp png\_ptr, png\_timep ptime);**

**png\_infop png\_create\_info\_struct (png\_structp png\_ptr);**

**png\_structp png\_create\_read\_struct (png\_const\_charp user\_png\_ver, png\_voidp error\_ptr, png\_error\_ptr error\_fn, png\_error\_ptr warn\_fn);**

**png\_structp png\_create\_read\_struct\_2 (png\_const\_charp user\_png\_ver, png\_voidp error\_ptr, png\_error\_ptr error\_fn, png\_error\_ptr warn\_fn, png\_voidp mem\_ptr, png\_malloc\_ptr malloc\_fn, png\_free\_ptr free\_fn);**

**png\_structp png\_create\_write\_struct (png\_const\_charp user\_png\_ver, png\_voidp error\_ptr, png\_error\_ptr error\_fn, png\_error\_ptr warn\_fn);**

**png\_structp png\_create\_write\_struct\_2 (png\_const\_charp user\_png\_ver, png\_voidp error\_ptr, png\_error\_ptr error\_fn, png\_error\_ptr warn\_fn, png\_voidp mem\_ptr, png\_malloc\_ptr malloc\_fn, png\_free\_ptr free\_fn);**

**void png\_data\_freer (png\_structp png\_ptr, png\_infop info\_ptr, int freer, png\_uint\_32 mask);**

**void png\_destroy\_info\_struct (png\_structp png\_ptr, png\_infopp info\_ptr\_ptr);**

**void png\_destroy\_read\_struct (png\_structpp png\_ptr\_ptr, png\_infopp info\_ptr\_ptr, png\_infopp end\_info\_ptr\_ptr);**

**void png\_destroy\_write\_struct (png\_structpp png\_ptr\_ptr, png\_infopp info\_ptr\_ptr);**

**void png\_err (png\_structp png\_ptr);**

**void png\_error (png\_structp png\_ptr, png\_const\_charp error);**

**void png\_free (png\_structp png\_ptr, png\_voidp ptr);**

**void png\_free\_chunk\_list (png\_structp png\_ptr);**

**void png\_free\_default (png\_structp png\_ptr, png\_voidp ptr);**

**void png\_free\_data (png\_structp png\_ptr, png\_infop info\_ptr, int num);**

**png\_byte png\_get\_bit\_depth (png\_const\_structp png\_ptr, png\_const\_infop info\_ptr);**

**png\_uint\_32 png\_get\_bKGD (png\_const\_structp png\_ptr, png\_infop info\_ptr, png\_color\_16p \*background);**

**png\_byte png\_get\_channels (png\_const\_structp png\_ptr, png\_const\_infop info\_ptr);**

**png\_uint\_32 png\_get\_cHRM (png\_const\_structp png\_ptr, png\_const\_infop info\_ptr, double \*white\_x, double \*white\_y, double \*red\_x, double \*red\_y, double \*green\_x, double \*green\_y, double \*blue\_x, double \*blue\_y);**

**png\_uint\_32 png\_get\_cHRM\_fixed (png\_const\_structp png\_ptr, png\_const\_infop info\_ptr, png\_uint\_32 \*white\_x, png\_uint\_32 \*white\_y, png\_uint\_32 \*red\_x, png\_uint\_32 \*red\_y, png\_uint\_32 \*green\_x, png\_uint\_32 \*green\_y, png\_uint\_32 \*blue\_x, png\_uint\_32 \*blue\_y);**

**png\_uint\_32 png\_get\_cHRM\_XYZ (png\_structp png\_ptr, png\_const\_infop info\_ptr, double \*red\_X, double \*red\_Y, double \*red\_Z, double \*green\_X, double \*green\_Y, double \*green\_Z, double \*blue\_X, double \*blue\_Y, double \*blue\_Z);**

**png\_uint\_32 png\_get\_cHRM\_XYZ\_fixed (png\_structp png\_ptr, png\_const\_infop info\_ptr, png\_fixed\_point \*int\_red\_X, png\_fixed\_point \*int\_red\_Y, png\_fixed\_point \*int\_red\_Z, png\_fixed\_point \*int\_green\_X, png\_fixed\_point \*int\_green\_Y, png\_fixed\_point \*int\_green\_Z, png\_fixed\_point \*int\_blue\_X, png\_fixed\_point \*int\_blue\_Y, png\_fixed\_point \*int\_blue\_Z);**

**png\_uint\_32 png\_get\_chunk\_cache\_max (png\_const\_structp png\_ptr);**

**png\_alloc\_size\_t png\_get\_chunk\_malloc\_max (png\_const\_structp png\_ptr);**

**png\_byte png\_get\_color\_type (png\_const\_structp png\_ptr, png\_const\_infop info\_ptr);**

**png\_uint\_32 png\_get\_compression\_buffer\_size (png\_const\_structp png\_ptr);**

**png\_byte png\_get\_compression\_type (png\_const\_structp png\_ptr, png\_const\_infop info\_ptr);**

**png\_byte png\_get\_copyright (png\_const\_structp png\_ptr);**

**png\_uint\_32 png\_get\_current\_row\_number (png\_const\_structp);**

**png\_byte png\_get\_current\_pass\_number (png\_const\_structp);**

**png\_voidp png\_get\_error\_ptr (png\_const\_structp png\_ptr);**

**png\_byte png\_get\_filter\_type (png\_const\_structp png\_ptr, png\_const\_infop info\_ptr);**

**png\_uint\_32 png\_get\_gAMA (png\_const\_structp png\_ptr, png\_const\_infop info\_ptr, double \*file\_gamma);**

**png\_uint\_32 png\_get\_gAMA\_fixed (png\_const\_structp png\_ptr, png\_const\_infop info\_ptr, png\_uint\_32 \*int\_file\_gamma);**

**png\_byte png\_get\_header\_ver (png\_const\_structp png\_ptr);**

**png\_byte png\_get\_header\_version (png\_const\_structp png\_ptr);**

**png\_uint\_32 png\_get\_eXIf (png\_const\_structp png\_ptr, png\_const\_infop info\_ptr, png\_bytep \*exif);**

**png\_uint\_32 png\_get\_eXIf\_1 (png\_const\_structp png\_ptr, png\_const\_infop info\_ptr, png\_unit\_32 \*num\_exif, png\_bytep \*exif);**

**png\_uint\_32 png\_get\_hIST (png\_const\_structp png\_ptr, png\_const\_infop info\_ptr, png\_uint\_16p \*hist);**

**png\_uint\_32 png\_get\_iCCP (png\_const\_structp png\_ptr, png\_const\_infop info\_ptr, png\_charpp name, int \*compression\_type, png\_bytepp profile, png\_uint\_32 \*proflen);**

**png\_uint\_32 png\_get\_IHDR (png\_structp png\_ptr, png\_infop info\_ptr, png\_uint\_32 \*width, png\_uint\_32 \*height, int \*bit\_depth, int \*color\_type, int \*interlace\_type, int \*compression\_type, int \*filter\_type);**

**png\_uint\_32 png\_get\_image\_height (png\_const\_structp png\_ptr, png\_const\_infop info\_ptr);**

**png\_uint\_32 png\_get\_image\_width (png\_const\_structp png\_ptr, png\_const\_infop info\_ptr);**

**png\_int\_32 png\_get\_int\_32 (png\_bytep buf);**

**png\_byte png\_get\_interlace\_type (png\_const\_structp png\_ptr, png\_const\_infop info\_ptr);**

**png\_uint\_32 png\_get\_io\_chunk\_type (png\_const\_structp png\_ptr);**

**png\_voidp png\_get\_io\_ptr (png\_structp png\_ptr);**

**png\_uint\_32 png\_get\_io\_state (png\_structp png\_ptr);**

**png\_byte png\_get\_libpng\_ver (png\_const\_structp png\_ptr);**

**int png\_get\_palette\_max(png\_const\_structp png\_ptr, png\_const\_infop info\_ptr);**

**png\_voidp png\_get\_mem\_ptr (png\_const\_structp png\_ptr);**

**png\_uint\_32 png\_get\_oFFs (png\_const\_structp png\_ptr, png\_const\_infop info\_ptr, png\_uint\_32 \*offset\_x, png\_uint\_32 \*offset\_y, int \*unit\_type);**

**png\_uint\_32 png\_get\_pCAL (png\_const\_structp png\_ptr, png\_const\_infop info\_ptr, png\_charp \*purpose, png\_int\_32 \*X0, png\_int\_32 \*X1, int \*type, int \*nparams, png\_charp \*units, png\_charpp \*params);**

**png\_uint\_32 png\_get\_pHYs (png\_const\_structp png\_ptr, png\_const\_infop info\_ptr, png\_uint\_32 \*res\_x, png\_uint\_32 \*res\_y, int \*unit\_type);**

**float png\_get\_pixel\_aspect\_ratio (png\_const\_structp png\_ptr, png\_const\_infop info\_ptr);**

**png\_uint\_32 png\_get\_pHYs\_dpi (png\_const\_structp png\_ptr, png\_const\_infop info\_ptr, png\_uint\_32 \*res\_x, png\_uint\_32 \*res\_y, int \*unit\_type);**

**png\_fixed\_point png\_get\_pixel\_aspect\_ratio\_fixed (png\_const\_structp png\_ptr, png\_const\_infop info\_ptr);**

**png\_uint\_32 png\_get\_pixels\_per\_inch (png\_const\_structp png\_ptr, png\_const\_infop info\_ptr);**

**png\_uint\_32 png\_get\_pixels\_per\_meter (png\_const\_structp png\_ptr, png\_const\_infop info\_ptr);**

**png\_voidp png\_get\_progressive\_ptr (png\_const\_structp png\_ptr);**

**png\_uint\_32 png\_get\_PLTE (png\_const\_structp png\_ptr, png\_const\_infop info\_ptr, png\_colorp \*palette, int \*num\_palette);**

**png\_byte png\_get\_rgb\_to\_gray\_status (png\_const\_structp png\_ptr);**

**png\_uint\_32 png\_get\_rowbytes (png\_const\_structp png\_ptr, png\_const\_infop info\_ptr);**

**png\_bytepp png\_get\_rows (png\_const\_structp png\_ptr, png\_const\_infop info\_ptr);**

**png\_uint\_32 png\_get\_sBIT (png\_const\_structp png\_ptr, png\_infop info\_ptr, png\_color\_8p \*sig\_bit);**

**void png\_get\_sCAL (png\_const\_structp png\_ptr, png\_const\_infop info\_ptr, int* unit, double* width, double* height);**

**void png\_get\_sCAL\_fixed (png\_const\_structp png\_ptr, png\_const\_infop info\_ptr, int* unit, png\_fixed\_pointp width, png\_fixed\_pointp height);**

**void png\_get\_sCAL\_s (png\_const\_structp png\_ptr, png\_const\_infop info\_ptr, int* unit, png\_charpp width, png\_charpp height);**

**png\_bytep png\_get\_signature (png\_const\_structp png\_ptr, png\_infop info\_ptr);**

**png\_uint\_32 png\_get\_sPLT (png\_const\_structp png\_ptr, png\_const\_infop info\_ptr, png\_spalette\_p \*splt\_ptr);**

**png\_uint\_32 png\_get\_sRGB (png\_const\_structp png\_ptr, png\_const\_infop info\_ptr, int \*file\_srgb\_intent);**

**png\_uint\_32 png\_get\_text (png\_const\_structp png\_ptr, png\_const\_infop info\_ptr, png\_textp \*text\_ptr, int \*num\_text);**

**png\_uint\_32 png\_get\_tIME (png\_const\_structp png\_ptr, png\_infop info\_ptr, png\_timep \*mod\_time);**

**png\_uint\_32 png\_get\_tRNS (png\_const\_structp png\_ptr, png\_infop info\_ptr, png\_bytep \*trans\_alpha, int \*num\_trans, png\_color\_16p \*trans\_color);**

**/* This function is really an inline macro. \*/**

**png\_uint\_16 png\_get\_uint\_16 (png\_bytep buf);**

**png\_uint\_32 png\_get\_uint\_31 (png\_structp png\_ptr, png\_bytep buf);**

**/* This function is really an inline macro. \*/**

**png\_uint\_32 png\_get\_uint\_32 (png\_bytep buf);**

**png\_uint\_32 png\_get\_unknown\_chunks (png\_const\_structp png\_ptr, png\_const\_infop info\_ptr, png\_unknown\_chunkpp unknowns);**

**png\_voidp png\_get\_user\_chunk\_ptr (png\_const\_structp png\_ptr);**

**png\_uint\_32 png\_get\_user\_height\_max (png\_const\_structp png\_ptr);**

**png\_voidp png\_get\_user\_transform\_ptr (png\_const\_structp png\_ptr);**

**png\_uint\_32 png\_get\_user\_width\_max (png\_const\_structp png\_ptr);**

**png\_uint\_32 png\_get\_valid (png\_const\_structp png\_ptr, png\_const\_infop info\_ptr, png\_uint\_32 flag);**

**float png\_get\_x\_offset\_inches (png\_const\_structp png\_ptr, png\_const\_infop info\_ptr);**

**png\_fixed\_point png\_get\_x\_offset\_inches\_fixed (png\_structp png\_ptr, png\_const\_infop info\_ptr);**

**png\_int\_32 png\_get\_x\_offset\_microns (png\_const\_structp png\_ptr, png\_const\_infop info\_ptr);**

**png\_int\_32 png\_get\_x\_offset\_pixels (png\_const\_structp png\_ptr, png\_const\_infop info\_ptr);**

**png\_uint\_32 png\_get\_x\_pixels\_per\_inch (png\_const\_structp png\_ptr, png\_const\_infop info\_ptr);**

**png\_uint\_32 png\_get\_x\_pixels\_per\_meter (png\_const\_structp png\_ptr, png\_const\_infop info\_ptr);**

**float png\_get\_y\_offset\_inches (png\_const\_structp png\_ptr, png\_const\_infop info\_ptr);**

**png\_fixed\_point png\_get\_y\_offset\_inches\_fixed (png\_structp png\_ptr, png\_const\_infop info\_ptr);**

**png\_int\_32 png\_get\_y\_offset\_microns (png\_const\_structp png\_ptr, png\_const\_infop info\_ptr);**

**png\_int\_32 png\_get\_y\_offset\_pixels (png\_const\_structp png\_ptr, png\_const\_infop info\_ptr);**

**png\_uint\_32 png\_get\_y\_pixels\_per\_inch (png\_const\_structp png\_ptr, png\_const\_infop info\_ptr);**

**png\_uint\_32 png\_get\_y\_pixels\_per\_meter (png\_const\_structp png\_ptr, png\_const\_infop info\_ptr);**

**int png\_handle\_as\_unknown (png\_structp png\_ptr, png\_bytep chunk\_name);**

**int png\_image\_begin\_read\_from\_file (png\_imagep image, const char \*file\_name);**

**int png\_image\_begin\_read\_from\_stdio (png\_imagep image, FILE \*file);**

**int, png\_image\_begin\_read\_from\_memory (png\_imagep image, png\_const\_voidp memory, size\_t size);**

**int png\_image\_finish\_read (png\_imagep image, png\_colorp background, void \*buffer, png\_int\_32 row\_stride, void \*colormap);**

**void png\_image\_free (png\_imagep image);**

**int png\_image\_write\_to\_file (png\_imagep image, const char \*file, int convert\_to\_8bit, const void \*buffer, png\_int\_32 row\_stride, void \*colormap);**

**int png\_image\_write\_to\_memory (png\_imagep image, void \*memory, png\_alloc\_size\_t * PNG\_RESTRICT memory\_bytes, int convert\_to\_8\_bit, const void \*buffer, png\_int\_32 row\_stride, const void \*colormap);**

**int png\_image\_write\_to\_stdio (png\_imagep image, FILE \*file, int convert\_to\_8\_bit, const void \*buffer, png\_int\_32 row\_stride, void \*colormap);**

**void png\_info\_init\_3 (png\_infopp info\_ptr, size\_t png\_info\_struct\_size);**

**void png\_init\_io (png\_structp png\_ptr, FILE \*fp);**

**void png\_longjmp (png\_structp png\_ptr, int val);**

**png\_voidp png\_malloc (png\_structp png\_ptr, png\_alloc\_size\_t size);**

**png\_voidp png\_malloc\_default (png\_structp png\_ptr, png\_alloc\_size\_t size);**

**png\_voidp png\_malloc\_warn (png\_structp png\_ptr, png\_alloc\_size\_t size);**

**png\_uint\_32 png\_permit\_mng\_features (png\_structp png\_ptr, png\_uint\_32 mng\_features\_permitted);**

**void png\_process\_data (png\_structp png\_ptr, png\_infop info\_ptr, png\_bytep buffer, size\_t buffer\_size);**

**size\_t png\_process\_data\_pause (png\_structp png\_ptr, int save);**

**png\_uint\_32 png\_process\_data\_skip (png\_structp png\_ptr);**

**void png\_progressive\_combine\_row (png\_structp png\_ptr, png\_bytep old\_row, png\_bytep new\_row);**

**void png\_read\_end (png\_structp png\_ptr, png\_infop info\_ptr);**

**void png\_read\_image (png\_structp png\_ptr, png\_bytepp image);**

**void png\_read\_info (png\_structp png\_ptr, png\_infop info\_ptr);**

**void png\_read\_png (png\_structp png\_ptr, png\_infop info\_ptr, int transforms, png\_voidp params);**

**void png\_read\_row (png\_structp png\_ptr, png\_bytep row, png\_bytep display\_row);**

**void png\_read\_rows (png\_structp png\_ptr, png\_bytepp row, png\_bytepp display\_row, png\_uint\_32 num\_rows);**

**void png\_read\_update\_info (png\_structp png\_ptr, png\_infop info\_ptr);**

**int png\_reset\_zstream (png\_structp png\_ptr);**

**void png\_save\_int\_32 (png\_bytep buf, png\_int\_32 i);**

**void png\_save\_uint\_16 (png\_bytep buf, unsigned int i);**

**void png\_save\_uint\_32 (png\_bytep buf, png\_uint\_32 i);**

**void png\_set\_add\_alpha (png\_structp png\_ptr, png\_uint\_32 filler, int flags);**

**void png\_set\_alpha\_mode (png\_structp png\_ptr, int mode, double output\_gamma);**

**void png\_set\_alpha\_mode\_fixed (png\_structp png\_ptr, int mode, png\_fixed\_point output\_gamma);**

**void png\_set\_background (png\_structp png\_ptr, png\_color\_16p background\_color, int background\_gamma\_code, int need\_expand, double background\_gamma);**

**void png\_set\_background\_fixed (png\_structp png\_ptr, png\_color\_16p background\_color, int background\_gamma\_code, int need\_expand, png\_uint\_32 background\_gamma);**

**void png\_set\_benign\_errors (png\_structp png\_ptr, int allowed);**

**void png\_set\_bgr (png\_structp png\_ptr);**

**void png\_set\_bKGD (png\_structp png\_ptr, png\_infop info\_ptr, png\_color\_16p background);**

**void png\_set\_check\_for\_invalid\_index (png\_structrp png\_ptr, int allowed);**

**void png\_set\_cHRM (png\_structp png\_ptr, png\_infop info\_ptr, double white\_x, double white\_y, double red\_x, double red\_y, double green\_x, double green\_y, double blue\_x, double blue\_y);**

**void png\_set\_cHRM\_fixed (png\_structp png\_ptr, png\_infop info\_ptr, png\_uint\_32 white\_x, png\_uint\_32 white\_y, png\_uint\_32 red\_x, png\_uint\_32 red\_y, png\_uint\_32 green\_x, png\_uint\_32 green\_y, png\_uint\_32 blue\_x, png\_uint\_32 blue\_y);**

**void png\_set\_cHRM\_XYZ (png\_structp png\_ptr, png\_infop info\_ptr, double red\_X, double red\_Y, double red\_Z, double green\_X, double green\_Y, double green\_Z, double blue\_X, double blue\_Y, double blue\_Z);**

**void png\_set\_cHRM\_XYZ\_fixed (png\_structp png\_ptr, png\_infop info\_ptr, png\_fixed\_point int\_red\_X, png\_fixed\_point int\_red\_Y, png\_fixed\_point int\_red\_Z, png\_fixed\_point int\_green\_X, png\_fixed\_point int\_green\_Y, png\_fixed\_point int\_green\_Z, png\_fixed\_point int\_blue\_X, png\_fixed\_point int\_blue\_Y, png\_fixed\_point int\_blue\_Z);**

**void png\_set\_chunk\_cache\_max (png\_structp png\_ptr, png\_uint\_32 user\_chunk\_cache\_max);**

**void png\_set\_compression\_level (png\_structp png\_ptr, int level);**

**void png\_set\_compression\_mem\_level (png\_structp png\_ptr, int mem\_level);**

**void png\_set\_compression\_method (png\_structp png\_ptr, int method);**

**void png\_set\_compression\_strategy (png\_structp png\_ptr, int strategy);**

**void png\_set\_compression\_window\_bits (png\_structp png\_ptr, int window\_bits);**

**void png\_set\_crc\_action (png\_structp png\_ptr, int crit\_action, int ancil\_action);**

**void png\_set\_error\_fn (png\_structp png\_ptr, png\_voidp error\_ptr, png\_error\_ptr error\_fn, png\_error\_ptr warning\_fn);**

**void png\_set\_expand (png\_structp png\_ptr);**

**void png\_set\_expand\_16 (png\_structp png\_ptr);**

**void png\_set\_expand\_gray\_1\_2\_4\_to\_8 (png\_structp png\_ptr);**

**void png\_set\_filler (png\_structp png\_ptr, png\_uint\_32 filler, int flags);**

**void png\_set\_filter (png\_structp png\_ptr, int method, int filters);**

**void png\_set\_filter\_heuristics (png\_structp png\_ptr, int heuristic\_method, int num\_weights, png\_doublep filter\_weights, png\_doublep filter\_costs);**

**void png\_set\_filter\_heuristics\_fixed (png\_structp png\_ptr, int heuristic\_method, int num\_weights, png\_fixed\_point\_p filter\_weights, png\_fixed\_point\_p filter\_costs);**

**void png\_set\_flush (png\_structp png\_ptr, int nrows);**

**void png\_set\_gamma (png\_structp png\_ptr, double screen\_gamma, double default\_file\_gamma);**

**void png\_set\_gamma\_fixed (png\_structp png\_ptr, png\_uint\_32 screen\_gamma, png\_uint\_32 default\_file\_gamma);**

**void png\_set\_gAMA (png\_structp png\_ptr, png\_infop info\_ptr, double file\_gamma);**

**void png\_set\_gAMA\_fixed (png\_structp png\_ptr, png\_infop info\_ptr, png\_uint\_32 file\_gamma);**

**void png\_set\_gray\_1\_2\_4\_to\_8 (png\_structp png\_ptr);**

**void png\_set\_gray\_to\_rgb (png\_structp png\_ptr);**

**void png\_set\_eXIf (png\_structp png\_ptr, png\_infop info\_ptr, png\_bytep exif);**

**void png\_set\_eXIf\_1 (png\_structp png\_ptr, png\_infop info\_ptr, png\_uint\_32 num\_exif, png\_bytep exif);**

**void png\_set\_hIST (png\_structp png\_ptr, png\_infop info\_ptr, png\_uint\_16p hist);**

**void png\_set\_iCCP (png\_structp png\_ptr, png\_infop info\_ptr, png\_const\_charp name, int compression\_type, png\_const\_bytep profile, png\_uint\_32 proflen);**

**int png\_set\_interlace\_handling (png\_structp png\_ptr);**

**void png\_set\_invalid (png\_structp png\_ptr, png\_infop info\_ptr, int mask);**

**void png\_set\_invert\_alpha (png\_structp png\_ptr);**

**void png\_set\_invert\_mono (png\_structp png\_ptr);**

**void png\_set\_IHDR (png\_structp png\_ptr, png\_infop info\_ptr, png\_uint\_32 width, png\_uint\_32 height, int bit\_depth, int color\_type, int interlace\_type, int compression\_type, int filter\_type);**

**void png\_set\_keep\_unknown\_chunks (png\_structp png\_ptr, int keep, png\_bytep chunk\_list, int num\_chunks);**

**jmp\_buf* png\_set\_longjmp\_fn (png\_structp png\_ptr, png\_longjmp\_ptr longjmp\_fn, size\_t jmp\_buf\_size);**

**void png\_set\_chunk\_malloc\_max (png\_structp png\_ptr, png\_alloc\_size\_t user\_chunk\_cache\_max);**

**void png\_set\_compression\_buffer\_size (png\_structp png\_ptr, png\_uint\_32 size);**

**void png\_set\_mem\_fn (png\_structp png\_ptr, png\_voidp mem\_ptr, png\_malloc\_ptr malloc\_fn, png\_free\_ptr free\_fn);**

**void png\_set\_oFFs (png\_structp png\_ptr, png\_infop info\_ptr, png\_uint\_32 offset\_x, png\_uint\_32 offset\_y, int unit\_type);**

**int png\_set\_option(png\_structrp png\_ptr, int option, int onoff);**

**void png\_set\_packing (png\_structp png\_ptr);**

**void png\_set\_packswap (png\_structp png\_ptr);**

**void png\_set\_palette\_to\_rgb (png\_structp png\_ptr);**

**void png\_set\_pCAL (png\_structp png\_ptr, png\_infop info\_ptr, png\_charp purpose, png\_int\_32 X0, png\_int\_32 X1, int type, int nparams, png\_charp units, png\_charpp params);**

**void png\_set\_pHYs (png\_structp png\_ptr, png\_infop info\_ptr, png\_uint\_32 res\_x, png\_uint\_32 res\_y, int unit\_type);**

**void png\_set\_progressive\_read\_fn (png\_structp png\_ptr, png\_voidp progressive\_ptr, png\_progressive\_info\_ptr info\_fn, png\_progressive\_row\_ptr row\_fn, png\_progressive\_end\_ptr end\_fn);**

**void png\_set\_PLTE (png\_structp png\_ptr, png\_infop info\_ptr, png\_colorp palette, int num\_palette);**

**void png\_set\_quantize (png\_structp png\_ptr, png\_colorp palette, int num\_palette, int maximum\_colors, png\_uint\_16p histogram, int full\_quantize);**

**void png\_set\_read\_fn (png\_structp png\_ptr, png\_voidp io\_ptr, png\_rw\_ptr read\_data\_fn);**

**void png\_set\_read\_status\_fn (png\_structp png\_ptr, png\_read\_status\_ptr read\_row\_fn);**

**void png\_set\_read\_user\_chunk\_fn (png\_structp png\_ptr, png\_voidp user\_chunk\_ptr, png\_user\_chunk\_ptr read\_user\_chunk\_fn);**

**void png\_set\_read\_user\_transform\_fn (png\_structp png\_ptr, png\_user\_transform\_ptr read\_user\_transform\_fn);**

**void png\_set\_rgb\_to\_gray (png\_structp png\_ptr, int error\_action, double red, double green);**

**void png\_set\_rgb\_to\_gray\_fixed (png\_structp png\_ptr, int error\_action png\_uint\_32 red, png\_uint\_32 green);**

**void png\_set\_rows (png\_structp png\_ptr, png\_infop info\_ptr, png\_bytepp row\_pointers);**

**void png\_set\_sBIT (png\_structp png\_ptr, png\_infop info\_ptr, png\_color\_8p sig\_bit);**

**void png\_set\_sCAL (png\_structp png\_ptr, png\_infop info\_ptr, int unit, double width, double height);**

**void png\_set\_sCAL\_fixed (png\_structp png\_ptr, png\_infop info\_ptr, int unit, png\_fixed\_point width, png\_fixed\_point height);**

**void png\_set\_sCAL\_s (png\_structp png\_ptr, png\_infop info\_ptr, int unit, png\_charp width, png\_charp height);**

**void png\_set\_scale\_16 (png\_structp png\_ptr);**

**void png\_set\_shift (png\_structp png\_ptr, png\_color\_8p true\_bits);**

**void png\_set\_sig\_bytes (png\_structp png\_ptr, int num\_bytes);**

**void png\_set\_sPLT (png\_structp png\_ptr, png\_infop info\_ptr, png\_spalette\_p splt\_ptr, int num\_spalettes);**

**void png\_set\_sRGB (png\_structp png\_ptr, png\_infop info\_ptr, int srgb\_intent);**

**void png\_set\_sRGB\_gAMA\_and\_cHRM (png\_structp png\_ptr, png\_infop info\_ptr, int srgb\_intent);**

**void png\_set\_strip\_16 (png\_structp png\_ptr);**

**void png\_set\_strip\_alpha (png\_structp png\_ptr);**

**void png\_set\_strip\_error\_numbers (png\_structp png\_ptr, png\_uint\_32 strip\_mode);**

**void png\_set\_swap (png\_structp png\_ptr);**

**void png\_set\_swap\_alpha (png\_structp png\_ptr);**

**void png\_set\_text (png\_structp png\_ptr, png\_infop info\_ptr, png\_textp text\_ptr, int num\_text);**

**void png\_set\_text\_compression\_level (png\_structp png\_ptr, int level);**

**void png\_set\_text\_compression\_mem\_level (png\_structp png\_ptr, int mem\_level);**

**void png\_set\_text\_compression\_strategy (png\_structp png\_ptr, int strategy);**

**void png\_set\_text\_compression\_window\_bits (png\_structp png\_ptr, int window\_bits);**

**void png\_set\_text\_compression\_method (png\_structp png\_ptr, int method);**

**void png\_set\_tIME (png\_structp png\_ptr, png\_infop info\_ptr, png\_timep mod\_time);**

**void png\_set\_tRNS (png\_structp png\_ptr, png\_infop info\_ptr, png\_bytep trans\_alpha, int num\_trans, png\_color\_16p trans\_color);**

**void png\_set\_tRNS\_to\_alpha (png\_structp png\_ptr);**

**png\_uint\_32 png\_set\_unknown\_chunks (png\_structp png\_ptr, png\_infop info\_ptr, png\_unknown\_chunkp unknowns, int num, int location);**

**void png\_set\_unknown\_chunk\_location (png\_structp png\_ptr, png\_infop info\_ptr, int chunk, int location);**

**void png\_set\_user\_limits (png\_structp png\_ptr, png\_uint\_32 user\_width\_max, png\_uint\_32 user\_height\_max);**

**void png\_set\_user\_transform\_info (png\_structp png\_ptr, png\_voidp user\_transform\_ptr, int user\_transform\_depth, int user\_transform\_channels);**

**void png\_set\_write\_fn (png\_structp png\_ptr, png\_voidp io\_ptr, png\_rw\_ptr write\_data\_fn, png\_flush\_ptr output\_flush\_fn);**

**void png\_set\_write\_status\_fn (png\_structp png\_ptr, png\_write\_status\_ptr write\_row\_fn);**

**void png\_set\_write\_user\_transform\_fn (png\_structp png\_ptr, png\_user\_transform\_ptr write\_user\_transform\_fn);**

**int png\_sig\_cmp (png\_bytep sig, size\_t start, size\_t num\_to\_check);**

**void png\_start\_read\_image (png\_structp png\_ptr);**

**void png\_warning (png\_structp png\_ptr, png\_const\_charp message);**

**void png\_write\_chunk (png\_structp png\_ptr, png\_bytep chunk\_name, png\_bytep data, size\_t length);**

**void png\_write\_chunk\_data (png\_structp png\_ptr, png\_bytep data, size\_t length);**

**void png\_write\_chunk\_end (png\_structp png\_ptr);**

**void png\_write\_chunk\_start (png\_structp png\_ptr, png\_bytep chunk\_name, png\_uint\_32 length);**

**void png\_write\_end (png\_structp png\_ptr, png\_infop info\_ptr);**

**void png\_write\_flush (png\_structp png\_ptr);**

**void png\_write\_image (png\_structp png\_ptr, png\_bytepp image);**

**void png\_write\_info (png\_structp png\_ptr, png\_infop info\_ptr);**

**void png\_write\_info\_before\_PLTE (png\_structp png\_ptr, png\_infop info\_ptr);**

**void png\_write\_png (png\_structp png\_ptr, png\_infop info\_ptr, int transforms, png\_voidp params);**

**void png\_write\_row (png\_structp png\_ptr, png\_bytep row);**

**void png\_write\_rows (png\_structp png\_ptr, png\_bytepp row, png\_uint\_32 num\_rows);**

**void png\_write\_sig (png\_structp png\_ptr);**

# [DESCRIPTION](#DESCRIPTION)

The *libpng* library supports encoding, decoding, and various manipulations of the Portable Network Graphics (PNG) format image files. It uses the [*zlib(3)*](/man/os/libpng/zlib.3) compression library. Following is a copy of the libpng-manual.txt file that accompanies libpng.

# [LIBPNG.TXT](#LIBPNG.TXT)

libpng-manual.txt - A description on how to use and modify libpng

Copyright (c) 2018-2026 Cosmin Truta  
Copyright (c) 1998-2018 Glenn Randers-Pehrson

This document is released under the libpng license.  
For conditions of distribution and use, see the disclaimer  
and license in png.h

Based on:

libpng version 1.6.36, December 2018, through 1.6.59 - September 2026  
Updated and distributed by Cosmin Truta  
Copyright (c) 2018-2026 Cosmin Truta

libpng versions 0.97, January 1998, through 1.6.35 - July 2018  
Updated and distributed by Glenn Randers-Pehrson  
Copyright (c) 1998-2018 Glenn Randers-Pehrson

libpng 1.0 beta 6 - version 0.96 - May 28, 1997  
Updated and distributed by Andreas Dilger  
Copyright (c) 1996, 1997 Andreas Dilger

libpng 1.0 beta 2 - version 0.88 - January 26, 1996  
For conditions of distribution and use, see copyright  
notice in png.h. Copyright (c) 1995, 1996 Guy Eric  
Schalnat, Group 42, Inc.

Updated/rewritten per request in the libpng FAQ  
Copyright (c) 1995, 1996 Frank J. T. Wojcik  
December 18, 1995 & January 20, 1996

TABLE OF CONTENTS

I. Introduction  
II. Structures  
III. Reading  
IV. Writing  
V. Simplified API  
VI. Modifying/Customizing libpng  
VII. MNG support  
VIII. Changes to Libpng from version 0.88  
IX. Changes to Libpng from version 1.0.x to 1.2.x  
X. Changes to Libpng from version 1.0.x/1.2.x to 1.4.x  
XI. Changes to Libpng from version 1.4.x to 1.5.x  
XII. Changes to Libpng from version 1.5.x to 1.6.x  
XIII. Detecting libpng  
XIV. Source code repository  
XV. Coding style

# [I. Introduction](#I._Introduction)

This file describes how to use and modify the PNG reference library (known as libpng) for your own use. In addition to this file, example.c is a good starting point for using the library, as it is heavily commented and should include everything most people will need. We assume that libpng is already installed; see the INSTALL file for instructions on how to configure and install libpng.

For examples of libpng usage, see the files "example.c", "pngtest.c", and the files in the "contrib" directory, all of which are included in the libpng distribution.

Libpng was written as a companion to the PNG specification, as a way of reducing the amount of time and effort it takes to support the PNG file format in application programs.

The PNG specification (Third Edition), June 2025, is available as a W3C Recommendation at &lt;https://www.w3.org/TR/2025/REC-png-3-20250624/&gt;.

The PNG specification (Second Edition), November 2003, is available as a W3C Recommendation and as an ISO Standard (ISO/IEC 15948:2004 (E)) at &lt;https://www.w3.org/TR/2003/REC-PNG-20031110/&gt;. The W3C and ISO documents have identical technical content.

The PNG-1.2 specification is available at &lt;https://www.libpng.org/pub/png/spec/1.2/&gt;. It is technically equivalent to the PNG specification (Second Edition) but has some additional material.

The PNG-1.0 specification is available as RFC 2083 at &lt;https://www.libpng.org/pub/png/spec/1.0/&gt; and as a W3C Recommendation at &lt;https://www.w3.org/TR/REC-png-961001&gt;.

Some additional chunks are described in the special-purpose public chunks documents at &lt;http://www.libpng.org/pub/png/spec/register/&gt;

Other information about PNG, and the latest version of libpng, can be found at the PNG home page, &lt;http://www.libpng.org/pub/png/&gt;.

Most users will not have to modify the library significantly; advanced users may want to modify it more. All attempts were made to make it as complete as possible, while keeping the code easy to understand. Currently, this library only supports C. Support for other languages is being considered.

Libpng has been designed to handle multiple sessions at one time, to be easily modifiable, to be portable to the vast majority of machines (ANSI, K&R, 16-, 32-, and 64-bit) available, and to be easy to use. The ultimate goal of libpng is to promote the acceptance of the PNG file format in whatever way possible. While there is still work to be done (see the TODO file), libpng should cover the majority of the needs of its users.

Libpng uses zlib for its compression and decompression of PNG files. Further information about zlib, and the latest version of zlib, can be found at the zlib home page, &lt;https://zlib.net/&gt;. The zlib compression utility is a general purpose utility that is useful for more than PNG files, and can be used without libpng. See the documentation delivered with zlib for more details. You can usually find the source files for the zlib utility wherever you find the libpng source files.

Libpng is thread safe, provided the threads are using different instances of the structures. Each thread should have its own png\_struct and png\_info instances, and thus its own image. Libpng does not protect itself against two threads using the same instance of a structure.

# [II. Structures](#II._Structures)

There are two main structures that are important to libpng, png\_struct and png\_info. Both are internal structures that are no longer exposed in the libpng interface (as of libpng 1.5.0).

The png\_info structure is designed to provide information about the PNG file. At one time, the fields of png\_info were intended to be directly accessible to the user. However, this tended to cause problems with applications using dynamically loaded libraries, and as a result a set of interface functions for png\_info (the png\_get\_\*() and png\_set\_\*() functions) was developed, and direct access to the png\_info fields was deprecated..

The png\_struct structure is the object used by the library to decode a single image. As of 1.5.0 this structure is also not exposed.

Almost all libpng APIs require a pointer to a png\_struct as the first argument. Many (in particular the png\_set and png\_get APIs) also require a pointer to png\_info as the second argument. Some application visible macros defined in png.h designed for basic data access (reading and writing integers in the PNG format) don't take a png\_info pointer, but it's almost always safe to assume that a (png\_struct\*) has to be passed to call an API function.

You can have more than one png\_info structure associated with an image, as illustrated in pngtest.c, one for information valid prior to the IDAT chunks and another (called "end\_info" below) for things after them.

The png.h header file is an invaluable reference for programming with libpng. And while I'm on the topic, make sure you include the libpng header file:

#include &lt;png.h&gt;

and also (as of libpng-1.5.0) the zlib header file, if you need it:

#include &lt;zlib.h&gt;

## [Types](#Types)

The png.h header file defines a number of integral types used by the APIs. Most of these are fairly obvious; for example types corresponding to integers of particular sizes and types for passing color values.

One exception is how non-integral numbers are handled. For application convenience most APIs that take such numbers have C (double) arguments; however, internally PNG, and libpng, use 32 bit signed integers and encode the value by multiplying by 100,000. As of libpng 1.5.0 a convenience macro PNG\_FP\_1 is defined in png.h along with a type (png\_fixed\_point) which is simply (png\_int\_32).

All APIs that take (double) arguments also have a matching API that takes the corresponding fixed point integer arguments. The fixed point API has the same name as the floating point one with "\_fixed" appended. The actual range of values permitted in the APIs is frequently less than the full range of (png\_fixed\_point) (-21474 to +21474). When APIs require a non-negative argument the type is recorded as png\_uint\_32 above. Consult the header file and the text below for more information.

Special care must be take with sCAL chunk handling because the chunk itself uses non-integral values encoded as strings containing decimal floating point numbers. See the comments in the header file.

## [Configuration](#Configuration)

The main header file function declarations are frequently protected by C preprocessing directives of the form:

#ifdef PNG\_feature\_SUPPORTED  
declare-function  
#endif  
...  
#ifdef PNG\_feature\_SUPPORTED  
use-function  
#endif

The library can be built without support for these APIs, although a standard build will have all implemented APIs. Application programs should check the feature macros before using an API for maximum portability. From libpng 1.5.0 the feature macros set during the build of libpng are recorded in the header file "pnglibconf.h" and this file is always included by png.h.

If you don't need to change the library configuration from the default, skip to the next section ("Reading").

Notice that some of the makefiles in the 'scripts' directory and (in 1.5.0) all of the build project files in the 'projects' directory simply copy scripts/pnglibconf.h.prebuilt to pnglibconf.h. This means that these build systems do not permit easy auto-configuration of the library - they only support the default configuration.

The easiest way to make minor changes to the libpng configuration when auto-configuration is supported is to add definitions to the command line using (typically) CPPFLAGS. For example:

CPPFLAGS=-DPNG\_NO\_FLOATING\_ARITHMETIC

will change the internal libpng math implementation for gamma correction and other arithmetic calculations to fixed point, avoiding the need for fast floating point support. The result can be seen in the generated pnglibconf.h - make sure it contains the changed feature macro setting.

If you need to make more extensive configuration changes - more than one or two feature macro settings - you can either add -DPNG\_USER\_CONFIG to the build command line and put a list of feature macro settings in pngusr.h or you can set DFA\_XTRA (a makefile variable) to a file containing the same information in the form of 'option' settings.

A. Changing pnglibconf.h

A variety of methods exist to build libpng. Not all of these support reconfiguration of pnglibconf.h. To reconfigure pnglibconf.h it must either be rebuilt from scripts/pnglibconf.dfa using awk or it must be edited by hand.

Hand editing is achieved by copying scripts/pnglibconf.h.prebuilt to pnglibconf.h and changing the lines defining the supported features, paying very close attention to the 'option' information in scripts/pnglibconf.dfa that describes those features and their requirements. This is easy to get wrong.

B. Configuration using DFA\_XTRA

Rebuilding from pnglibconf.dfa is easy if a functioning 'awk', or a later variant such as 'nawk' or 'gawk', is available. The configure build will automatically find an appropriate awk and build pnglibconf.h. The scripts/pnglibconf.mak file contains a set of make rules for doing the same thing if configure is not used, and many of the makefiles in the scripts directory use this approach.

When rebuilding simply write a new file containing changed options and set DFA\_XTRA to the name of this file. This causes the build to append the new file to the end of scripts/pnglibconf.dfa. The pngusr.dfa file should contain lines of the following forms:

everything = off

This turns all optional features off. Include it at the start of pngusr.dfa to make it easier to build a minimal configuration. You will need to turn at least some features on afterward to enable either reading or writing code, or both.

option feature on option feature off

Enable or disable a single feature. This will automatically enable other features required by a feature that is turned on or disable other features that require a feature which is turned off. Conflicting settings will cause an error message to be emitted by awk.

setting feature default value

Changes the default value of setting 'feature' to 'value'. There are a small number of settings listed at the top of pnglibconf.h, they are documented in the source code. Most of these values have performance implications for the library but most of them have no visible effect on the API. Some can also be overridden from the API.

This method of building a customized pnglibconf.h is illustrated in contrib/pngminim/\*. See the "$(PNGCONF):" target in the makefile and pngusr.dfa in these directories.

C. Configuration using PNG\_USER\_CONFIG

If -DPNG\_USER\_CONFIG is added to the CPPFLAGS when pnglibconf.h is built, the file pngusr.h will automatically be included before the options in scripts/pnglibconf.dfa are processed. Your pngusr.h file should contain only macro definitions turning features on or off or setting settings.

Apart from the global setting "everything = off" all the options listed above can be set using macros in pngusr.h:

#define PNG\_feature\_SUPPORTED

is equivalent to:

option feature on

#define PNG\_NO\_feature

is equivalent to:

option feature off

#define PNG\_feature value

is equivalent to:

setting feature default value

Notice that in both cases, pngusr.dfa and pngusr.h, the contents of the pngusr file you supply override the contents of scripts/pnglibconf.dfa

If confusing or incomprehensible behavior results it is possible to examine the intermediate file pnglibconf.dfn to find the full set of dependency information for each setting and option. Simply locate the feature in the file and read the C comments that precede it.

This method is also illustrated in the contrib/pngminim/* makefiles and pngusr.h.

# [III. Reading](#III._Reading)

We'll now walk you through the possible functions to call when reading in a PNG file sequentially, briefly explaining the syntax and purpose of each one. See example.c and png.h for more detail. While progressive reading is covered in the next section, you will still need some of the functions discussed in this section to read a PNG file.

## [Setup](#Setup)

You will want to do the I/O initialization(\*) before you get into libpng, so if it doesn't work, you don't have much to undo. Of course, you will also want to insure that you are, in fact, dealing with a PNG file. Libpng provides a simple check to see if a file is a PNG file. To use it, pass in the first 1 to 8 bytes of the file to the function png\_sig\_cmp(), and it will return 0 (false) if the bytes match the corresponding bytes of the PNG signature, or nonzero (true) otherwise. Of course, the more bytes you pass in, the greater the accuracy of the prediction.

If you are intending to keep the file pointer open for use in libpng, you must ensure you don't read more than 8 bytes from the beginning of the file, and you also have to make a call to png\_set\_sig\_bytes() with the number of bytes you read from the beginning. Libpng will then only check the bytes (if any) that your program didn't read.

(\*): If you are not using the standard I/O functions, you will need to replace them with custom functions. See the discussion under Customizing libpng.

FILE \*fp = fopen(file\_name, "rb");  
if (!fp)  
{  
return ERROR;  
}

if (fread(header, 1, number, fp) != number)  
{  
return ERROR;  
}

is\_png = (png\_sig\_cmp(header, 0, number) == 0);  
if (!is\_png)  
{  
return NOT\_PNG;  
}

Next, png\_struct and png\_info need to be allocated and initialized. In order to ensure that the size of these structures is correct even with a dynamically linked libpng, there are functions to initialize and allocate the structures. We also pass the library version, optional pointers to error handling functions, and a pointer to a data struct for use by the error functions, if necessary (the pointer and functions can be NULL if the default error handlers are to be used). See the section on Changes to Libpng below regarding the old initialization functions. The structure allocation functions quietly return NULL if they fail to create the structure, so your application should check for that.

png\_structp png\_ptr = png\_create\_read\_struct  
(PNG\_LIBPNG\_VER\_STRING, (png\_voidp)user\_error\_ptr,  
user\_error\_fn, user\_warning\_fn);

if (!png\_ptr)  
return ERROR;

png\_infop info\_ptr = png\_create\_info\_struct(png\_ptr);

if (!info\_ptr)  
{  
png\_destroy\_read\_struct(&png\_ptr, NULL, NULL);  
return ERROR;  
}

If you want to use your own memory allocation routines, use a libpng that was built with PNG\_USER\_MEM\_SUPPORTED defined, and use png\_create\_read\_struct\_2() instead of png\_create\_read\_struct():

png\_structp png\_ptr = png\_create\_read\_struct\_2  
(PNG\_LIBPNG\_VER\_STRING, (png\_voidp)user\_error\_ptr,  
user\_error\_fn, user\_warning\_fn, (png\_voidp)  
user\_mem\_ptr, user\_malloc\_fn, user\_free\_fn);

The error handling routines passed to png\_create\_read\_struct() and the memory alloc/free routines passed to png\_create\_struct\_2() are only necessary if you are not using the libpng supplied error handling and memory alloc/free functions.

When libpng encounters an error, it expects to longjmp back to your routine. Therefore, you will need to call setjmp and pass your png\_jmpbuf(png\_ptr). If you read the file from different routines, you will need to update the longjmp buffer every time you enter a new routine that will call a png\_\*() function.

See your documentation of setjmp/longjmp for your compiler for more information on setjmp/longjmp. See the discussion on libpng error handling in the Customizing Libpng section below for more information on the libpng error handling. If an error occurs, and libpng longjmp's back to your setjmp, you will want to call png\_destroy\_read\_struct() to free any memory.

if (setjmp(png\_jmpbuf(png\_ptr)))  
{  
png\_destroy\_read\_struct(&png\_ptr, &info\_ptr, &end\_info);  
fclose(fp);  
return ERROR;  
}

Pass NULL instead of &end\_info if you didn't create an end\_info structure.

If you would rather avoid the complexity of setjmp/longjmp issues, you can compile libpng with PNG\_NO\_SETJMP, in which case errors will result in a call to PNG\_ABORT() which defaults to abort().

You can #define PNG\_ABORT() to a function that does something more useful than abort(), as long as your function does not return.

Now you need to set up the input code. The default for libpng is to use the C function fread(). If you use this, you will need to pass a valid FILE * in the function png\_init\_io(). Be sure that the file is opened in binary mode. If you wish to handle reading data in another way, you need not call the png\_init\_io() function, but you must then implement the libpng I/O methods discussed in the Customizing Libpng section below.

png\_init\_io(png\_ptr, fp);

If you had previously opened the file and read any of the signature from the beginning in order to see if this was a PNG file, you need to let libpng know that there are some bytes missing from the start of the file.

png\_set\_sig\_bytes(png\_ptr, number);

You can change the zlib compression buffer size to be used while reading compressed data with

png\_set\_compression\_buffer\_size(png\_ptr, buffer\_size);

where the default size is 8192 bytes. Note that the buffer size is changed immediately and the buffer is reallocated immediately, instead of setting a flag to be acted upon later.

If you want CRC errors to be handled in a different manner than the default, use

png\_set\_crc\_action(png\_ptr, crit\_action, ancil\_action);

The values for png\_set\_crc\_action() say how libpng is to handle CRC errors in ancillary and critical chunks, and whether to use the data contained therein. Starting with libpng-1.6.26, this also governs how an ADLER32 error is handled while reading the IDAT chunk. Note that it is impossible to "discard" data in a critical chunk.

Choices for (int) crit\_action are  
PNG\_CRC\_DEFAULT 0 error/quit  
PNG\_CRC\_ERROR\_QUIT 1 error/quit  
PNG\_CRC\_WARN\_USE 3 warn/use data  
PNG\_CRC\_QUIET\_USE 4 quiet/use data  
PNG\_CRC\_NO\_CHANGE 5 use the current value

Choices for (int) ancil\_action are  
PNG\_CRC\_DEFAULT 0 error/quit  
PNG\_CRC\_ERROR\_QUIT 1 error/quit  
PNG\_CRC\_WARN\_DISCARD 2 warn/discard data  
PNG\_CRC\_WARN\_USE 3 warn/use data  
PNG\_CRC\_QUIET\_USE 4 quiet/use data  
PNG\_CRC\_NO\_CHANGE 5 use the current value

When the setting for crit\_action is PNG\_CRC\_QUIET\_USE, the CRC and ADLER32 checksums are not only ignored, but they are not evaluated.

## [Setting up callback code](#Setting_up_callback_code)

You can set up a callback function to handle any unknown chunks in the input stream. You must supply the function

read\_chunk\_callback(png\_structp png\_ptr,  
png\_unknown\_chunkp chunk)  
{  
/* The unknown chunk structure contains your  
chunk data, along with similar data for any other  
unknown chunks: \*/

png\_byte name\[5];  
png\_byte \*data;  
size\_t size;

/* Note that libpng has already taken care of  
the CRC handling \*/

/* put your code here. Search for your chunk in the  
unknown chunk structure, process it, and return one  
of the following: \*/

return -n; /* chunk had an error \*/  
return 0; /* did not recognize \*/  
return n; /* success \*/  
}

(You can give your function another name that you like instead of "read\_chunk\_callback")

To inform libpng about your function, use

png\_set\_read\_user\_chunk\_fn(png\_ptr, user\_chunk\_ptr,  
read\_chunk\_callback);

This names not only the callback function, but also a user pointer that you can retrieve with

png\_get\_user\_chunk\_ptr(png\_ptr);

If you call the png\_set\_read\_user\_chunk\_fn() function, then all unknown chunks which the callback does not handle will be saved when read. You can cause them to be discarded by returning '1' ("handled") instead of '0'. This behavior will change in libpng 1.7 and the default handling set by the png\_set\_keep\_unknown\_chunks() function, described below, will be used when the callback returns 0. If you want the existing behavior you should set the global default to PNG\_HANDLE\_CHUNK\_IF\_SAFE now; this is compatible with all current versions of libpng and with 1.7. Libpng 1.6 issues a warning if you keep the default, or PNG\_HANDLE\_CHUNK\_NEVER, and the callback returns 0.

At this point, you can set up a callback function that will be called after each row has been read, which you can use to control a progress meter or the like. It's demonstrated in pngtest.c. You must supply a function

void read\_row\_callback(png\_structp png\_ptr,  
png\_uint\_32 row, int pass)  
{  
/* put your code here \*/  
}

(You can give it another name that you like instead of "read\_row\_callback")

To inform libpng about your function, use

png\_set\_read\_status\_fn(png\_ptr, read\_row\_callback);

When this function is called the row has already been completely processed and the 'row' and 'pass' refer to the next row to be handled. For the non-interlaced case the row that was just handled is simply one less than the passed in row number, and pass will always be 0. For the interlaced case the same applies unless the row value is 0, in which case the row just handled was the last one from one of the preceding passes. Because interlacing may skip a pass you cannot be sure that the preceding pass is just 'pass-1'; if you really need to know what the last pass is record (row,pass) from the callback and use the last recorded value each time.

As with the user transform you can find the output row using the PNG\_ROW\_FROM\_PASS\_ROW macro.

## [Unknown-chunk handling](#Unknown-chunk_handling)

Now you get to set the way the library processes unknown chunks in the input PNG stream. Both known and unknown chunks will be read. Normal behavior is that known chunks will be parsed into information in various info\_ptr members while unknown chunks will be discarded. This behavior can be wasteful if your application will never use some known chunk types. To change this, you can call:

png\_set\_keep\_unknown\_chunks(png\_ptr, keep,  
chunk\_list, num\_chunks);

keep - 0: default unknown chunk handling  
1: ignore; do not keep  
2: keep only if safe-to-copy  
3: keep even if unsafe-to-copy

You can use these definitions:  
PNG\_HANDLE\_CHUNK\_AS\_DEFAULT 0  
PNG\_HANDLE\_CHUNK\_NEVER 1  
PNG\_HANDLE\_CHUNK\_IF\_SAFE 2  
PNG\_HANDLE\_CHUNK\_ALWAYS 3

chunk\_list - list of chunks affected (a byte string,  
five bytes per chunk, NULL or ' ' if  
num\_chunks is positive; ignored if  
numchunks &lt;= 0).

num\_chunks - number of chunks affected; if 0, all  
unknown chunks are affected. If positive,  
only the chunks in the list are affected,  
and if negative all unknown chunks and  
all known chunks except for the IHDR,  
PLTE, tRNS, IDAT, and IEND chunks are  
affected.

Unknown chunks declared in this way will be saved as raw data onto a list of png\_unknown\_chunk structures. If a chunk that is normally known to libpng is named in the list, it will be handled as unknown, according to the "keep" directive. If a chunk is named in successive instances of png\_set\_keep\_unknown\_chunks(), the final instance will take precedence. The IHDR and IEND chunks should not be named in chunk\_list; if they are, libpng will process them normally anyway. If you know that your application will never make use of some particular chunks, use PNG\_HANDLE\_CHUNK\_NEVER (or 1) as demonstrated below.

Here is an example of the usage of png\_set\_keep\_unknown\_chunks(), where the private "vpAg" chunk will later be processed by a user chunk callback function:

png\_byte vpAg\[5]={118, 112, 65, 103, (png\_byte) ' '};

#if defined(PNG\_UNKNOWN\_CHUNKS\_SUPPORTED)  
png\_byte unused\_chunks\[]=  
{  
104, 73, 83, 84, (png\_byte) ' ', /* hIST \*/  
105, 84, 88, 116, (png\_byte) ' ', /* iTXt \*/  
112, 67, 65, 76, (png\_byte) ' ', /* pCAL \*/  
115, 67, 65, 76, (png\_byte) ' ', /* sCAL \*/  
115, 80, 76, 84, (png\_byte) ' ', /* sPLT \*/  
116, 73, 77, 69, (png\_byte) ' ', /* tIME \*/  
};  
#endif

...

#if defined(PNG\_UNKNOWN\_CHUNKS\_SUPPORTED)  
/* ignore all unknown chunks  
\* (use global setting "2" for libpng16 and earlier):  
\*/  
png\_set\_keep\_unknown\_chunks(read\_ptr, 2, NULL, 0);

/* except for vpAg: \*/  
png\_set\_keep\_unknown\_chunks(read\_ptr, 2, vpAg, 1);

/* also ignore unused known chunks: \*/  
png\_set\_keep\_unknown\_chunks(read\_ptr, 1, unused\_chunks,  
(int)(sizeof unused\_chunks)/5);  
#endif

## [User limits](#User_limits)

The PNG specification allows the width and height of an image to be as large as 2^(31-1 (0x7fffffff), or about 2.147 billion rows and columns. For safety, libpng imposes a default limit of 1 million rows and columns. Larger images will be rejected immediately with a png\_error() call. If you wish to change these limits, you can use

png\_set\_user\_limits(png\_ptr, width\_max, height\_max);

to set your own limits (libpng may reject some very wide images anyway because of potential buffer overflow conditions).

You should put this statement after you create the PNG structure and before calling png\_read\_info(), png\_read\_png(), or png\_process\_data().

When writing a PNG datastream, put this statement before calling png\_write\_info() or png\_write\_png().

If you need to retrieve the limits that are being applied, use

width\_max = png\_get\_user\_width\_max(png\_ptr);  
height\_max = png\_get\_user\_height\_max(png\_ptr);

The PNG specification sets no limit on the number of ancillary chunks allowed in a PNG datastream. By default, libpng imposes a limit of a total of 1000 sPLT, tEXt, iTXt, zTXt, and unknown chunks to be stored. If you have set up both info\_ptr and end\_info\_ptr, the limit applies separately to each. You can change the limit on the total number of such chunks that will be stored, with

png\_set\_chunk\_cache\_max(png\_ptr, user\_chunk\_cache\_max);

where 0x7fffffffL means unlimited. You can retrieve this limit with

chunk\_cache\_max = png\_get\_chunk\_cache\_max(png\_ptr);

Libpng imposes a limit of 8 Megabytes (8,000,000 bytes) on the amount of memory that any chunk other than IDAT can occupy, originally or when decompressed (prior to libpng-1.6.32 the limit was only applied to compressed chunks after decompression). You can change this limit with

png\_set\_chunk\_malloc\_max(png\_ptr, user\_chunk\_malloc\_max);

and you can retrieve the limit with

chunk\_malloc\_max = png\_get\_chunk\_malloc\_max(png\_ptr);

Any chunks that would cause either of these limits to be exceeded will be ignored.

## [Information about your system](#Information_about_your_system)

If you intend to display the PNG or to incorporate it in other image data you need to tell libpng information about your display or drawing surface so that libpng can convert the values in the image to match the display.

From libpng-1.5.4 this information can be set before reading the PNG file header. In earlier versions png\_set\_gamma() existed but behaved incorrectly if called before the PNG file header had been read and png\_set\_alpha\_mode() did not exist.

If you need to support versions prior to libpng-1.5.4 test the version number as illustrated below using "PNG\_LIBPNG\_VER &gt;= 10504" and follow the procedures described in the appropriate manual page.

You give libpng the encoding expected by your system expressed as a 'gamma' value. You can also specify a default encoding for the PNG file in case the required information is missing from the file. By default libpng assumes that the PNG data matches your system, to keep this default call:

png\_set\_gamma(png\_ptr, screen\_gamma, output\_gamma);

or you can use the fixed point equivalent:

png\_set\_gamma\_fixed(png\_ptr, PNG\_FP\_1\*screen\_gamma,  
PNG\_FP\_1\*output\_gamma);

If you don't know the gamma for your system it is probably 2.2 - a good approximation to the IEC standard for display systems (sRGB). If images are too contrasty or washed out you got the value wrong - check your system documentation!

Many systems permit the system gamma to be changed via a lookup table in the display driver, a few systems, including older Macs, change the response by default. As of 1.5.4 three special values are available to handle common situations:

PNG\_DEFAULT\_sRGB: Indicates that the system conforms to the  
IEC 61966-2-1 standard. This matches almost  
all systems.  
PNG\_GAMMA\_MAC\_18: Indicates that the system is an older  
(pre Mac OS 10.6) Apple Macintosh system with  
the default settings.  
PNG\_GAMMA\_LINEAR: Just the fixed point value for 1.0 - indicates  
that the system expects data with no gamma  
encoding.

You would use the linear (unencoded) value if you need to process the pixel values further because this avoids the need to decode and re-encode each component value whenever arithmetic is performed. A lot of graphics software uses linear values for this reason, often with higher precision component values to preserve overall accuracy.

The output\_gamma value expresses how to decode the output values, not how they are encoded. The values used correspond to the normal numbers used to describe the overall gamma of a computer display system; for example 2.2 for an sRGB conformant system. The values are scaled by 100000 in the \_fixed version of the API (so 220000 for sRGB.)

The inverse of the value is always used to provide a default for the PNG file encoding if it has no gAMA chunk and if png\_set\_gamma() has not been called to override the PNG gamma information.

When the ALPHA\_OPTIMIZED mode is selected the output gamma is used to encode opaque pixels however pixels with lower alpha values are not encoded, regardless of the output gamma setting.

When the standard Porter Duff handling is requested with mode 1 the output encoding is set to be linear and the output\_gamma value is only relevant as a default for input data that has no gamma information. The linear output encoding will be overridden if png\_set\_gamma() is called - the results may be highly unexpected!

The following numbers are derived from the sRGB standard and the research behind it. sRGB is defined to be approximated by a PNG gAMA chunk value of 0.45455 (1/2.2) for PNG. The value implicitly includes any viewing correction required to take account of any differences in the color environment of the original scene and the intended display environment; the value expresses how to \*decode* the image for display, not how the original data was \*encoded\*.

sRGB provides a peg for the PNG standard by defining a viewing environment. sRGB itself, and earlier TV standards, actually use a more complex transform (a linear portion then a gamma 2.4 power law) than PNG can express. (PNG is limited to simple power laws.) By saying that an image for direct display on an sRGB conformant system should be stored with a gAMA chunk value of 45455 (11.3.3.2 and 11.3.3.5 of the ISO PNG specification) the PNG specification makes it possible to derive values for other display systems and environments.

The Mac value is deduced from the sRGB based on an assumption that the actual extra viewing correction used in early Mac display systems was implemented as a power 1.45 lookup table.

Any system where a programmable lookup table is used or where the behavior of the final display device characteristics can be changed requires system specific code to obtain the current characteristic. However this can be difficult and most PNG gamma correction only requires an approximate value.

By default, if png\_set\_alpha\_mode() is not called, libpng assumes that all values are unencoded, linear, values and that the output device also has a linear characteristic. This is only very rarely correct - it is invariably better to call png\_set\_alpha\_mode() with PNG\_DEFAULT\_sRGB than rely on the default if you don't know what the right answer is!

The special value PNG\_GAMMA\_MAC\_18 indicates an older Mac system (pre Mac OS 10.6) which used a correction table to implement a somewhat lower gamma on an otherwise sRGB system.

Both these values are reserved (not simple gamma values) in order to allow more precise correction internally in the future.

NOTE: the values can be passed to either the fixed or floating point APIs, but the floating point API will also accept floating point values.

The second thing you may need to tell libpng about is how your system handles alpha channel information. Some, but not all, PNG files contain an alpha channel. To display these files correctly you need to compose the data onto a suitable background, as described in the PNG specification.

Libpng only supports composing onto a single color (using png\_set\_background; see below). Otherwise you must do the composition yourself and, in this case, you may need to call png\_set\_alpha\_mode:

#if PNG\_LIBPNG\_VER &gt;= 10504  
png\_set\_alpha\_mode(png\_ptr, mode, screen\_gamma);  
#else  
png\_set\_gamma(png\_ptr, screen\_gamma, 1.0/screen\_gamma);  
#endif

The screen\_gamma value is the same as the argument to png\_set\_gamma; however, how it affects the output depends on the mode. png\_set\_alpha\_mode() sets the file gamma default to 1/screen\_gamma, so normally you don't need to call png\_set\_gamma. If you need different defaults call png\_set\_gamma() before png\_set\_alpha\_mode() - if you call it after it will override the settings made by png\_set\_alpha\_mode().

The mode is as follows:

PNG\_ALPHA\_PNG: The data is encoded according to the PNG specification. Red, green and blue, or gray, components are gamma encoded color values and are not premultiplied by the alpha value. The alpha value is a linear measure of the contribution of the pixel to the corresponding final output pixel.

You should normally use this format if you intend to perform color correction on the color values; most, maybe all, color correction software has no handling for the alpha channel and, anyway, the math to handle pre-multiplied component values is unnecessarily complex.

Before you do any arithmetic on the component values you need to remove the gamma encoding and multiply out the alpha channel. See the PNG specification for more detail. It is important to note that when an image with an alpha channel is scaled, linear encoded, pre-multiplied component values must be used!

The remaining modes assume you don't need to do any further color correction or that if you do, your color correction software knows all about alpha (it probably doesn't!). They 'associate' the alpha with the color information by storing color channel values that have been scaled by the alpha. The advantage is that the color channels can be resampled (the image can be scaled) in this form. The disadvantage is that normal practice is to store linear, not (gamma) encoded, values and this requires 16-bit channels for still images rather than the 8-bit channels that are just about sufficient if gamma encoding is used. In addition all non-transparent pixel values, including completely opaque ones, must be gamma encoded to produce the final image. These are the 'STANDARD', 'ASSOCIATED' or 'PREMULTIPLIED' modes described below (the latter being the two common names for associated alpha color channels). Note that PNG files always contain non-associated color channels; png\_set\_alpha\_mode() with one of the modes causes the decoder to convert the pixels to an associated form before returning them to your application.

Since it is not necessary to perform arithmetic on opaque color values so long as they are not to be resampled and are in the final color space it is possible to optimize the handling of alpha by storing the opaque pixels in the PNG format (adjusted for the output color space) while storing partially opaque pixels in the standard, linear, format. The accuracy required for standard alpha composition is relatively low, because the pixels are isolated, therefore typically the accuracy loss in storing 8-bit linear values is acceptable. (This is not true if the alpha channel is used to simulate transparency over large areas - use 16 bits or the PNG mode in this case!) This is the 'OPTIMIZED' mode. For this mode a pixel is treated as opaque only if the alpha value is equal to the maximum value.

PNG\_ALPHA\_STANDARD: The data libpng produces is encoded in the standard way assumed by most correctly written graphics software. The gamma encoding will be removed by libpng and the linear component values will be pre-multiplied by the alpha channel.

With this format the final image must be re-encoded to match the display gamma before the image is displayed. If your system doesn't do that, yet still seems to perform arithmetic on the pixels without decoding them, it is broken - check out the modes below.

With PNG\_ALPHA\_STANDARD libpng always produces linear component values, whatever screen\_gamma you supply. The screen\_gamma value is, however, used as a default for the file gamma if the PNG file has no gamma information.

If you call png\_set\_gamma() after png\_set\_alpha\_mode() you will override the linear encoding. Instead the pre-multiplied pixel values will be gamma encoded but the alpha channel will still be linear. This may actually match the requirements of some broken software, but it is unlikely.

While linear 8-bit data is often used it has insufficient precision for any image with a reasonable dynamic range. To avoid problems, and if your software supports it, use png\_set\_expand\_16() to force all components to 16 bits.

PNG\_ALPHA\_OPTIMIZED: This mode is the same as PNG\_ALPHA\_STANDARD except that completely opaque pixels are gamma encoded according to the screen\_gamma value. Pixels with alpha less than 1.0 will still have linear components.

Use this format if you have control over your compositing software and so don't do other arithmetic (such as scaling) on the data you get from libpng. Your compositing software can simply copy opaque pixels to the output but still has linear values for the non-opaque pixels.

In normal compositing, where the alpha channel encodes partial pixel coverage (as opposed to broad area translucency), the inaccuracies of the 8-bit representation of non-opaque pixels are irrelevant.

You can also try this format if your software is broken; it might look better.

PNG\_ALPHA\_BROKEN: This is PNG\_ALPHA\_STANDARD; however, all component values, including the alpha channel are gamma encoded. This is broken because, in practice, no implementation that uses this choice correctly undoes the encoding before handling alpha composition. Use this choice only if other serious errors in the software or hardware you use mandate it. In most cases of broken software or hardware the bug in the final display manifests as a subtle halo around composited parts of the image. You may not even perceive this as a halo; the composited part of the image may simply appear separate from the background, as though it had been cut out of paper and pasted on afterward.

If you don't have to deal with bugs in software or hardware, or if you can fix them, there are three recommended ways of using png\_set\_alpha\_mode():

png\_set\_alpha\_mode(png\_ptr, PNG\_ALPHA\_PNG,  
screen\_gamma);

You can do color correction on the result (libpng does not currently support color correction internally). When you handle the alpha channel you need to undo the gamma encoding and multiply out the alpha.

png\_set\_alpha\_mode(png\_ptr, PNG\_ALPHA\_STANDARD,  
screen\_gamma);  
png\_set\_expand\_16(png\_ptr);

If you are using the high level interface, don't call png\_set\_expand\_16(); instead pass PNG\_TRANSFORM\_EXPAND\_16 to the interface.

With this mode you can't do color correction, but you can do arithmetic, including composition and scaling, on the data without further processing.

png\_set\_alpha\_mode(png\_ptr, PNG\_ALPHA\_OPTIMIZED,  
screen\_gamma);

You can avoid the expansion to 16-bit components with this mode, but you lose the ability to scale the image or perform other linear arithmetic. All you can do is compose the result onto a matching output. Since this mode is libpng-specific you also need to write your own composition software.

The following are examples of calls to png\_set\_alpha\_mode to achieve the required overall gamma correction and, where necessary, alpha premultiplication.

png\_set\_alpha\_mode(pp, PNG\_ALPHA\_PNG, PNG\_DEFAULT\_sRGB);

Choices for the alpha\_mode are

PNG\_ALPHA\_PNG 0 /* according to the PNG standard \*/  
PNG\_ALPHA\_STANDARD 1 /* according to Porter/Duff \*/  
PNG\_ALPHA\_ASSOCIATED 1 /* as above; this is the normal practice \*/  
PNG\_ALPHA\_PREMULTIPLIED 1 /* as above \*/  
PNG\_ALPHA\_OPTIMIZED 2 /* 'PNG' for opaque pixels, else 'STANDARD' \*/  
PNG\_ALPHA\_BROKEN 3 /* the alpha channel is gamma encoded \*/

PNG\_ALPHA\_PNG is the default libpng handling of the alpha channel. It is not pre-multiplied into the color components. In addition the call states that the output is for a sRGB system and causes all PNG files without gAMA chunks to be assumed to be encoded using sRGB.

png\_set\_alpha\_mode(pp, PNG\_ALPHA\_PNG, PNG\_GAMMA\_MAC);

In this case the output is assumed to be something like an sRGB conformant display preceded by a power-law lookup table of power 1.45. This is how early Mac systems behaved.

png\_set\_alpha\_mode(pp, PNG\_ALPHA\_STANDARD, PNG\_GAMMA\_LINEAR);

This is the classic Jim Blinn approach and will work in academic environments where everything is done by the book. It has the shortcoming of assuming that input PNG data with no gamma information is linear - this is unlikely to be correct unless the PNG files were generated locally. Most of the time the output precision will be so low as to show significant banding in dark areas of the image.

png\_set\_expand\_16(pp);  
png\_set\_alpha\_mode(pp, PNG\_ALPHA\_STANDARD, PNG\_DEFAULT\_sRGB);

This is a somewhat more realistic Jim Blinn inspired approach. PNG files are assumed to have the sRGB encoding if not marked with a gamma value and the output is always 16 bits per component. This permits accurate scaling and processing of the data. If you know that your input PNG files were generated locally you might need to replace PNG\_DEFAULT\_sRGB with the correct value for your system.

png\_set\_alpha\_mode(pp, PNG\_ALPHA\_OPTIMIZED, PNG\_DEFAULT\_sRGB);

If you just need to composite the PNG image onto an existing background and if you control the code that does this you can use the optimization setting. In this case you just copy completely opaque pixels to the output. For pixels that are not completely transparent (you just skip those) you do the composition math using png\_composite or png\_composite\_16 below then encode the resultant 8-bit or 16-bit values to match the output encoding.

Other cases

If neither the PNG nor the standard linear encoding work for you because of the software or hardware you use then you have a big problem. The PNG case will probably result in halos around the image. The linear encoding will probably result in a washed out, too bright, image (it's actually too contrasty.) Try the ALPHA\_OPTIMIZED mode above - this will probably substantially reduce the halos. Alternatively try:

png\_set\_alpha\_mode(pp, PNG\_ALPHA\_BROKEN, PNG\_DEFAULT\_sRGB);

This option will also reduce the halos, but there will be slight dark halos round the opaque parts of the image where the background is light. In the OPTIMIZED mode the halos will be light halos where the background is dark. Take your pick - the halos are unavoidable unless you can get your hardware/software fixed! (The OPTIMIZED approach is slightly faster.)

When the default gamma of PNG files doesn't match the output gamma. If you have PNG files with no gamma information png\_set\_alpha\_mode allows you to provide a default gamma, but it also sets the output gamma to the matching value. If you know your PNG files have a gamma that doesn't match the output you can take advantage of the fact that png\_set\_alpha\_mode always sets the output gamma but only sets the PNG default if it is not already set:

png\_set\_alpha\_mode(pp, PNG\_ALPHA\_PNG, PNG\_DEFAULT\_sRGB);  
png\_set\_alpha\_mode(pp, PNG\_ALPHA\_PNG, PNG\_GAMMA\_MAC);

The first call sets both the default and the output gamma values, the second call overrides the output gamma without changing the default. This is easier than achieving the same effect with png\_set\_gamma. You must use PNG\_ALPHA\_PNG for the first call - internal checking in png\_set\_alpha will fire if more than one call to png\_set\_alpha\_mode and png\_set\_background is made in the same read operation, however multiple calls with PNG\_ALPHA\_PNG are ignored.

If you don't need, or can't handle, the alpha channel you can call png\_set\_background() to remove it by compositing against a fixed color. Don't call png\_set\_strip\_alpha() to do this - it will leave spurious pixel values in transparent parts of this image.

png\_set\_background(png\_ptr, &background\_color,  
PNG\_BACKGROUND\_GAMMA\_SCREEN, 0, 1);

The background\_color is an RGB or grayscale value according to the data format libpng will produce for you. Because you don't yet know the format of the PNG file, if you call png\_set\_background at this point you must arrange for the format produced by libpng to always have 8-bit or 16-bit components and then store the color as an 8-bit or 16-bit color as appropriate. The color contains separate gray and RGB component values, so you can let libpng produce gray or RGB output according to the input format, but low bit depth grayscale images must always be converted to at least 8-bit format. (Even though low bit depth grayscale images can't have an alpha channel they can have a transparent color!)

You set the transforms you need later, either as flags to the high level interface or libpng API calls for the low level interface. For reference the settings and API calls required are:

8-bit values:  
PNG\_TRANSFORM\_SCALE\_16 | PNG\_EXPAND  
png\_set\_expand(png\_ptr); png\_set\_scale\_16(png\_ptr);

If you must get exactly the same inaccurate results  
produced by default in versions prior to libpng-1.5.4,  
use PNG\_TRANSFORM\_STRIP\_16 and png\_set\_strip\_16(png\_ptr)  
instead.

16-bit values:  
PNG\_TRANSFORM\_EXPAND\_16  
png\_set\_expand\_16(png\_ptr);

In either case palette image data will be expanded to RGB. If you just want color data you can add PNG\_TRANSFORM\_GRAY\_TO\_RGB or png\_set\_gray\_to\_rgb(png\_ptr) to the list.

Calling png\_set\_background before the PNG file header is read will not work prior to libpng-1.5.4. Because the failure may result in unexpected warnings or errors it is therefore much safer to call png\_set\_background after the head has been read. Unfortunately this means that prior to libpng-1.5.4 it cannot be used with the high level interface.

## [The high-level read interface](#The_high-level_read_interface)

At this point there are two ways to proceed; through the high-level read interface, or through a sequence of low-level read operations. You can use the high-level interface if (a) you are willing to read the entire image into memory, and (b) the input transformations you want to do are limited to the following set:

PNG\_TRANSFORM\_IDENTITY No transformation  
PNG\_TRANSFORM\_SCALE\_16 Strip 16-bit samples to  
8-bit accurately  
PNG\_TRANSFORM\_STRIP\_16 Chop 16-bit samples to  
8-bit less accurately  
PNG\_TRANSFORM\_STRIP\_ALPHA Discard the alpha channel  
PNG\_TRANSFORM\_PACKING Expand 1, 2 and 4-bit  
samples to bytes  
PNG\_TRANSFORM\_PACKSWAP Change order of packed  
pixels to LSB first  
PNG\_TRANSFORM\_EXPAND Perform set\_expand()  
PNG\_TRANSFORM\_INVERT\_MONO Invert monochrome images  
PNG\_TRANSFORM\_SHIFT Normalize pixels to the  
sBIT depth  
PNG\_TRANSFORM\_BGR Flip RGB to BGR, RGBA  
to BGRA  
PNG\_TRANSFORM\_SWAP\_ALPHA Flip RGBA to ARGB or GA  
to AG  
PNG\_TRANSFORM\_INVERT\_ALPHA Change alpha from opacity  
to transparency  
PNG\_TRANSFORM\_SWAP\_ENDIAN Byte-swap 16-bit samples  
PNG\_TRANSFORM\_GRAY\_TO\_RGB Expand grayscale samples  
to RGB (or GA to RGBA)  
PNG\_TRANSFORM\_EXPAND\_16 Expand samples to 16 bits

(This excludes setting a background color, doing gamma transformation, quantizing, and setting filler.) If this is the case, simply do this:

png\_read\_png(png\_ptr, info\_ptr, png\_transforms, NULL)

where png\_transforms is an integer containing the bitwise OR of some set of transformation flags. This call is equivalent to png\_read\_info(), followed the set of transformations indicated by the transform mask, then png\_read\_image(), and finally png\_read\_end().

(The final parameter of this call is not yet used. Someday it might point to transformation parameters required by some future input transform.)

You must use png\_transforms and not call any png\_set\_transform() functions when you use png\_read\_png().

After you have called png\_read\_png(), you can retrieve the image data with

row\_pointers = png\_get\_rows(png\_ptr, info\_ptr);

where row\_pointers is an array of pointers to the pixel data for each row:

png\_bytep row\_pointers\[height];

If you know your image size and pixel size ahead of time, you can allocate row\_pointers prior to calling png\_read\_png() with

if (height &gt; PNG\_UINT\_32\_MAX / (sizeof (png\_bytep)))  
png\_error(png\_ptr,  
"Image is too tall to process in memory");

if (width &gt; PNG\_UINT\_32\_MAX / pixel\_size)  
png\_error(png\_ptr,  
"Image is too wide to process in memory");

row\_pointers = png\_malloc(png\_ptr,  
height\*(sizeof (png\_bytep)));

for (int i = 0; i &lt; height, i++)  
row\_pointers\[i] = NULL; /* security precaution \*/

for (int i = 0; i &lt; height, i++)  
row\_pointers\[i] = png\_malloc(png\_ptr,  
width\*pixel\_size);

png\_set\_rows(png\_ptr, info\_ptr, &row\_pointers);

Alternatively you could allocate your image in one big block and define row\_pointers\[i] to point into the proper places in your block, but first be sure that your platform is able to allocate such a large buffer:

/* Guard against integer overflow \*/  
if (height &gt; PNG\_SIZE\_MAX/(width\*pixel\_size))  
png\_error(png\_ptr, "image\_data buffer would be too large");

png\_bytep buffer = png\_malloc(png\_ptr,  
height\*width\*pixel\_size);

for (int i = 0; i &lt; height, i++)  
row\_pointers\[i] = buffer + i\*width\*pixel\_size;

png\_set\_rows(png\_ptr, info\_ptr, &row\_pointers);

If you use png\_set\_rows(), the application is responsible for freeing row\_pointers (and row\_pointers\[i], if they were separately allocated).

If you don't allocate row\_pointers ahead of time, png\_read\_png() will do it, and it'll be free'ed by libpng when you call png\_destroy\_\*().

## [The low-level read interface](#The_low-level_read_interface)

If you are going the low-level route, you are now ready to read all the file information up to the actual image data. You do this with a call to png\_read\_info().

png\_read\_info(png\_ptr, info\_ptr);

This will process all chunks up to but not including the image data.

This also copies some of the data from the PNG file into the decode structure for use in later transformations. Important information copied in is:

1\) The PNG file gamma from the gAMA chunk. This overwrites the default value provided by an earlier call to png\_set\_gamma or png\_set\_alpha\_mode.

2\) Prior to libpng-1.5.4 the background color from a bKGd chunk. This damages the information provided by an earlier call to png\_set\_background resulting in unexpected behavior. Libpng-1.5.4 no longer does this.

3\) The number of significant bits in each component value. Libpng uses this to optimize gamma handling by reducing the internal lookup table sizes.

4\) The transparent color information from a tRNS chunk. This can be modified by a later call to png\_set\_tRNS.

## [Querying the info structure](#Querying_the_info_structure)

Functions are used to get the information from the info\_ptr once it has been read. Note that these fields may not be completely filled in until png\_read\_end() has read the chunk data following the image.

png\_get\_IHDR(png\_ptr, info\_ptr, &width, &height,  
&bit\_depth, &color\_type, &interlace\_type,  
&compression\_type, &filter\_method);

width - holds the width of the image  
in pixels (up to 2^31).

height - holds the height of the image  
in pixels (up to 2^31).

bit\_depth - holds the bit depth of one of the  
image channels. (valid values are  
1, 2, 4, 8, 16 and depend also on  
the color\_type. See also  
significant bits (sBIT) below).

color\_type - describes which color/alpha channels  
are present.  
PNG\_COLOR\_TYPE\_GRAY  
(bit depths 1, 2, 4, 8, 16)  
PNG\_COLOR\_TYPE\_GRAY\_ALPHA  
(bit depths 8, 16)  
PNG\_COLOR\_TYPE\_PALETTE  
(bit depths 1, 2, 4, 8)  
PNG\_COLOR\_TYPE\_RGB  
(bit\_depths 8, 16)  
PNG\_COLOR\_TYPE\_RGB\_ALPHA  
(bit\_depths 8, 16)

PNG\_COLOR\_MASK\_PALETTE  
PNG\_COLOR\_MASK\_COLOR  
PNG\_COLOR\_MASK\_ALPHA

interlace\_type - (PNG\_INTERLACE\_NONE or  
PNG\_INTERLACE\_ADAM7)

compression\_type - (must be PNG\_COMPRESSION\_TYPE\_BASE  
for PNG 1.0)

filter\_method - (must be PNG\_FILTER\_TYPE\_BASE  
for PNG 1.0, and can also be  
PNG\_INTRAPIXEL\_DIFFERENCING if  
the PNG datastream is embedded in  
a MNG-1.0 datastream)

Any of width, height, color\_type, bit\_depth,  
interlace\_type, compression\_type, or filter\_method can  
be NULL if you are not interested in their values.

Note that png\_get\_IHDR() returns 32-bit data into  
the application's width and height variables.  
This is an unsafe situation if these are not png\_uint\_32  
variables. In such situations, the  
png\_get\_image\_width() and png\_get\_image\_height()  
functions described below are safer.

width = png\_get\_image\_width(png\_ptr,  
info\_ptr);

height = png\_get\_image\_height(png\_ptr,  
info\_ptr);

bit\_depth = png\_get\_bit\_depth(png\_ptr,  
info\_ptr);

color\_type = png\_get\_color\_type(png\_ptr,  
info\_ptr);

interlace\_type = png\_get\_interlace\_type(png\_ptr,  
info\_ptr);

compression\_type = png\_get\_compression\_type(png\_ptr,  
info\_ptr);

filter\_method = png\_get\_filter\_type(png\_ptr,  
info\_ptr);

channels = png\_get\_channels(png\_ptr, info\_ptr);

channels - number of channels of info for the  
color type (valid values are 1 (GRAY,  
PALETTE), 2 (GRAY\_ALPHA), 3 (RGB),  
4 (RGB\_ALPHA or RGB + filler byte))

rowbytes = png\_get\_rowbytes(png\_ptr, info\_ptr);

rowbytes - number of bytes needed to hold a row  
This value, the bit\_depth, color\_type,  
and the number of channels can change  
if you use transforms such as  
png\_set\_expand(). See  
png\_read\_update\_info(), below.

signature = png\_get\_signature(png\_ptr, info\_ptr);

signature - holds the signature read from the  
file (if any). The data is kept in  
the same offset it would be if the  
whole signature were read (i.e. if an  
application had already read in 4  
bytes of signature before starting  
libpng, the remaining 4 bytes would  
be in signature\[4] through signature\[7]  
(see png\_set\_sig\_bytes())).

These are also important, but their validity depends on whether the chunk has been read. The png\_get\_valid(png\_ptr, info\_ptr, PNG\_INFO\_&lt;chunk&gt;) and png\_get\_&lt;chunk&gt;(png\_ptr, info\_ptr, ...) functions return non-zero if the data has been read, or zero if it is missing. The parameters to the png\_get\_&lt;chunk&gt; are set directly if they are simple data types, or a pointer into the info\_ptr is returned for any complex types.

The colorspace data from gAMA, cHRM, sRGB, iCCP, and sBIT chunks is simply returned to give the application information about how the image was encoded. Libpng itself only does transformations using the file gamma when combining semitransparent pixels with the background color, and, since libpng-1.6.0, when converting between 8-bit sRGB and 16-bit linear pixels within the simplified API. Libpng also uses the file gamma when converting RGB to gray, beginning with libpng-1.0.5, if the application calls png\_set\_rgb\_to\_gray()).

png\_get\_PLTE(png\_ptr, info\_ptr, &palette,  
&num\_palette);

palette - the palette for the file  
(array of png\_color)

num\_palette - number of entries in the palette

png\_get\_gAMA(png\_ptr, info\_ptr, &file\_gamma);  
png\_get\_gAMA\_fixed(png\_ptr, info\_ptr, &int\_file\_gamma);

file\_gamma - the gamma at which the file is  
written (PNG\_INFO\_gAMA)

int\_file\_gamma - 100,000 times the gamma at which the  
file is written

png\_get\_cHRM(png\_ptr, info\_ptr, &white\_x, &white\_y, &red\_x,  
&red\_y, &green\_x, &green\_y, &blue\_x, &blue\_y)  
png\_get\_cHRM\_XYZ(png\_ptr, info\_ptr, &red\_X, &red\_Y, &red\_Z,  
&green\_X, &green\_Y, &green\_Z, &blue\_X, &blue\_Y,  
&blue\_Z)  
png\_get\_cHRM\_fixed(png\_ptr, info\_ptr, &int\_white\_x,  
&int\_white\_y, &int\_red\_x, &int\_red\_y,  
&int\_green\_x, &int\_green\_y, &int\_blue\_x,  
&int\_blue\_y)  
png\_get\_cHRM\_XYZ\_fixed(png\_ptr, info\_ptr, &int\_red\_X, &int\_red\_Y,  
&int\_red\_Z, &int\_green\_X, &int\_green\_Y,  
&int\_green\_Z, &int\_blue\_X, &int\_blue\_Y,  
&int\_blue\_Z)

{white,red,green,blue}\_{x,y}  
A color space encoding specified using the  
chromaticities of the end points and the  
white point. (PNG\_INFO\_cHRM)

{red,green,blue}\_{X,Y,Z}  
A color space encoding specified using the  
encoding end points - the CIE tristimulus  
specification of the intended color of the red,  
green and blue channels in the PNG RGB data.  
The white point is simply the sum of the three  
end points. (PNG\_INFO\_cHRM)

png\_get\_sRGB(png\_ptr, info\_ptr, &srgb\_intent);

srgb\_intent - the rendering intent (PNG\_INFO\_sRGB)  
The presence of the sRGB chunk  
means that the pixel data is in the  
sRGB color space. This chunk also  
implies specific values of gAMA and  
cHRM.

png\_get\_iCCP(png\_ptr, info\_ptr, &name,  
&compression\_type, &profile, &proflen);

name - The profile name.

compression\_type - The compression type; always  
PNG\_COMPRESSION\_TYPE\_BASE for PNG 1.0.  
You may give NULL to this argument to  
ignore it.

profile - International Color Consortium color  
profile data. May contain NULs.

proflen - length of profile data in bytes.

png\_get\_sBIT(png\_ptr, info\_ptr, &sig\_bit);

sig\_bit - the number of significant bits for  
(PNG\_INFO\_sBIT) each of the gray,  
red, green, and blue channels,  
whichever are appropriate for the  
given color type (png\_color\_16)

png\_get\_tRNS(png\_ptr, info\_ptr, &trans\_alpha,  
&num\_trans, &trans\_color);

trans\_alpha - array of alpha (transparency)  
entries for palette (PNG\_INFO\_tRNS)

num\_trans - number of transparent entries  
(PNG\_INFO\_tRNS)

trans\_color - graylevel or color sample values of  
the single transparent color for  
non-paletted images (PNG\_INFO\_tRNS)

png\_get\_eXIf\_1(png\_ptr, info\_ptr, &num\_exif, &exif);

exif - Exif profile (array of png\_byte)  
(PNG\_INFO\_eXIf)

png\_get\_hIST(png\_ptr, info\_ptr, &hist);

hist - histogram of palette (array of  
png\_uint\_16) (PNG\_INFO\_hIST)

png\_get\_tIME(png\_ptr, info\_ptr, &mod\_time);

mod\_time - time image was last modified  
(PNG\_INFO\_tIME)

png\_get\_bKGD(png\_ptr, info\_ptr, &background);

background - background color (of type  
png\_color\_16p) (PNG\_INFO\_bKGD)  
valid 16-bit red, green and blue  
values, regardless of color\_type

num\_comments = png\_get\_text(png\_ptr, info\_ptr,  
&text\_ptr, &num\_text);

num\_comments - number of comments

text\_ptr - array of png\_text holding image  
comments

text\_ptr\[i].compression - type of compression used  
on "text" PNG\_TEXT\_COMPRESSION\_NONE  
PNG\_TEXT\_COMPRESSION\_zTXt  
PNG\_ITXT\_COMPRESSION\_NONE  
PNG\_ITXT\_COMPRESSION\_zTXt

text\_ptr\[i].key - keyword for comment. Must contain  
1-79 characters.

text\_ptr\[i].text - text comments for current  
keyword. Can be empty.

text\_ptr\[i].text\_length - length of text string,  
after decompression, 0 for iTXt

text\_ptr\[i].itxt\_length - length of itxt string,  
after decompression, 0 for tEXt/zTXt

text\_ptr\[i].lang - language of comment (empty  
string for unknown).

text\_ptr\[i].lang\_key - keyword in UTF-8  
(empty string for unknown).

Note that the itxt\_length, lang, and lang\_key  
members of the text\_ptr structure only exist when the  
library is built with iTXt chunk support. Prior to  
libpng-1.4.0 the library was built by default without  
iTXt support. Also note that when iTXt is supported,  
they contain NULL pointers when the "compression"  
field contains PNG\_TEXT\_COMPRESSION\_NONE or  
PNG\_TEXT\_COMPRESSION\_zTXt.

num\_text - number of comments (same as  
num\_comments; you can put NULL here  
to avoid the duplication)

Note while png\_set\_text() will accept text, language,  
and translated keywords that can be NULL pointers, the  
structure returned by png\_get\_text will always contain  
regular zero-terminated C strings. They might be  
empty strings but they will never be NULL pointers.

num\_spalettes = png\_get\_sPLT(png\_ptr, info\_ptr,  
&palette\_ptr);

num\_spalettes - number of sPLT chunks read.

palette\_ptr - array of palette structures holding  
contents of one or more sPLT chunks  
read.

png\_get\_oFFs(png\_ptr, info\_ptr, &offset\_x, &offset\_y,  
&unit\_type);

offset\_x - positive offset from the left edge  
of the screen (can be negative)

offset\_y - positive offset from the top edge  
of the screen (can be negative)

unit\_type - PNG\_OFFSET\_PIXEL, PNG\_OFFSET\_MICROMETER

png\_get\_pHYs(png\_ptr, info\_ptr, &res\_x, &res\_y,  
&unit\_type);

res\_x - pixels/unit physical resolution in  
x direction

res\_y - pixels/unit physical resolution in  
x direction

unit\_type - PNG\_RESOLUTION\_UNKNOWN,  
PNG\_RESOLUTION\_METER

png\_get\_sCAL(png\_ptr, info\_ptr, &unit, &width,  
&height)

unit - physical scale units (an integer)

width - width of a pixel in physical scale units

height - height of a pixel in physical scale units  
(width and height are doubles)

png\_get\_sCAL\_s(png\_ptr, info\_ptr, &unit, &width,  
&height)

unit - physical scale units (an integer)

width - width of a pixel in physical scale units  
(expressed as a string)

height - height of a pixel in physical scale units  
(width and height are strings like "2.54")

num\_unknown\_chunks = png\_get\_unknown\_chunks(png\_ptr,  
info\_ptr, &unknowns)

unknowns - array of png\_unknown\_chunk  
structures holding unknown chunks

unknowns\[i].name - name of unknown chunk

unknowns\[i].data - data of unknown chunk

unknowns\[i].size - size of unknown chunk's data

unknowns\[i].location - position of chunk in file

The value of "i" corresponds to the order in which the  
chunks were read from the PNG file or inserted with the  
png\_set\_unknown\_chunks() function.

The value of "location" is a bitwise "or" of

PNG\_HAVE\_IHDR (0x01)  
PNG\_HAVE\_PLTE (0x02)  
PNG\_AFTER\_IDAT (0x08)

The data from the pHYs chunk can be retrieved in several convenient forms:

res\_x = png\_get\_x\_pixels\_per\_meter(png\_ptr,  
info\_ptr)

res\_y = png\_get\_y\_pixels\_per\_meter(png\_ptr,  
info\_ptr)

res\_x\_and\_y = png\_get\_pixels\_per\_meter(png\_ptr,  
info\_ptr)

res\_x = png\_get\_x\_pixels\_per\_inch(png\_ptr,  
info\_ptr)

res\_y = png\_get\_y\_pixels\_per\_inch(png\_ptr,  
info\_ptr)

res\_x\_and\_y = png\_get\_pixels\_per\_inch(png\_ptr,  
info\_ptr)

aspect\_ratio = png\_get\_pixel\_aspect\_ratio(png\_ptr,  
info\_ptr)

Each of these returns 0 \[signifying "unknown"] if  
the data is not present or if res\_x is 0;  
res\_x\_and\_y is 0 if res\_x != res\_y

Note that because of the way the resolutions are  
stored internally, the inch conversions won't  
come out to exactly even number. For example,  
72 dpi is stored as 0.28346 pixels/meter, and  
when this is retrieved it is 71.9988 dpi, so  
be sure to round the returned value appropriately  
if you want to display a reasonable-looking result.

The data from the oFFs chunk can be retrieved in several convenient forms:

x\_offset = png\_get\_x\_offset\_microns(png\_ptr, info\_ptr);

y\_offset = png\_get\_y\_offset\_microns(png\_ptr, info\_ptr);

x\_offset = png\_get\_x\_offset\_inches(png\_ptr, info\_ptr);

y\_offset = png\_get\_y\_offset\_inches(png\_ptr, info\_ptr);

Each of these returns 0 [signifying "unknown" if both  
x and y are 0] if the data is not present or if the  
chunk is present but the unit is the pixel. The  
remark about inexact inch conversions applies here  
as well, because a value in inches can't always be  
converted to microns and back without some loss  
of precision.

For more information, see the PNG specification for chunk contents. Be careful with trusting rowbytes, as some of the transformations could increase the space needed to hold a row (expand, filler, gray\_to\_rgb, etc.). See png\_read\_update\_info(), below.

A quick word about text\_ptr and num\_text. PNG stores comments in keyword/text pairs, one pair per chunk, with no limit on the number of text chunks, and a 2^31 byte limit on their size. While there are suggested keywords, there is no requirement to restrict the use to these strings. It is strongly suggested that keywords and text be sensible to humans (that's the point), so don't use abbreviations. Non-printing symbols are not allowed. See the PNG specification for more details. There is also no requirement to have text after the keyword.

Keywords should be limited to 79 Latin-1 characters without leading or trailing spaces, but non-consecutive spaces are allowed within the keyword. It is possible to have the same keyword any number of times. The text\_ptr is an array of png\_text structures, each holding a pointer to a language string, a pointer to a keyword and a pointer to a text string. The text string, language code, and translated keyword may be empty or NULL pointers. The keyword/text pairs are put into the array in the order that they are received. However, some or all of the text chunks may be after the image, so, to make sure you have read all the text chunks, don't mess with these until after you read the stuff after the image. This will be mentioned again below in the discussion that goes with png\_read\_end().

## [Input transformations](#Input_transformations)

After you've read the header information, you can set up the library to handle any special transformations of the image data. The various ways to transform the data will be described in the order that they should occur. This is important, as some of these change the color type and/or bit depth of the data, and some others only work on certain color types and bit depths.

Transformations you request are ignored if they don't have any meaning for a particular input data format. However some transformations can have an effect as a result of a previous transformation. If you specify a contradictory set of transformations, for example both adding and removing the alpha channel, you cannot predict the final result.

The color used for the transparency values should be supplied in the same format/depth as the current image data. It is stored in the same format/depth as the image data in a tRNS chunk, so this is what libpng expects for this data.

The color used for the background value depends on the need\_expand argument as described below.

Data will be decoded into the supplied row buffers packed into bytes unless the library has been told to transform it into another format. For example, 4 bit/pixel paletted or grayscale data will be returned 2 pixels/byte with the leftmost pixel in the high-order bits of the byte, unless png\_set\_packing() is called. 8-bit RGB data will be stored in RGB RGB RGB format unless png\_set\_filler() or png\_set\_add\_alpha() is called to insert filler bytes, either before or after each RGB triplet.

16-bit RGB data will be returned RRGGBB RRGGBB, with the most significant byte of the color value first, unless png\_set\_scale\_16() is called to transform it to regular RGB RGB triplets, or png\_set\_filler() or png\_set\_add alpha() is called to insert two filler bytes, either before or after each RRGGBB triplet. Similarly, 8-bit or 16-bit grayscale data can be modified with png\_set\_filler(), png\_set\_add\_alpha(), png\_set\_strip\_16(), or png\_set\_scale\_16().

The following code transforms grayscale images of less than 8 to 8 bits, changes paletted images to RGB, and adds a full alpha channel if there is transparency information in a tRNS chunk. This is most useful on grayscale images with bit depths of 2 or 4 or if there is a multiple-image viewing application that wishes to treat all images in the same way.

if (color\_type == PNG\_COLOR\_TYPE\_PALETTE)  
png\_set\_palette\_to\_rgb(png\_ptr);

if (png\_get\_valid(png\_ptr, info\_ptr, PNG\_INFO\_tRNS))  
png\_set\_tRNS\_to\_alpha(png\_ptr);

if (color\_type == PNG\_COLOR\_TYPE\_GRAY && bit\_depth &lt; 8)  
png\_set\_expand\_gray\_1\_2\_4\_to\_8(png\_ptr);

The first two functions are actually aliases for png\_set\_expand(), added in libpng version 1.0.4, with the function names expanded to improve code readability. In some future version they may actually do different things.

As of libpng version 1.2.9, png\_set\_expand\_gray\_1\_2\_4\_to\_8() was added. It expands the sample depth without changing tRNS to alpha.

As of libpng version 1.5.2, png\_set\_expand\_16() was added. It behaves as png\_set\_expand(); however, the resultant channels have 16 bits rather than 8. Use this when the output color or gray channels are made linear to avoid fairly severe accuracy loss.

if (bit\_depth &lt; 16)  
png\_set\_expand\_16(png\_ptr);

PNG can have files with 16 bits per channel. If you only can handle 8 bits per channel, this will strip the pixels down to 8-bit.

if (bit\_depth == 16)  
{ #if PNG\_LIBPNG\_VER &gt;= 10504  
png\_set\_scale\_16(png\_ptr); #else  
png\_set\_strip\_16(png\_ptr); #endif  
}

(The more accurate "png\_set\_scale\_16()" API became available in libpng version 1.5.4).

If you need to process the alpha channel on the image separately from the image data (for example if you convert it to a bitmap mask) it is possible to have libpng strip the channel leaving just RGB or gray data:

if (color\_type & PNG\_COLOR\_MASK\_ALPHA)  
png\_set\_strip\_alpha(png\_ptr);

If you strip the alpha channel you need to find some other way of dealing with the information. If, instead, you want to convert the image to an opaque version with no alpha channel use png\_set\_background; see below.

As of libpng version 1.5.2, almost all useful expansions are supported, the major omissions are conversion of grayscale to indexed images (which can be done trivially in the application) and conversion of indexed to grayscale (which can be done by a trivial manipulation of the palette.)

In the following table, the 01 means grayscale with depth&lt;8, 31 means indexed with depth&lt;8, other numerals represent the color type, "T" means the tRNS chunk is present, A means an alpha channel is present, and O means tRNS or alpha is present but all pixels in the image are opaque.

FROM 01 31 0 0T 0O 2 2T 2O 3 3T 3O 4A 4O 6A 6O  
TO  
01 - \[G] - - - - - - - - - - - - -  
31 \[Q] Q \[Q] \[Q] \[Q] Q Q Q Q Q Q \[Q] \[Q] Q Q  
0 1 G + . . G G G G G G B B GB GB  
0T lt Gt t + . Gt G G Gt G G Bt Bt GBt GBt  
0O lt Gt t . + Gt Gt G Gt Gt G Bt Bt GBt GBt  
2 C P C C C + . . C - - CB CB B B  
2T Ct - Ct C C t + t - - - CBt CBt Bt Bt  
2O Ct - Ct C C t t + - - - CBt CBt Bt Bt  
3 \[Q] p \[Q] \[Q] \[Q] Q Q Q + . . \[Q] \[Q] Q Q  
3T \[Qt] p \[Qt]\[Q] \[Q] Qt Qt Qt t + t \[Qt]\[Qt] Qt Qt  
3O \[Qt] p \[Qt]\[Q] \[Q] Qt Qt Qt t t + \[Qt]\[Qt] Qt Qt  
4A lA G A T T GA GT GT GA GT GT + BA G GBA  
4O lA GBA A T T GA GT GT GA GT GT BA + GBA G  
6A CA PA CA C C A T tT PA P P C CBA + BA  
6O CA PBA CA C C A tT T PA P P CBA C BA +

Within the matrix,  
"+" identifies entries where 'from' and 'to' are the same.  
"-" means the transformation is not supported.  
"." means nothing is necessary (a tRNS chunk can just be ignored).  
"t" means the transformation is obtained by png\_set\_tRNS.  
"A" means the transformation is obtained by png\_set\_add\_alpha().  
"X" means the transformation is obtained by png\_set\_expand().  
"1" means the transformation is obtained by  
png\_set\_expand\_gray\_1\_2\_4\_to\_8() (and by png\_set\_expand()  
if there is no transparency in the original or the final  
format).  
"C" means the transformation is obtained by png\_set\_gray\_to\_rgb().  
"G" means the transformation is obtained by png\_set\_rgb\_to\_gray().  
"P" means the transformation is obtained by  
png\_set\_expand\_palette\_to\_rgb().  
"p" means the transformation is obtained by png\_set\_packing().  
"Q" means the transformation is obtained by png\_set\_quantize().  
"T" means the transformation is obtained by  
png\_set\_tRNS\_to\_alpha().  
"B" means the transformation is obtained by  
png\_set\_background(), or png\_strip\_alpha().

When an entry has multiple transforms listed all are required to cause the right overall transformation. When two transforms are separated by a comma either will do the job. When transforms are enclosed in \[] the transform should do the job but this is currently unimplemented - a different format will result if the suggested transformations are used.

In PNG files, the alpha channel in an image is the level of opacity. If you need the alpha channel in an image to be the level of transparency instead of opacity, you can invert the alpha channel (or the tRNS chunk data) after it's read, so that 0 is fully opaque and 255 (in 8-bit or paletted images) or 65535 (in 16-bit images) is fully transparent, with

png\_set\_invert\_alpha(png\_ptr);

PNG files pack pixels of bit depths 1, 2, and 4 into bytes as small as they can, resulting in, for example, 8 pixels per byte for 1 bit files. This code expands to 1 pixel per byte without changing the values of the pixels:

if (bit\_depth &lt; 8)  
png\_set\_packing(png\_ptr);

PNG files have possible bit depths of 1, 2, 4, 8, and 16. All pixels stored in a PNG image have been "scaled" or "shifted" up to the next higher possible bit depth (e.g. from 5 bits/sample in the range \[0,31] to 8 bits/sample in the range \[0, 255]). However, it is also possible to convert the PNG pixel data back to the original bit depth of the image. This call reduces the pixels back down to the original bit depth:

png\_color\_8p sig\_bit;

if (png\_get\_sBIT(png\_ptr, info\_ptr, &sig\_bit))  
png\_set\_shift(png\_ptr, sig\_bit);

PNG files store 3-color pixels in red, green, blue order. This code changes the storage of the pixels to blue, green, red:

if (color\_type == PNG\_COLOR\_TYPE\_RGB ||  
color\_type == PNG\_COLOR\_TYPE\_RGB\_ALPHA)  
png\_set\_bgr(png\_ptr);

PNG files store RGB pixels packed into 3 or 6 bytes. This code expands them into 4 or 8 bytes for windowing systems that need them in this format:

if (color\_type == PNG\_COLOR\_TYPE\_RGB)  
png\_set\_filler(png\_ptr, filler, PNG\_FILLER\_BEFORE);

where "filler" is the 8-bit or 16-bit number to fill with, and the location is either PNG\_FILLER\_BEFORE or PNG\_FILLER\_AFTER, depending upon whether you want the filler before the RGB or after. When filling an 8-bit pixel, the least significant 8 bits of the number are used, if a 16-bit number is supplied. This transformation does not affect images that already have full alpha channels. To add an opaque alpha channel, use filler=0xffff and PNG\_FILLER\_AFTER which will generate RGBA pixels.

Note that png\_set\_filler() does not change the color type. If you want to do that, you can add a true alpha channel with

if (color\_type == PNG\_COLOR\_TYPE\_RGB ||  
color\_type == PNG\_COLOR\_TYPE\_GRAY)  
png\_set\_add\_alpha(png\_ptr, filler, PNG\_FILLER\_AFTER);

where "filler" contains the alpha value to assign to each pixel. The png\_set\_add\_alpha() function was added in libpng-1.2.7.

If you are reading an image with an alpha channel, and you need the data as ARGB instead of the normal PNG format RGBA:

if (color\_type == PNG\_COLOR\_TYPE\_RGB\_ALPHA)  
png\_set\_swap\_alpha(png\_ptr);

For some uses, you may want a grayscale image to be represented as RGB. This code will do that conversion:

if (color\_type == PNG\_COLOR\_TYPE\_GRAY ||  
color\_type == PNG\_COLOR\_TYPE\_GRAY\_ALPHA)  
png\_set\_gray\_to\_rgb(png\_ptr);

Conversely, you can convert an RGB or RGBA image to grayscale or grayscale with alpha.

if (color\_type == PNG\_COLOR\_TYPE\_RGB ||  
color\_type == PNG\_COLOR\_TYPE\_RGB\_ALPHA)  
png\_set\_rgb\_to\_gray(png\_ptr, error\_action,  
(double)red\_weight, (double)green\_weight);

error\_action = 1: silently do the conversion

error\_action = 2: issue a warning if the original  
image has any pixel where  
red != green or red != blue

error\_action = 3: issue an error and abort the  
conversion if the original  
image has any pixel where  
red != green or red != blue

red\_weight: weight of red component

green\_weight: weight of green component  
If either weight is negative, default  
weights are used.

In the corresponding fixed point API the red\_weight and green\_weight values are simply scaled by 100,000:

png\_set\_rgb\_to\_gray(png\_ptr, error\_action,  
(png\_fixed\_point)red\_weight,  
(png\_fixed\_point)green\_weight);

If you have set error\_action = 1 or 2, you can later check whether the image really was gray, after processing the image rows, with the png\_get\_rgb\_to\_gray\_status(png\_ptr) function. It will return a png\_byte that is zero if the image was gray or 1 if there were any non-gray pixels. Background and sBIT data will be silently converted to grayscale, using the green channel data for sBIT, regardless of the error\_action setting.

The default values come from the PNG file cHRM chunk if present; otherwise, the defaults correspond to the ITU-R recommendation 709, and also the sRGB color space, as recommended in the Charles Poynton's Colour FAQ, Copyright (c) 2006-11-28 Charles Poynton, in section 9:

&lt;http://www.poynton.com/notes/colour\_and\_gamma/ColorFAQ.html#RTFToC9&gt;

Y = 0.2126 * R + 0.7152 * G + 0.0722 * B

Previous versions of this document, 1998 through 2002, recommended a slightly different formula:

Y = 0.212671 * R + 0.715160 * G + 0.072169 * B

Libpng uses an integer approximation:

Y = (6968 * R + 23434 * G + 2366 * B)/32768

The calculation is done in a linear colorspace, if the image gamma can be determined.

The png\_set\_background() function has been described already; it tells libpng to composite images with alpha or simple transparency against the supplied background color. For compatibility with versions of libpng earlier than libpng-1.5.4 it is recommended that you call the function after reading the file header, even if you don't want to use the color in a bKGD chunk, if one exists.

If the PNG file contains a bKGD chunk (PNG\_INFO\_bKGD valid), you may use this color, or supply another color more suitable for the current display (e.g., the background color from a web page). You need to tell libpng how the color is represented, both the format of the component values in the color (the number of bits) and the gamma encoding of the color. The function takes two arguments, background\_gamma\_mode and need\_expand to convey this information; however, only two combinations are likely to be useful:

png\_color\_16 my\_background;  
png\_color\_16p image\_background;

if (png\_get\_bKGD(png\_ptr, info\_ptr, &image\_background))  
png\_set\_background(png\_ptr, image\_background,  
PNG\_BACKGROUND\_GAMMA\_FILE, 1/\*needs to be expanded\*/, 1);  
else  
png\_set\_background(png\_ptr, &my\_background,  
PNG\_BACKGROUND\_GAMMA\_SCREEN, 0/\*do not expand\*/, 1);

The second call was described above - my\_background is in the format of the final, display, output produced by libpng. Because you now know the format of the PNG it is possible to avoid the need to choose either 8-bit or 16-bit output and to retain palette images (the palette colors will be modified appropriately and the tRNS chunk removed.) However, if you are doing this, take great care not to ask for transformations without checking first that they apply!

In the first call the background color has the original bit depth and color type of the PNG file. So, for palette images the color is supplied as a palette index and for low bit greyscale images the color is a reduced bit value in image\_background-&gt;gray.

If you didn't call png\_set\_gamma() before reading the file header, for example if you need your code to remain compatible with older versions of libpng prior to libpng-1.5.4, this is the place to call it.

Do not call it if you called png\_set\_alpha\_mode(); doing so will damage the settings put in place by png\_set\_alpha\_mode(). (If png\_set\_alpha\_mode() is supported then you can certainly do png\_set\_gamma() before reading the PNG header.)

This API unconditionally sets the screen and file gamma values, so it will override the value in the PNG file unless it is called before the PNG file reading starts. For this reason you must always call it with the PNG file value when you call it in this position:

if (png\_get\_gAMA(png\_ptr, info\_ptr, &file\_gamma))  
png\_set\_gamma(png\_ptr, screen\_gamma, file\_gamma);

else  
png\_set\_gamma(png\_ptr, screen\_gamma, 0.45455);

If you need to reduce an RGB file to a paletted file, or if a paletted file has more entries than will fit on your screen, png\_set\_quantize() will do that. Note that this is a simple match quantization that merely finds the closest color available. This should work fairly well with optimized palettes, but fairly badly with linear color cubes. If you pass a palette that is larger than maximum\_colors, the file will reduce the number of colors in the palette so it will fit into maximum\_colors. If there is a histogram, libpng will use it to make more intelligent choices when reducing the palette. If there is no histogram, it may not do as good a job.

if (color\_type & PNG\_COLOR\_MASK\_COLOR)  
{  
if (png\_get\_valid(png\_ptr, info\_ptr,  
PNG\_INFO\_PLTE))  
{  
png\_uint\_16p histogram = NULL;

png\_get\_hIST(png\_ptr, info\_ptr,  
&histogram);  
png\_set\_quantize(png\_ptr, palette, num\_palette,  
max\_screen\_colors, histogram, 1);  
}

else  
{  
png\_color std\_color\_cube\[MAX\_SCREEN\_COLORS] =  
{ ... colors ... };

png\_set\_quantize(png\_ptr, std\_color\_cube,  
MAX\_SCREEN\_COLORS, MAX\_SCREEN\_COLORS,  
NULL,0);  
}  
}

PNG files describe monochrome as black being zero and white being one. The following code will reverse this (make black be one and white be zero):

if (bit\_depth == 1 && color\_type == PNG\_COLOR\_TYPE\_GRAY)  
png\_set\_invert\_mono(png\_ptr);

This function can also be used to invert grayscale and gray-alpha images:

if (color\_type == PNG\_COLOR\_TYPE\_GRAY ||  
color\_type == PNG\_COLOR\_TYPE\_GRAY\_ALPHA)  
png\_set\_invert\_mono(png\_ptr);

PNG files store 16-bit pixels in network byte order (big-endian, ie. most significant bits first). This code changes the storage to the other way (little-endian, i.e. least significant bits first, the way PCs store them):

if (bit\_depth == 16)  
png\_set\_swap(png\_ptr);

If you are using packed-pixel images (1, 2, or 4 bits/pixel), and you need to change the order the pixels are packed into bytes, you can use:

if (bit\_depth &lt; 8)  
png\_set\_packswap(png\_ptr);

Finally, you can write your own transformation function if none of the existing ones meets your needs. This is done by setting a callback with

png\_set\_read\_user\_transform\_fn(png\_ptr,  
read\_transform\_fn);

You must supply the function

void read\_transform\_fn(png\_structp png\_ptr, png\_row\_infop  
row\_info, png\_bytep data)

See pngtest.c for a working example. Your function will be called after all of the other transformations have been processed. Take care with interlaced images if you do the interlace yourself - the width of the row is the width in 'row\_info', not the overall image width.

If supported, libpng provides two information routines that you can use to find where you are in processing the image:

png\_get\_current\_pass\_number(png\_structp png\_ptr);  
png\_get\_current\_row\_number(png\_structp png\_ptr);

Don't try using these outside a transform callback - firstly they are only supported if user transforms are supported, secondly they may well return unexpected results unless the row is actually being processed at the moment they are called.

With interlaced images the value returned is the row in the input sub-image image. Use PNG\_ROW\_FROM\_PASS\_ROW(row, pass) and PNG\_COL\_FROM\_PASS\_COL(col, pass) to find the output pixel (x,y) given an interlaced sub-image pixel (row,col,pass).

The discussion of interlace handling above contains more information on how to use these values.

You can also set up a pointer to a user structure for use by your callback function, and you can inform libpng that your transform function will change the number of channels or bit depth with the function

png\_set\_user\_transform\_info(png\_ptr, user\_ptr,  
user\_depth, user\_channels);

The user's application, not libpng, is responsible for allocating and freeing any memory required for the user structure.

You can retrieve the pointer via the function png\_get\_user\_transform\_ptr(). For example:

voidp read\_user\_transform\_ptr =  
png\_get\_user\_transform\_ptr(png\_ptr);

The last thing to handle is interlacing; this is covered in detail below, but you must call the function here if you want libpng to handle expansion of the interlaced image.

number\_of\_passes = png\_set\_interlace\_handling(png\_ptr);

After setting the transformations, libpng can update your png\_info structure to reflect any transformations you've requested with this call.

png\_read\_update\_info(png\_ptr, info\_ptr);

This is most useful to update the info structure's rowbytes field so you can use it to allocate your image memory. This function will also update your palette with the correct screen\_gamma and background if these have been given with the calls above. You may only call png\_read\_update\_info() once with a particular info\_ptr.

After you call png\_read\_update\_info(), you can allocate any memory you need to hold the image. The row data is simply raw byte data for all forms of images. As the actual allocation varies among applications, no example will be given. If you are allocating one large chunk, you will need to build an array of pointers to each row, as it will be needed for some of the functions below.

Be sure that your platform can allocate the buffer that you'll need. libpng internally checks for oversize width, but you'll need to do your own check for number\_of\_rows\*width\*pixel\_size if you are using a multiple-row buffer:

/* Guard against integer overflow \*/  
if (number\_of\_rows &gt; PNG\_SIZE\_MAX/(width\*pixel\_size))  
png\_error(png\_ptr, "image\_data buffer would be too large");

Remember: Before you call png\_read\_update\_info(), the png\_get\_\*() functions return the values corresponding to the original PNG image. After you call png\_read\_update\_info the values refer to the image that libpng will output. Consequently you must call all the png\_set_ functions before you call png\_read\_update\_info(). This is particularly important for png\_set\_interlace\_handling() - if you are going to call png\_read\_update\_info() you must call png\_set\_interlace\_handling() before it unless you want to receive interlaced output.

## [Reading image data](#Reading_image_data)

After you've allocated memory, you can read the image data. The simplest way to do this is in one function call. If you are allocating enough memory to hold the whole image, you can just call png\_read\_image() and libpng will read in all the image data and put it in the memory area supplied. You will need to pass in an array of pointers to each row.

This function automatically handles interlacing, so you don't need to call png\_set\_interlace\_handling() (unless you call png\_read\_update\_info()) or call this function multiple times, or any of that other stuff necessary with png\_read\_rows().

png\_read\_image(png\_ptr, row\_pointers);

where row\_pointers is:

png\_bytep row\_pointers\[height];

You can point to void or char or whatever you use for pixels.

If you don't want to read in the whole image at once, you can use png\_read\_rows() instead. If there is no interlacing (check interlace\_type == PNG\_INTERLACE\_NONE), this is simple:

png\_read\_rows(png\_ptr, row\_pointers, NULL,  
number\_of\_rows);

where row\_pointers is the same as in the png\_read\_image() call.

If you are doing this just one row at a time, you can do this with a single row\_pointer instead of an array of row\_pointers:

png\_bytep row\_pointer = row;  
png\_read\_row(png\_ptr, row\_pointer, NULL);

If the file is interlaced (interlace\_type != 0 in the IHDR chunk), things get somewhat harder. The only current (PNG Specification version 1.2) interlacing type for PNG is (interlace\_type == PNG\_INTERLACE\_ADAM7); a somewhat complicated 2D interlace scheme, known as Adam7, that breaks down an image into seven smaller images of varying size, based on an 8x8 grid. This number is defined (from libpng 1.5) as PNG\_INTERLACE\_ADAM7\_PASSES in png.h

libpng can fill out those images or it can give them to you "as is". It is almost always better to have libpng handle the interlacing for you. If you want the images filled out, there are two ways to do that. The one mentioned in the PNG specification is to expand each pixel to cover those pixels that have not been read yet (the "rectangle" method). This results in a blocky image for the first pass, which gradually smooths out as more pixels are read. The other method is the "sparkle" method, where pixels are drawn only in their final locations, with the rest of the image remaining whatever colors they were initialized to before the start of the read. The first method usually looks better, but tends to be slower, as there are more pixels to put in the rows.

If, as is likely, you want libpng to expand the images, call this before calling png\_start\_read\_image() or png\_read\_update\_info():

if (interlace\_type == PNG\_INTERLACE\_ADAM7)  
number\_of\_passes  
\= png\_set\_interlace\_handling(png\_ptr);

This will return the number of passes needed. Currently, this is seven, but may change if another interlace type is added. This function can be called even if the file is not interlaced, where it will return one pass. You then need to read the whole image 'number\_of\_passes' times. Each time will distribute the pixels from the current pass to the correct place in the output image, so you need to supply the same rows to png\_read\_rows in each pass.

If you are not going to display the image after each pass, but are going to wait until the entire image is read in, use the sparkle effect. This effect is faster and the end result of either method is exactly the same. If you are planning on displaying the image after each pass, the "rectangle" effect is generally considered the better looking one.

If you only want the "sparkle" effect, just call png\_read\_row() or png\_read\_rows() as normal, with the third parameter NULL. Make sure you make pass over the image number\_of\_passes times, and you don't change the data in the rows between calls. You can change the locations of the data, just not the data. Each pass only writes the pixels appropriate for that pass, and assumes the data from previous passes is still valid.

png\_read\_rows(png\_ptr, row\_pointers, NULL,  
number\_of\_rows);  
or  
png\_read\_row(png\_ptr, row\_pointers, NULL);

If you only want the first effect (the rectangles), do the same as before except pass the row buffer in the third parameter, and leave the second parameter NULL.

png\_read\_rows(png\_ptr, NULL, row\_pointers,  
number\_of\_rows);  
or  
png\_read\_row(png\_ptr, NULL, row\_pointers);

If you don't want libpng to handle the interlacing details, just call png\_read\_rows() PNG\_INTERLACE\_ADAM7\_PASSES times to read in all the images. Each of the images is a valid image by itself; however, you will almost certainly need to distribute the pixels from each sub-image to the correct place. This is where everything gets very tricky.

If you want to retrieve the separate images you must pass the correct number of rows to each successive call of png\_read\_rows(). The calculation gets pretty complicated for small images, where some sub-images may not even exist because either their width or height ends up zero. libpng provides two macros to help you in 1.5 and later versions:

png\_uint\_32 width = PNG\_PASS\_COLS(image\_width, pass\_number);  
png\_uint\_32 height = PNG\_PASS\_ROWS(image\_height, pass\_number);

Respectively these tell you the width and height of the sub-image corresponding to the numbered pass. 'pass' is in the range 0 to 6 - this can be confusing because the specification refers to the same passes as 1 to 7! Be careful, you must check both the width and height before calling png\_read\_rows() and not call it for that pass if either is zero.

You can, of course, read each sub-image row by row. If you want to produce optimal code to make a pixel-by-pixel transformation of an interlaced image this is the best approach; read each row of each pass, transform it, and write it out to a new interlaced image.

If you want to de-interlace the image yourself libpng provides further macros to help that tell you where to place the pixels in the output image. Because the interlacing scheme is rectangular - sub-image pixels are always arranged on a rectangular grid - all you need to know for each pass is the starting column and row in the output image of the first pixel plus the spacing between each pixel. As of libpng 1.5 there are four macros to retrieve this information:

png\_uint\_32 x = PNG\_PASS\_START\_COL(pass);  
png\_uint\_32 y = PNG\_PASS\_START\_ROW(pass);  
png\_uint\_32 xStep = 1U &lt;&lt; PNG\_PASS\_COL\_SHIFT(pass);  
png\_uint\_32 yStep = 1U &lt;&lt; PNG\_PASS\_ROW\_SHIFT(pass);

These allow you to write the obvious loop:

png\_uint\_32 input\_y = 0;  
png\_uint\_32 output\_y = PNG\_PASS\_START\_ROW(pass);

while (output\_y &lt; output\_image\_height)  
{  
png\_uint\_32 input\_x = 0;  
png\_uint\_32 output\_x = PNG\_PASS\_START\_COL(pass);

while (output\_x &lt; output\_image\_width)  
{  
image\[output\_y]\[output\_x] =  
subimage\[pass]\[input\_y]\[input\_x++];

output\_x += xStep;  
}

++input\_y;  
output\_y += yStep;  
}

Notice that the steps between successive output rows and columns are returned as shifts. This is possible because the pixels in the subimages are always a power of 2 apart - 1, 2, 4 or 8 pixels - in the original image. In practice you may need to directly calculate the output coordinate given an input coordinate. libpng provides two further macros for this purpose:

png\_uint\_32 output\_x = PNG\_COL\_FROM\_PASS\_COL(input\_x, pass);  
png\_uint\_32 output\_y = PNG\_ROW\_FROM\_PASS\_ROW(input\_y, pass);

Finally a pair of macros are provided to tell you if a particular image row or column appears in a given pass:

int col\_in\_pass = PNG\_COL\_IN\_INTERLACE\_PASS(output\_x, pass);  
int row\_in\_pass = PNG\_ROW\_IN\_INTERLACE\_PASS(output\_y, pass);

Bear in mind that you will probably also need to check the width and height of the pass in addition to the above to be sure the pass even exists!

With any luck you are convinced by now that you don't want to do your own interlace handling. In reality normally the only good reason for doing this is if you are processing PNG files on a pixel-by-pixel basis and don't want to load the whole file into memory when it is interlaced.

libpng includes a test program, pngvalid, that illustrates reading and writing of interlaced images. If you can't get interlacing to work in your code and don't want to leave it to libpng (the recommended approach), see how pngvalid.c does it.

## [Finishing a sequential read](#Finishing_a_sequential_read)

After you are finished reading the image through the low-level interface, you can finish reading the file.

If you want to use a different crc action for handling CRC errors in chunks after the image data, you can call png\_set\_crc\_action() again at this point.

If you are interested in comments or time, which may be stored either before or after the image data, you should pass the separate png\_info struct if you want to keep the comments from before and after the image separate.

png\_infop end\_info = png\_create\_info\_struct(png\_ptr);

if (!end\_info)  
{  
png\_destroy\_read\_struct(&png\_ptr, &info\_ptr, NULL);  
return ERROR;  
}

png\_read\_end(png\_ptr, end\_info);

If you are not interested, you should still call png\_read\_end() but you can pass NULL, avoiding the need to create an end\_info structure. If you do this, libpng will not process any chunks after IDAT other than skipping over them and perhaps (depending on whether you have called png\_set\_crc\_action) checking their CRCs while looking for the IEND chunk.

png\_read\_end(png\_ptr, NULL);

If you don't call png\_read\_end(), then your file pointer will be left pointing to the first chunk after the last IDAT, which is probably not what you want if you expect to read something beyond the end of the PNG datastream.

When you are done, you can free all memory allocated by libpng like this:

png\_destroy\_read\_struct(&png\_ptr, &info\_ptr, &end\_info);

or, if you didn't create an end\_info structure,

png\_destroy\_read\_struct(&png\_ptr, &info\_ptr, NULL);

It is also possible to individually free the info\_ptr members that point to libpng-allocated storage with the following function:

png\_free\_data(png\_ptr, info\_ptr, mask, seq)

mask - identifies data to be freed, a mask  
containing the bitwise OR of one or  
more of  
PNG\_FREE\_PLTE, PNG\_FREE\_TRNS,  
PNG\_FREE\_HIST, PNG\_FREE\_ICCP,  
PNG\_FREE\_PCAL, PNG\_FREE\_ROWS,  
PNG\_FREE\_SCAL, PNG\_FREE\_SPLT,  
PNG\_FREE\_TEXT, PNG\_FREE\_UNKN,  
or simply PNG\_FREE\_ALL

seq - sequence number of item to be freed  
(-1 for all items)

This function may be safely called when the relevant storage has already been freed, or has not yet been allocated, or was allocated by the user and not by libpng, and will in those cases do nothing. The "seq" parameter is ignored if only one item of the selected data type, such as PLTE, is allowed. If "seq" is not -1, and multiple items are allowed for the data type identified in the mask, such as text or sPLT, only the n'th item in the structure is freed, where n is "seq".

The default behavior is only to free data that was allocated internally by libpng. This can be changed, so that libpng will not free the data, or so that it will free data that was allocated by the user with png\_malloc() or png\_calloc() and passed in via a png\_set\_\*() function, with

png\_data\_freer(png\_ptr, info\_ptr, freer, mask)

freer - one of  
PNG\_DESTROY\_WILL\_FREE\_DATA  
PNG\_SET\_WILL\_FREE\_DATA  
PNG\_USER\_WILL\_FREE\_DATA

mask - which data elements are affected  
same choices as in png\_free\_data()

This function only affects data that has already been allocated. You can call this function after reading the PNG data but before calling any png\_set\_\*() functions, to control whether the user or the png\_set\_\*() function is responsible for freeing any existing data that might be present, and again after the png\_set\_\*() functions to control whether the user or png\_destroy\_\*() is supposed to free the data. When the user assumes responsibility for libpng-allocated data, the application must use png\_free() to free it, and when the user transfers responsibility to libpng for data that the user has allocated, the user must have used png\_malloc() or png\_calloc() to allocate it.

If you allocated your row\_pointers in a single block, as suggested above in the description of the high level read interface, you must not transfer responsibility for freeing it to the png\_set\_rows or png\_read\_destroy function, because they would also try to free the individual row\_pointers\[i].

If you allocated text\_ptr.text, text\_ptr.lang, and text\_ptr.translated\_keyword separately, do not transfer responsibility for freeing text\_ptr to libpng, because when libpng fills a png\_text structure it combines these members with the key member, and png\_free\_data() will free only text\_ptr.key. Similarly, if you transfer responsibility for free'ing text\_ptr from libpng to your application, your application must not separately free those members.

The png\_free\_data() function will turn off the "valid" flag for anything it frees. If you need to turn the flag off for a chunk that was freed by your application instead of by libpng, you can use

png\_set\_invalid(png\_ptr, info\_ptr, mask);

mask - identifies the chunks to be made invalid,  
containing the bitwise OR of one or  
more of  
PNG\_INFO\_gAMA, PNG\_INFO\_sBIT,  
PNG\_INFO\_cHRM, PNG\_INFO\_PLTE,  
PNG\_INFO\_tRNS, PNG\_INFO\_bKGD,  
PNG\_INFO\_eXIf,  
PNG\_INFO\_hIST, PNG\_INFO\_pHYs,  
PNG\_INFO\_oFFs, PNG\_INFO\_tIME,  
PNG\_INFO\_pCAL, PNG\_INFO\_sRGB,  
PNG\_INFO\_iCCP, PNG\_INFO\_sPLT,  
PNG\_INFO\_sCAL, PNG\_INFO\_IDAT

For a more compact example of reading a PNG image, see the file example.c.

## [Reading PNG files progressively](#Reading_PNG_files_progressively)

The progressive reader is slightly different from the non-progressive reader. Instead of calling png\_read\_info(), png\_read\_rows(), and png\_read\_end(), you make one call to png\_process\_data(), which calls callbacks when it has the info, a row, or the end of the image. You set up these callbacks with png\_set\_progressive\_read\_fn(). You don't have to worry about the input/output functions of libpng, as you are giving the library the data directly in png\_process\_data(). I will assume that you have read the section on reading PNG files above, so I will only highlight the differences (although I will show all of the code).

png\_structp png\_ptr; png\_infop info\_ptr;

/* An example code fragment of how you would  
initialize the progressive reader in your  
application. \*/  
int  
initialize\_png\_reader()  
{  
png\_ptr = png\_create\_read\_struct  
(PNG\_LIBPNG\_VER\_STRING, (png\_voidp)user\_error\_ptr,  
user\_error\_fn, user\_warning\_fn);

if (!png\_ptr)  
return ERROR;

info\_ptr = png\_create\_info\_struct(png\_ptr);

if (!info\_ptr)  
{  
png\_destroy\_read\_struct(&png\_ptr, NULL, NULL);  
return ERROR;  
}

if (setjmp(png\_jmpbuf(png\_ptr)))  
{  
png\_destroy\_read\_struct(&png\_ptr, &info\_ptr, NULL);  
return ERROR;  
}

/* This one's new. You can provide functions  
to be called when the header info is valid,  
when each row is completed, and when the image  
is finished. If you aren't using all functions,  
you can specify NULL parameters. Even when all  
three functions are NULL, you need to call  
png\_set\_progressive\_read\_fn(). You can use  
any struct as the user\_ptr (cast to a void pointer  
for the function call), and retrieve the pointer  
from inside the callbacks using the function

png\_get\_progressive\_ptr(png\_ptr);

which will return a void pointer, which you have  
to cast appropriately.  
\*/  
png\_set\_progressive\_read\_fn(png\_ptr, (void \*)user\_ptr,  
info\_callback, row\_callback, end\_callback);

return 0;  
}

/* A code fragment that you call as you receive blocks  
of data \*/  
int  
process\_data(png\_bytep buffer, png\_uint\_32 length)  
{  
if (setjmp(png\_jmpbuf(png\_ptr)))  
{  
png\_destroy\_read\_struct(&png\_ptr, &info\_ptr, NULL);  
return ERROR;  
}

/* This one's new also. Simply give it a chunk  
of data from the file stream (in order, of  
course). On machines with segmented memory  
models machines, don't give it any more than  
64K. The library seems to run fine with sizes  
of 4K. Although you can give it much less if  
necessary (I assume you can give it chunks of  
1 byte, I haven't tried less than 256 bytes  
yet). When this function returns, you may  
want to display any rows that were generated  
in the row callback if you don't already do  
so there.  
\*/  
png\_process\_data(png\_ptr, info\_ptr, buffer, length);

/* At this point you can call png\_process\_data\_skip if  
you want to handle data the library will skip yourself;  
it simply returns the number of bytes to skip (and stops  
libpng skipping that number of bytes on the next  
png\_process\_data call).  
return 0;  
}

/* This function is called (as set by  
png\_set\_progressive\_read\_fn() above) when enough data  
has been supplied so all of the header has been  
read.  
\*/  
void  
info\_callback(png\_structp png\_ptr, png\_infop info)  
{  
/* Do any setup here, including setting any of  
the transformations mentioned in the Reading  
PNG files section. For now, you \_must_ call  
either png\_start\_read\_image() or  
png\_read\_update\_info() after all the  
transformations are set (even if you don't set  
any). You may start getting rows before  
png\_process\_data() returns, so this is your  
last chance to prepare for that.

This is where you turn on interlace handling,  
assuming you don't want to do it yourself.

If you need to you can stop the processing of  
your original input data at this point by calling  
png\_process\_data\_pause. This returns the number  
of unprocessed bytes from the last png\_process\_data  
call - it is up to you to ensure that the next call  
sees these bytes again. If you don't want to bother  
with this you can get libpng to cache the unread  
bytes by setting the 'save' parameter (see png.h) but  
then libpng will have to copy the data internally.  
\*/  
}

/* This function is called when each row of image  
data is complete \*/  
void  
row\_callback(png\_structp png\_ptr, png\_bytep new\_row,  
png\_uint\_32 row\_num, int pass)  
{  
/* If the image is interlaced, and you turned  
on the interlace handler, this function will  
be called for every row in every pass. Some  
of these rows will not be changed from the  
previous pass. When the row is not changed,  
the new\_row variable will be NULL. The rows  
and passes are called in order, so you don't  
really need the row\_num and pass, but I'm  
supplying them because it may make your life  
easier.

If you did not turn on interlace handling then  
the callback is called for each row of each  
sub-image when the image is interlaced. In this  
case 'row\_num' is the row in the sub-image, not  
the row in the output image as it is in all other  
cases.

For the non-NULL rows of interlaced images when  
you have switched on libpng interlace handling,  
you must call png\_progressive\_combine\_row()  
passing in the row and the old row. You can  
call this function for NULL rows (it will just  
return) and for non-interlaced images (it just  
does the memcpy for you) if it will make the  
code easier. Thus, you can just do this for  
all cases if you switch on interlace handling;  
\*/

png\_progressive\_combine\_row(png\_ptr, old\_row,  
new\_row);

/* where old\_row is what was displayed  
previously for the row. Note that the first  
pass (pass == 0, really) will completely cover  
the old row, so the rows do not have to be  
initialized. After the first pass (and only  
for interlaced images), you will have to pass  
the current row, and the function will combine  
the old row and the new row.

You can also call png\_process\_data\_pause in this  
callback - see above.  
\*/  
}

void  
end\_callback(png\_structp png\_ptr, png\_infop info)  
{  
/* This function is called after the whole image  
has been read, including any chunks after the  
image (up to and including the IEND). You  
will usually have the same info chunk as you  
had in the header, although some data may have  
been added to the comments and time fields.

Most people won't do much here, perhaps setting  
a flag that marks the image as finished.  
\*/  
}

# [IV. Writing](#IV._Writing)

Much of this is very similar to reading. However, everything of importance is repeated here, so you won't have to constantly look back up in the reading section to understand writing.

## [Setup](#Setup~2)

You will want to do the I/O initialization before you get into libpng, so if it doesn't work, you don't have anything to undo. If you are not using the standard I/O functions, you will need to replace them with custom writing functions. See the discussion under Customizing libpng.

FILE \*fp = fopen(file\_name, "wb");

if (!fp)  
return ERROR;

Next, png\_struct and png\_info need to be allocated and initialized. As these can be both relatively large, you may not want to store these on the stack, unless you have stack space to spare. Of course, you will want to check if they return NULL. If you are also reading, you won't want to name your read structure and your write structure both "png\_ptr"; you can call them anything you like, such as "read\_ptr" and "write\_ptr". Look at pngtest.c, for example.

png\_structp png\_ptr = png\_create\_write\_struct  
(PNG\_LIBPNG\_VER\_STRING, (png\_voidp)user\_error\_ptr,  
user\_error\_fn, user\_warning\_fn);

if (!png\_ptr)  
return ERROR;

png\_infop info\_ptr = png\_create\_info\_struct(png\_ptr);  
if (!info\_ptr)  
{  
png\_destroy\_write\_struct(&png\_ptr, NULL);  
return ERROR;  
}

If you want to use your own memory allocation routines, define PNG\_USER\_MEM\_SUPPORTED and use png\_create\_write\_struct\_2() instead of png\_create\_write\_struct():

png\_structp png\_ptr = png\_create\_write\_struct\_2  
(PNG\_LIBPNG\_VER\_STRING, (png\_voidp)user\_error\_ptr,  
user\_error\_fn, user\_warning\_fn, (png\_voidp)  
user\_mem\_ptr, user\_malloc\_fn, user\_free\_fn);

After you have these structures, you will need to set up the error handling. When libpng encounters an error, it expects to longjmp() back to your routine. Therefore, you will need to call setjmp() and pass the png\_jmpbuf(png\_ptr). If you write the file from different routines, you will need to update the png\_jmpbuf(png\_ptr) every time you enter a new routine that will call a png\_\*() function. See your documentation of setjmp/longjmp for your compiler for more information on setjmp/longjmp. See the discussion on libpng error handling in the Customizing Libpng section below for more information on the libpng error handling.

if (setjmp(png\_jmpbuf(png\_ptr)))  
{  
png\_destroy\_write\_struct(&png\_ptr, &info\_ptr);  
fclose(fp);  
return ERROR;  
}  
...  
return;

If you would rather avoid the complexity of setjmp/longjmp issues, you can compile libpng with PNG\_NO\_SETJMP, in which case errors will result in a call to PNG\_ABORT() which defaults to abort().

You can #define PNG\_ABORT() to a function that does something more useful than abort(), as long as your function does not return.

Checking for invalid palette index on write was added at libpng 1.5.10. If a pixel contains an invalid (out-of-range) index libpng issues a benign error. This is enabled by default because this condition is an error according to the PNG specification, Clause 11.3.2, but the error can be ignored in each png\_ptr with

png\_set\_check\_for\_invalid\_index(png\_ptr, 0);

If the error is ignored, or if png\_benign\_error() treats it as a warning, any invalid pixels are written as-is by the encoder, resulting in an invalid PNG datastream as output. In this case the application is responsible for ensuring that the pixel indexes are in range when it writes a PLTE chunk with fewer entries than the bit depth would allow.

Now you need to set up the output code. The default for libpng is to use the C function fwrite(). If you use this, you will need to pass a valid FILE * in the function png\_init\_io(). Be sure that the file is opened in binary mode. Again, if you wish to handle writing data in another way, see the discussion on libpng I/O handling in the Customizing Libpng section below.

png\_init\_io(png\_ptr, fp);

If you are embedding your PNG into a datastream such as MNG, and don't want libpng to write the 8-byte signature, or if you have already written the signature in your application, use

png\_set\_sig\_bytes(png\_ptr, 8);

to inform libpng that it should not write a signature.

## [Write callbacks](#Write_callbacks)

At this point, you can set up a callback function that will be called after each row has been written, which you can use to control a progress meter or the like. It's demonstrated in pngtest.c. You must supply a function

void write\_row\_callback(png\_structp png\_ptr, png\_uint\_32 row,  
int pass)  
{  
/* put your code here \*/  
}

(You can give it another name that you like instead of "write\_row\_callback")

To inform libpng about your function, use

png\_set\_write\_status\_fn(png\_ptr, write\_row\_callback);

When this function is called the row has already been completely processed and it has also been written out. The 'row' and 'pass' refer to the next row to be handled. For the non-interlaced case the row that was just handled is simply one less than the passed in row number, and pass will always be 0. For the interlaced case the same applies unless the row value is 0, in which case the row just handled was the last one from one of the preceding passes. Because interlacing may skip a pass you cannot be sure that the preceding pass is just 'pass-1', if you really need to know what the last pass is record (row,pass) from the callback and use the last recorded value each time.

As with the user transform you can find the output row using the PNG\_ROW\_FROM\_PASS\_ROW macro.

You now have the option of modifying how the compression library will run. The following functions are mainly for testing, but may be useful in some cases, like if you need to write PNG files extremely fast and are willing to give up some compression, or if you want to get the maximum possible compression at the expense of slower writing. If you have no special needs in this area, let the library do what it wants by not calling this function at all, as it has been tuned to deliver a good speed/compression ratio. The second parameter to png\_set\_filter() is the filter method, for which the only valid values are 0 (as of the July 1999 PNG specification, version 1.2) or 64 (if you are writing a PNG datastream that is to be embedded in a MNG datastream). The third parameter is a flag that indicates which filter type(s) are to be tested for each scanline. See the PNG specification for details on the specific filter types.

/* turn on or off filtering, and/or choose  
specific filters. You can use either a single  
PNG\_FILTER\_VALUE\_NAME or the bitwise OR of one  
or more PNG\_FILTER\_NAME masks.  
\*/  
png\_set\_filter(png\_ptr, 0,  
PNG\_FILTER\_NONE | PNG\_FILTER\_VALUE\_NONE |  
PNG\_FILTER\_SUB | PNG\_FILTER\_VALUE\_SUB |  
PNG\_FILTER\_UP | PNG\_FILTER\_VALUE\_UP |  
PNG\_FILTER\_AVG | PNG\_FILTER\_VALUE\_AVG |  
PNG\_FILTER\_PAETH | PNG\_FILTER\_VALUE\_PAETH|  
PNG\_ALL\_FILTERS | PNG\_FAST\_FILTERS);

If an application wants to start and stop using particular filters during compression, it should start out with all of the filters (to ensure that the previous row of pixels will be stored in case it's needed later), and then add and remove them after the start of compression.

If you are writing a PNG datastream that is to be embedded in a MNG datastream, the second parameter can be either 0 or 64.

The png\_set\_compression\_\*() functions interface to the zlib compression library, and should mostly be ignored unless you really know what you are doing. The only generally useful call is png\_set\_compression\_level() which changes how much time zlib spends on trying to compress the image data. See the Compression Library (zlib.h and algorithm.txt, distributed with zlib) for details on the compression levels.

#include zlib.h

/* Set the zlib compression level \*/  
png\_set\_compression\_level(png\_ptr,  
Z\_BEST\_COMPRESSION);

/* Set other zlib parameters for compressing IDAT \*/  
png\_set\_compression\_mem\_level(png\_ptr, 8);  
png\_set\_compression\_strategy(png\_ptr,  
Z\_DEFAULT\_STRATEGY);  
png\_set\_compression\_window\_bits(png\_ptr, 15);  
png\_set\_compression\_method(png\_ptr, 8);  
png\_set\_compression\_buffer\_size(png\_ptr, 8192)

/* Set zlib parameters for text compression  
\* If you don't call these, the parameters  
\* fall back on those defined for IDAT chunks  
\*/  
png\_set\_text\_compression\_mem\_level(png\_ptr, 8);  
png\_set\_text\_compression\_strategy(png\_ptr,  
Z\_DEFAULT\_STRATEGY);  
png\_set\_text\_compression\_window\_bits(png\_ptr, 15);  
png\_set\_text\_compression\_method(png\_ptr, 8);

## [Setting the contents of info for output](#Setting_the_contents_of_info_for_output)

You now need to fill in the png\_info structure with all the data you wish to write before the actual image. Note that the only thing you are allowed to write after the image is the text chunks and the time chunk (as of PNG Specification 1.2, anyway). See png\_write\_end() and the latest PNG specification for more information on that. If you wish to write them before the image, fill them in now, and flag that data as being valid. If you want to wait until after the data, don't fill them until png\_write\_end(). For all the fields in png\_info and their data types, see png.h. For explanations of what the fields contain, see the PNG specification.

Some of the more important parts of the png\_info are:

png\_set\_IHDR(png\_ptr, info\_ptr, width, height,  
bit\_depth, color\_type, interlace\_type,  
compression\_type, filter\_method)

width - holds the width of the image  
in pixels (up to 2^31).

height - holds the height of the image  
in pixels (up to 2^31).

bit\_depth - holds the bit depth of one of the  
image channels.  
(valid values are 1, 2, 4, 8, 16  
and depend also on the  
color\_type. See also significant  
bits (sBIT) below).

color\_type - describes which color/alpha  
channels are present.  
PNG\_COLOR\_TYPE\_GRAY  
(bit depths 1, 2, 4, 8, 16)  
PNG\_COLOR\_TYPE\_GRAY\_ALPHA  
(bit depths 8, 16)  
PNG\_COLOR\_TYPE\_PALETTE  
(bit depths 1, 2, 4, 8)  
PNG\_COLOR\_TYPE\_RGB  
(bit\_depths 8, 16)  
PNG\_COLOR\_TYPE\_RGB\_ALPHA  
(bit\_depths 8, 16)

PNG\_COLOR\_MASK\_PALETTE  
PNG\_COLOR\_MASK\_COLOR  
PNG\_COLOR\_MASK\_ALPHA

interlace\_type - PNG\_INTERLACE\_NONE or  
PNG\_INTERLACE\_ADAM7

compression\_type - (must be  
PNG\_COMPRESSION\_TYPE\_DEFAULT)

filter\_method - (must be PNG\_FILTER\_TYPE\_DEFAULT  
or, if you are writing a PNG to  
be embedded in a MNG datastream,  
can also be  
PNG\_INTRAPIXEL\_DIFFERENCING)

If you call png\_set\_IHDR(), the call must appear before any of the other png\_set\_\*() functions, because they might require access to some of the IHDR settings. The remaining png\_set\_\*() functions can be called in any order.

If you wish, you can reset the compression\_type, interlace\_type, or filter\_method later by calling png\_set\_IHDR() again; if you do this, the width, height, bit\_depth, and color\_type must be the same in each call.

png\_set\_PLTE(png\_ptr, info\_ptr, palette,  
num\_palette);

palette - the palette for the file  
(array of png\_color)  
num\_palette - number of entries in the palette

png\_set\_gAMA(png\_ptr, info\_ptr, file\_gamma);  
png\_set\_gAMA\_fixed(png\_ptr, info\_ptr, int\_file\_gamma);

file\_gamma - the gamma at which the image was  
created (PNG\_INFO\_gAMA)

int\_file\_gamma - 100,000 times the gamma at which  
the image was created

png\_set\_cHRM(png\_ptr, info\_ptr, white\_x, white\_y, red\_x, red\_y,  
green\_x, green\_y, blue\_x, blue\_y)  
png\_set\_cHRM\_XYZ(png\_ptr, info\_ptr, red\_X, red\_Y, red\_Z, green\_X,  
green\_Y, green\_Z, blue\_X, blue\_Y, blue\_Z)  
png\_set\_cHRM\_fixed(png\_ptr, info\_ptr, int\_white\_x, int\_white\_y,  
int\_red\_x, int\_red\_y, int\_green\_x, int\_green\_y,  
int\_blue\_x, int\_blue\_y)  
png\_set\_cHRM\_XYZ\_fixed(png\_ptr, info\_ptr, int\_red\_X, int\_red\_Y,  
int\_red\_Z, int\_green\_X, int\_green\_Y, int\_green\_Z,  
int\_blue\_X, int\_blue\_Y, int\_blue\_Z)

{white,red,green,blue}\_{x,y}  
A color space encoding specified using the chromaticities  
of the end points and the white point.

{red,green,blue}\_{X,Y,Z}  
A color space encoding specified using the encoding end  
points - the CIE tristimulus specification of the intended  
color of the red, green and blue channels in the PNG RGB  
data. The white point is simply the sum of the three end  
points.

png\_set\_sRGB(png\_ptr, info\_ptr, srgb\_intent);

srgb\_intent - the rendering intent  
(PNG\_INFO\_sRGB) The presence of  
the sRGB chunk means that the pixel  
data is in the sRGB color space.  
This chunk also implies specific  
values of gAMA and cHRM. Rendering  
intent is the CSS-1 property that  
has been defined by the International  
Color Consortium  
(http://www.color.org).  
It can be one of  
PNG\_sRGB\_INTENT\_SATURATION,  
PNG\_sRGB\_INTENT\_PERCEPTUAL,  
PNG\_sRGB\_INTENT\_ABSOLUTE, or  
PNG\_sRGB\_INTENT\_RELATIVE.

png\_set\_sRGB\_gAMA\_and\_cHRM(png\_ptr, info\_ptr,  
srgb\_intent);

srgb\_intent - the rendering intent  
(PNG\_INFO\_sRGB) The presence of the  
sRGB chunk means that the pixel  
data is in the sRGB color space.  
This function also causes gAMA and  
cHRM chunks with the specific values  
that are consistent with sRGB to be  
written.

png\_set\_iCCP(png\_ptr, info\_ptr, name, compression\_type,  
profile, proflen);

name - The profile name.

compression\_type - The compression type; always  
PNG\_COMPRESSION\_TYPE\_BASE for PNG 1.0.  
You may give NULL to this argument to  
ignore it.

profile - International Color Consortium color  
profile data. May contain NULs.

proflen - length of profile data in bytes.

png\_set\_sBIT(png\_ptr, info\_ptr, sig\_bit);

sig\_bit - the number of significant bits for  
(PNG\_INFO\_sBIT) each of the gray, red,  
green, and blue channels, whichever are  
appropriate for the given color type  
(png\_color\_16)

png\_set\_tRNS(png\_ptr, info\_ptr, trans\_alpha,  
num\_trans, trans\_color);

trans\_alpha - array of alpha (transparency)  
entries for palette (PNG\_INFO\_tRNS)

num\_trans - number of transparent entries  
(PNG\_INFO\_tRNS)

trans\_color - graylevel or color sample values  
(in order red, green, blue) of the  
single transparent color for  
non-paletted images (PNG\_INFO\_tRNS)

png\_set\_eXIf\_1(png\_ptr, info\_ptr, num\_exif, exif);

exif - Exif profile (array of png\_byte)  
(PNG\_INFO\_eXIf)

png\_set\_hIST(png\_ptr, info\_ptr, hist);

hist - histogram of palette (array of  
png\_uint\_16) (PNG\_INFO\_hIST)

png\_set\_tIME(png\_ptr, info\_ptr, mod\_time);

mod\_time - time image was last modified  
(PNG\_INFO\_tIME)

png\_set\_bKGD(png\_ptr, info\_ptr, background);

background - background color (of type  
png\_color\_16p) (PNG\_INFO\_bKGD)

png\_set\_text(png\_ptr, info\_ptr, text\_ptr, num\_text);

text\_ptr - array of png\_text holding image  
comments

text\_ptr\[i].compression - type of compression used  
on "text" PNG\_TEXT\_COMPRESSION\_NONE  
PNG\_TEXT\_COMPRESSION\_zTXt  
PNG\_ITXT\_COMPRESSION\_NONE  
PNG\_ITXT\_COMPRESSION\_zTXt  
text\_ptr\[i].key - keyword for comment. Must contain  
1-79 characters.  
text\_ptr\[i].text - text comments for current  
keyword. Can be NULL or empty.  
text\_ptr\[i].text\_length - length of text string,  
after decompression, 0 for iTXt  
text\_ptr\[i].itxt\_length - length of itxt string,  
after decompression, 0 for tEXt/zTXt  
text\_ptr\[i].lang - language of comment (NULL or  
empty for unknown).  
text\_ptr\[i].translated\_keyword - keyword in UTF-8 (NULL  
or empty for unknown).

Note that the itxt\_length, lang, and lang\_key  
members of the text\_ptr structure only exist when the  
library is built with iTXt chunk support. Prior to  
libpng-1.4.0 the library was built by default without  
iTXt support. Also note that when iTXt is supported,  
they contain NULL pointers when the "compression"  
field contains PNG\_TEXT\_COMPRESSION\_NONE or  
PNG\_TEXT\_COMPRESSION\_zTXt.

num\_text - number of comments

png\_set\_sPLT(png\_ptr, info\_ptr, &palette\_ptr,  
num\_spalettes);

palette\_ptr - array of png\_sPLT\_struct structures  
to be added to the list of palettes  
in the info structure.  
num\_spalettes - number of palette structures to be  
added.

png\_set\_oFFs(png\_ptr, info\_ptr, offset\_x, offset\_y,  
unit\_type);

offset\_x - positive offset from the left  
edge of the screen

offset\_y - positive offset from the top  
edge of the screen

unit\_type - PNG\_OFFSET\_PIXEL, PNG\_OFFSET\_MICROMETER

png\_set\_pHYs(png\_ptr, info\_ptr, res\_x, res\_y,  
unit\_type);

res\_x - pixels/unit physical resolution  
in x direction

res\_y - pixels/unit physical resolution  
in y direction

unit\_type - PNG\_RESOLUTION\_UNKNOWN,  
PNG\_RESOLUTION\_METER

png\_set\_sCAL(png\_ptr, info\_ptr, unit, width, height)

unit - physical scale units (an integer)

width - width of a pixel in physical scale units

height - height of a pixel in physical scale units  
(width and height are doubles)

png\_set\_sCAL\_s(png\_ptr, info\_ptr, unit, width, height)

unit - physical scale units (an integer)

width - width of a pixel in physical scale units  
expressed as a string

height - height of a pixel in physical scale units  
(width and height are strings like "2.54")

png\_set\_unknown\_chunks(png\_ptr, info\_ptr, &unknowns,  
num\_unknowns)

unknowns - array of png\_unknown\_chunk  
structures holding unknown chunks  
unknowns\[i].name - name of unknown chunk  
unknowns\[i].data - data of unknown chunk  
unknowns\[i].size - size of unknown chunk's data  
unknowns\[i].location - position to write chunk in file  
0: do not write chunk  
PNG\_HAVE\_IHDR: before PLTE  
PNG\_HAVE\_PLTE: before IDAT  
PNG\_AFTER\_IDAT: after IDAT

The "location" member is set automatically according to what part of the output file has already been written. You can change its value after calling png\_set\_unknown\_chunks() as demonstrated in pngtest.c. Within each of the "locations", the chunks are sequenced according to their position in the structure (that is, the value of "i", which is the order in which the chunk was either read from the input file or defined with png\_set\_unknown\_chunks).

A quick word about text and num\_text. text is an array of png\_text structures. num\_text is the number of valid structures in the array. Each png\_text structure holds a language code, a keyword, a text value, and a compression type.

The compression types have the same valid numbers as the compression types of the image data. Currently, the only valid number is zero. However, you can store text either compressed or uncompressed, unlike images, which always have to be compressed. So if you don't want the text compressed, set the compression type to PNG\_TEXT\_COMPRESSION\_NONE. Because tEXt and zTXt chunks don't have a language field, if you specify PNG\_TEXT\_COMPRESSION\_NONE or PNG\_TEXT\_COMPRESSION\_zTXt any language code or translated keyword will not be written out.

Until text gets around a few hundred bytes, it is not worth compressing it. After the text has been written out to the file, the compression type is set to PNG\_TEXT\_COMPRESSION\_NONE\_WR or PNG\_TEXT\_COMPRESSION\_zTXt\_WR, so that it isn't written out again at the end (in case you are calling png\_write\_end() with the same struct).

The keywords that are given in the PNG Specification are:

Title Short (one line) title or  
caption for image

Author Name of image's creator

Description Description of image (possibly long)

Copyright Copyright notice

Creation Time Time of original image creation  
(usually RFC 1123 format, see below)

Software Software used to create the image

Disclaimer Legal disclaimer

Warning Warning of nature of content

Source Device used to create the image

Comment Miscellaneous comment; conversion  
from other image format

The keyword-text pairs work like this. Keywords should be short simple descriptions of what the comment is about. Some typical keywords are found in the PNG specification, as is some recommendations on keywords. You can repeat keywords in a file. You can even write some text before the image and some after. For example, you may want to put a description of the image before the image, but leave the disclaimer until after, so viewers working over modem connections don't have to wait for the disclaimer to go over the modem before they start seeing the image. Finally, keywords should be full words, not abbreviations. Keywords and text are in the ISO 8859-1 (Latin-1) character set (a superset of regular ASCII) and cannot contain NUL characters, and should not contain control or other unprintable characters. To make the comments widely readable, stick with basic ASCII, and avoid machine specific character set extensions like the IBM-PC character set. The keyword must be present, but you can leave off the text string on non-compressed pairs. Compressed pairs must have a text string, as only the text string is compressed anyway, so the compression would be meaningless.

PNG supports modification time via the png\_time structure. Two conversion routines are provided, png\_convert\_from\_time\_t() for time\_t and png\_convert\_from\_struct\_tm() for struct tm. The time\_t routine uses gmtime(). You don't have to use either of these, but if you wish to fill in the png\_time structure directly, you should provide the time in universal time (GMT) if possible instead of your local time. Note that the year number is the full year (e.g. 1998, rather than 98 - PNG is year 2000 compliant!), and that months start with 1.

If you want to store the time of the original image creation, you should use a plain tEXt chunk with the "Creation Time" keyword. This is necessary because the "creation time" of a PNG image is somewhat vague, depending on whether you mean the PNG file, the time the image was created in a non-PNG format, a still photo from which the image was scanned, or possibly the subject matter itself. In order to facilitate machine-readable dates, it is recommended that the "Creation Time" tEXt chunk use RFC 1123 format dates (e.g. "22 May 1997 18:07:10 GMT"), although this isn't a requirement. Unlike the tIME chunk, the "Creation Time" tEXt chunk is not expected to be automatically changed by the software. To facilitate the use of RFC 1123 dates, a function png\_convert\_to\_rfc1123\_buffer(buffer, png\_timep) is provided to convert from PNG time to an RFC 1123 format string. The caller must provide a writeable buffer of at least 29 bytes.

## [Writing unknown chunks](#Writing_unknown_chunks)

You can use the png\_set\_unknown\_chunks function to queue up private chunks for writing. You give it a chunk name, location, raw data, and a size. You also must use png\_set\_keep\_unknown\_chunks() to ensure that libpng will handle them. That's all there is to it. The chunks will be written by the next following png\_write\_info\_before\_PLTE, png\_write\_info, or png\_write\_end function, depending upon the specified location. Any chunks previously read into the info structure's unknown-chunk list will also be written out in a sequence that satisfies the PNG specification's ordering rules.

Here is an example of writing two private chunks, prVt and miNE:

#ifdef PNG\_WRITE\_UNKNOWN\_CHUNKS\_SUPPORTED  
/* Set unknown chunk data \*/  
png\_unknown\_chunk unk\_chunk\[2];  
strcpy((char \*) unk\_chunk\[0].name, "prVt";  
unk\_chunk\[0].data = (unsigned char \*) "PRIVATE DATA";  
unk\_chunk\[0].size = strlen(unk\_chunk\[0].data)+1;  
unk\_chunk\[0].location = PNG\_HAVE\_IHDR;  
strcpy((char \*) unk\_chunk\[1].name, "miNE";  
unk\_chunk\[1].data = (unsigned char \*) "MY CHUNK DATA";  
unk\_chunk\[1].size = strlen(unk\_chunk\[0].data)+1;  
unk\_chunk\[1].location = PNG\_AFTER\_IDAT;  
png\_set\_unknown\_chunks(write\_ptr, write\_info\_ptr,  
unk\_chunk, 2);  
/* Needed because miNE is not safe-to-copy \*/  
png\_set\_keep\_unknown\_chunks(png, PNG\_HANDLE\_CHUNK\_ALWAYS,  
(png\_bytep) "miNE", 1);  
#endif

## [The high-level write interface](#The_high-level_write_interface)

At this point there are two ways to proceed; through the high-level write interface, or through a sequence of low-level write operations. You can use the high-level interface if your image data is present in the info structure. All defined output transformations are permitted, enabled by the following masks.

PNG\_TRANSFORM\_IDENTITY No transformation  
PNG\_TRANSFORM\_PACKING Pack 1, 2 and 4-bit samples  
PNG\_TRANSFORM\_PACKSWAP Change order of packed  
pixels to LSB first  
PNG\_TRANSFORM\_INVERT\_MONO Invert monochrome images  
PNG\_TRANSFORM\_SHIFT Normalize pixels to the  
sBIT depth  
PNG\_TRANSFORM\_BGR Flip RGB to BGR, RGBA  
to BGRA  
PNG\_TRANSFORM\_SWAP\_ALPHA Flip RGBA to ARGB or GA  
to AG  
PNG\_TRANSFORM\_INVERT\_ALPHA Change alpha from opacity  
to transparency  
PNG\_TRANSFORM\_SWAP\_ENDIAN Byte-swap 16-bit samples  
PNG\_TRANSFORM\_STRIP\_FILLER Strip out filler  
bytes (deprecated).  
PNG\_TRANSFORM\_STRIP\_FILLER\_BEFORE Strip out leading  
filler bytes  
PNG\_TRANSFORM\_STRIP\_FILLER\_AFTER Strip out trailing  
filler bytes

If you have valid image data in the info structure (you can use png\_set\_rows() to put image data in the info structure), simply do this:

png\_write\_png(png\_ptr, info\_ptr, png\_transforms, NULL)

where png\_transforms is an integer containing the bitwise OR of some set of transformation flags. This call is equivalent to png\_write\_info(), followed the set of transformations indicated by the transform mask, then png\_write\_image(), and finally png\_write\_end().

(The final parameter of this call is not yet used. Someday it might point to transformation parameters required by some future output transform.)

You must use png\_transforms and not call any png\_set\_transform() functions when you use png\_write\_png().

## [The low-level write interface](#The_low-level_write_interface)

If you are going the low-level route instead, you are now ready to write all the file information up to the actual image data. You do this with a call to png\_write\_info().

png\_write\_info(png\_ptr, info\_ptr);

Note that there is one transformation you may need to do before png\_write\_info(). In PNG files, the alpha channel in an image is the level of opacity. If your data is supplied as a level of transparency, you can invert the alpha channel before you write it, so that 0 is fully transparent and 255 (in 8-bit or paletted images) or 65535 (in 16-bit images) is fully opaque, with

png\_set\_invert\_alpha(png\_ptr);

This must appear before png\_write\_info() instead of later with the other transformations because in the case of paletted images the tRNS chunk data has to be inverted before the tRNS chunk is written. If your image is not a paletted image, the tRNS data (which in such cases represents a single color to be rendered as transparent) won't need to be changed, and you can safely do this transformation after your png\_write\_info() call.

If you need to write a private chunk that you want to appear before the PLTE chunk when PLTE is present, you can write the PNG info in two steps, and insert code to write your own chunk between them:

png\_write\_info\_before\_PLTE(png\_ptr, info\_ptr);  
png\_set\_unknown\_chunks(png\_ptr, info\_ptr, ...);  
png\_write\_info(png\_ptr, info\_ptr);

After you've written the file information, you can set up the library to handle any special transformations of the image data. The various ways to transform the data will be described in the order that they should occur. This is important, as some of these change the color type and/or bit depth of the data, and some others only work on certain color types and bit depths. Even though each transformation checks to see if it has data that it can do something with, you should make sure to only enable a transformation if it will be valid for the data. For example, don't swap red and blue on grayscale data.

PNG files store RGB pixels packed into 3 or 6 bytes. This code tells the library to strip input data that has 4 or 8 bytes per pixel down to 3 or 6 bytes (or strip 2 or 4-byte grayscale+filler data to 1 or 2 bytes per pixel).

png\_set\_filler(png\_ptr, 0, PNG\_FILLER\_BEFORE);

where the 0 is unused, and the location is either PNG\_FILLER\_BEFORE or PNG\_FILLER\_AFTER, depending upon whether the filler byte in the pixel is stored XRGB or RGBX.

PNG files pack pixels of bit depths 1, 2, and 4 into bytes as small as they can, resulting in, for example, 8 pixels per byte for 1 bit files. If the data is supplied at 1 pixel per byte, use this code, which will correctly pack the pixels into a single byte:

png\_set\_packing(png\_ptr);

PNG files reduce possible bit depths to 1, 2, 4, 8, and 16. If your data is of another bit depth, you can write an sBIT chunk into the file so that decoders can recover the original data if desired.

/* Set the true bit depth of the image data \*/  
if (color\_type & PNG\_COLOR\_MASK\_COLOR)  
{  
sig\_bit.red = true\_bit\_depth;  
sig\_bit.green = true\_bit\_depth;  
sig\_bit.blue = true\_bit\_depth;  
}

else  
{  
sig\_bit.gray = true\_bit\_depth;  
}

if (color\_type & PNG\_COLOR\_MASK\_ALPHA)  
{  
sig\_bit.alpha = true\_bit\_depth;  
}

png\_set\_sBIT(png\_ptr, info\_ptr, &sig\_bit);

If the data is stored in the row buffer in a bit depth other than one supported by PNG (e.g. 3 bit data in the range 0-7 for a 4-bit PNG), this will scale the values to appear to be the correct bit depth as is required by PNG.

png\_set\_shift(png\_ptr, &sig\_bit);

PNG files store 16-bit pixels in network byte order (big-endian, ie. most significant bits first). This code would be used if they are supplied the other way (little-endian, i.e. least significant bits first, the way PCs store them):

if (bit\_depth &gt; 8)  
png\_set\_swap(png\_ptr);

If you are using packed-pixel images (1, 2, or 4 bits/pixel), and you need to change the order the pixels are packed into bytes, you can use:

if (bit\_depth &lt; 8)  
png\_set\_packswap(png\_ptr);

PNG files store 3 color pixels in red, green, blue order. This code would be used if they are supplied as blue, green, red:

png\_set\_bgr(png\_ptr);

PNG files describe monochrome as black being zero and white being one. This code would be used if the pixels are supplied with this reversed (black being one and white being zero):

png\_set\_invert\_mono(png\_ptr);

Finally, you can write your own transformation function if none of the existing ones meets your needs. This is done by setting a callback with

png\_set\_write\_user\_transform\_fn(png\_ptr,  
write\_transform\_fn);

You must supply the function

void write\_transform\_fn(png\_structp png\_ptr, png\_row\_infop  
row\_info, png\_bytep data)

See pngtest.c for a working example. Your function will be called before any of the other transformations are processed. If supported libpng also supplies an information routine that may be called from your callback:

png\_get\_current\_row\_number(png\_ptr);  
png\_get\_current\_pass\_number(png\_ptr);

This returns the current row passed to the transform. With interlaced images the value returned is the row in the input sub-image image. Use PNG\_ROW\_FROM\_PASS\_ROW(row, pass) and PNG\_COL\_FROM\_PASS\_COL(col, pass) to find the output pixel (x,y) given an interlaced sub-image pixel (row,col,pass).

The discussion of interlace handling above contains more information on how to use these values.

You can also set up a pointer to a user structure for use by your callback function.

png\_set\_user\_transform\_info(png\_ptr, user\_ptr, 0, 0);

The user\_channels and user\_depth parameters of this function are ignored when writing; you can set them to zero as shown.

You can retrieve the pointer via the function png\_get\_user\_transform\_ptr(). For example:

voidp write\_user\_transform\_ptr =  
png\_get\_user\_transform\_ptr(png\_ptr);

It is possible to have libpng flush any pending output, either manually, or automatically after a certain number of lines have been written. To flush the output stream a single time call:

png\_write\_flush(png\_ptr);

and to have libpng flush the output stream periodically after a certain number of scanlines have been written, call:

png\_set\_flush(png\_ptr, nrows);

Note that the distance between rows is from the last time png\_write\_flush() was called, or the first row of the image if it has never been called. So if you write 50 lines, and then png\_set\_flush 25, it will flush the output on the next scanline, and every 25 lines thereafter, unless png\_write\_flush() is called before 25 more lines have been written. If nrows is too small (less than about 10 lines for a 640 pixel wide RGB image) the image compression may decrease noticeably (although this may be acceptable for real-time applications). Infrequent flushing will only degrade the compression performance by a few percent over images that do not use flushing.

## [Writing the image data](#Writing_the_image_data)

That's it for the transformations. Now you can write the image data. The simplest way to do this is in one function call. If you have the whole image in memory, you can just call png\_write\_image() and libpng will write the image. You will need to pass in an array of pointers to each row. This function automatically handles interlacing, so you don't need to call png\_set\_interlace\_handling() or call this function multiple times, or any of that other stuff necessary with png\_write\_rows().

png\_write\_image(png\_ptr, row\_pointers);

where row\_pointers is:

png\_byte \*row\_pointers\[height];

You can point to void or char or whatever you use for pixels.

If you don't want to write the whole image at once, you can use png\_write\_rows() instead. If the file is not interlaced, this is simple:

png\_write\_rows(png\_ptr, row\_pointers,  
number\_of\_rows);

row\_pointers is the same as in the png\_write\_image() call.

If you are just writing one row at a time, you can do this with a single row\_pointer instead of an array of row\_pointers:

png\_bytep row\_pointer = row;

png\_write\_row(png\_ptr, row\_pointer);

When the file is interlaced, things can get a good deal more complicated. The only currently (as of the PNG Specification version 1.2, dated July 1999) defined interlacing scheme for PNG files is the "Adam7" interlace scheme, that breaks down an image into seven smaller images of varying size. libpng will build these images for you, or you can do them yourself. If you want to build them yourself, see the PNG specification for details of which pixels to write when.

If you don't want libpng to handle the interlacing details, just use png\_set\_interlace\_handling() and call png\_write\_rows() the correct number of times to write all the sub-images (png\_set\_interlace\_handling() returns the number of sub-images.)

If you want libpng to build the sub-images, call this before you start writing any rows:

number\_of\_passes = png\_set\_interlace\_handling(png\_ptr);

This will return the number of passes needed. Currently, this is seven, but may change if another interlace type is added.

Then write the complete image number\_of\_passes times.

png\_write\_rows(png\_ptr, row\_pointers, number\_of\_rows);

Think carefully before you write an interlaced image. Typically code that reads such images reads all the image data into memory, uncompressed, before doing any processing. Only code that can display an image on the fly can take advantage of the interlacing and even then the image has to be exactly the correct size for the output device, because scaling an image requires adjacent pixels and these are not available until all the passes have been read.

If you do write an interlaced image you will hardly ever need to handle the interlacing yourself. Call png\_set\_interlace\_handling() and use the approach described above.

The only time it is conceivable that you will really need to write an interlaced image pass-by-pass is when you have read one pass by pass and made some pixel-by-pixel transformation to it, as described in the read code above. In this case use the PNG\_PASS\_ROWS and PNG\_PASS\_COLS macros to determine the size of each sub-image in turn and simply write the rows you obtained from the read code.

## [Finishing a sequential write](#Finishing_a_sequential_write)

After you are finished writing the image, you should finish writing the file. If you are interested in writing comments or time, you should pass an appropriately filled png\_info pointer. If you are not interested, you can pass NULL.

png\_write\_end(png\_ptr, info\_ptr);

When you are done, you can free all memory used by libpng like this:

png\_destroy\_write\_struct(&png\_ptr, &info\_ptr);

It is also possible to individually free the info\_ptr members that point to libpng-allocated storage with the following function:

png\_free\_data(png\_ptr, info\_ptr, mask, seq)

mask - identifies data to be freed, a mask  
containing the bitwise OR of one or  
more of  
PNG\_FREE\_PLTE, PNG\_FREE\_TRNS,  
PNG\_FREE\_HIST, PNG\_FREE\_ICCP,  
PNG\_FREE\_PCAL, PNG\_FREE\_ROWS,  
PNG\_FREE\_SCAL, PNG\_FREE\_SPLT,  
PNG\_FREE\_TEXT, PNG\_FREE\_UNKN,  
or simply PNG\_FREE\_ALL

seq - sequence number of item to be freed  
(-1 for all items)

This function may be safely called when the relevant storage has already been freed, or has not yet been allocated, or was allocated by the user and not by libpng, and will in those cases do nothing. The "seq" parameter is ignored if only one item of the selected data type, such as PLTE, is allowed. If "seq" is not -1, and multiple items are allowed for the data type identified in the mask, such as text or sPLT, only the n'th item in the structure is freed, where n is "seq".

If you allocated data such as a palette that you passed in to libpng with png\_set\_\*, you must not free it until just before the call to png\_destroy\_write\_struct().

The default behavior is only to free data that was allocated internally by libpng. This can be changed, so that libpng will not free the data, or so that it will free data that was allocated by the user with png\_malloc() or png\_calloc() and passed in via a png\_set\_\*() function, with

png\_data\_freer(png\_ptr, info\_ptr, freer, mask)

freer - one of  
PNG\_DESTROY\_WILL\_FREE\_DATA  
PNG\_SET\_WILL\_FREE\_DATA  
PNG\_USER\_WILL\_FREE\_DATA

mask - which data elements are affected  
same choices as in png\_free\_data()

For example, to transfer responsibility for some data from a read structure to a write structure, you could use

png\_data\_freer(read\_ptr, read\_info\_ptr,  
PNG\_USER\_WILL\_FREE\_DATA,  
PNG\_FREE\_PLTE|PNG\_FREE\_tRNS|PNG\_FREE\_hIST)

png\_data\_freer(write\_ptr, write\_info\_ptr,  
PNG\_DESTROY\_WILL\_FREE\_DATA,  
PNG\_FREE\_PLTE|PNG\_FREE\_tRNS|PNG\_FREE\_hIST)

thereby briefly reassigning responsibility for freeing to the user but immediately afterwards reassigning it once more to the write\_destroy function. Having done this, it would then be safe to destroy the read structure and continue to use the PLTE, tRNS, and hIST data in the write structure.

This function only affects data that has already been allocated. You can call this function before calling after the png\_set\_\*() functions to control whether the user or png\_destroy\_\*() is supposed to free the data. When the user assumes responsibility for libpng-allocated data, the application must use png\_free() to free it, and when the user transfers responsibility to libpng for data that the user has allocated, the user must have used png\_malloc() or png\_calloc() to allocate it.

If you allocated text\_ptr.text, text\_ptr.lang, and text\_ptr.translated\_keyword separately, do not transfer responsibility for freeing text\_ptr to libpng, because when libpng fills a png\_text structure it combines these members with the key member, and png\_free\_data() will free only text\_ptr.key. Similarly, if you transfer responsibility for free'ing text\_ptr from libpng to your application, your application must not separately free those members. For a more compact example of writing a PNG image, see the file example.c.

# [V. Simplified API](#V._Simplified_API)

The simplified API, which became available in libpng-1.6.0, hides the details of both libpng and the PNG file format itself. It allows PNG files to be read into a very limited number of in-memory bitmap formats or to be written from the same formats. If these formats do not accommodate your needs then you can, and should, use the more sophisticated APIs above - these support a wide variety of in-memory formats and a wide variety of sophisticated transformations to those formats as well as a wide variety of APIs to manipulate ancillary information.

To read a PNG file using the simplified API:

1\) Declare a 'png\_image' structure (see below) on the stack, set the  
version field to PNG\_IMAGE\_VERSION and the 'opaque' pointer to NULL  
(this is REQUIRED, your program may crash if you don't do it.)

2\) Call the appropriate png\_image\_begin\_read... function.

3\) Set the png\_image 'format' member to the required sample format.

4\) Allocate a buffer for the image and, if required, the color-map.

5\) Call png\_image\_finish\_read to read the image and, if required, the  
color-map into your buffers.

There are no restrictions on the format of the PNG input itself; all valid color types, bit depths, and interlace methods are acceptable, and the input image is transformed as necessary to the requested in-memory format during the png\_image\_finish\_read() step. The only caveat is that if you request a color-mapped image from a PNG that is full-color or makes complex use of an alpha channel the transformation is extremely lossy and the result may look terrible.

To write a PNG file using the simplified API:

1\) Declare a 'png\_image' structure on the stack and memset()  
it to all zero.

2\) Initialize the members of the structure that describe the  
image, setting the 'format' member to the format of the  
image samples.

3\) Call the appropriate png\_image\_write... function with a  
pointer to the image and, if necessary, the color-map to write  
the PNG data.

png\_image is a structure that describes the in-memory format of an image when it is being read or defines the in-memory format of an image that you need to write. The "png\_image" structure contains the following members:

png\_controlp opaque Initialize to NULL, free with png\_image\_free  
png\_uint\_32 version Set to PNG\_IMAGE\_VERSION  
png\_uint\_32 width Image width in pixels (columns)  
png\_uint\_32 height Image height in pixels (rows)  
png\_uint\_32 format Image format as defined below  
png\_uint\_32 flags A bit mask containing informational flags  
png\_uint\_32 colormap\_entries; Number of entries in the color-map  
png\_uint\_32 warning\_or\_error;  
char message\[64];

In the event of an error or warning the "warning\_or\_error" field will be set to a non-zero value and the 'message' field will contain a ' ' terminated string with the libpng error or warning message. If both warnings and an error were encountered, only the error is recorded. If there are multiple warnings, only the first one is recorded.

The upper 30 bits of the "warning\_or\_error" value are reserved; the low two bits contain a two bit code such that a value more than 1 indicates a failure in the API just called:

0 - no warning or error  
1 - warning  
2 - error  
3 - error preceded by warning

The pixels (samples) of the image have one to four channels whose components have original values in the range 0 to 1.0:

1: A single gray or luminance channel (G).  
2: A gray/luminance channel and an alpha channel (GA).  
3: Three red, green, blue color channels (RGB).  
4: Three color channels and an alpha channel (RGBA).

The channels are encoded in one of two ways:

a) As a small integer, value 0..255, contained in a single byte. For the alpha channel the original value is simply value/255. For the color or luminance channels the value is encoded according to the sRGB specification and matches the 8-bit format expected by typical display devices.

The color/gray channels are not scaled (pre-multiplied) by the alpha channel and are suitable for passing to color management software.

b) As a value in the range 0..65535, contained in a 2-byte integer, in the native byte order of the platform on which the application is running. All channels can be converted to the original value by dividing by 65535; all channels are linear. Color channels use the RGB encoding (RGB end-points) of the sRGB specification. This encoding is identified by the PNG\_FORMAT\_FLAG\_LINEAR flag below.

When the simplified API needs to convert between sRGB and linear colorspaces, the actual sRGB transfer curve defined in the sRGB specification (see the article at https://en.wikipedia.org/wiki/SRGB) is used, not the gamma=1/2.2 approximation used elsewhere in libpng.

When an alpha channel is present it is expected to denote pixel coverage of the color or luminance channels and is returned as an associated alpha channel: the color/gray channels are scaled (pre-multiplied) by the alpha value.

The samples are either contained directly in the image data, between 1 and 8 bytes per pixel according to the encoding, or are held in a color-map indexed by bytes in the image data. In the case of a color-map the color-map entries are individual samples, encoded as above, and the image data has one byte per pixel to select the relevant sample from the color-map.

PNG\_FORMAT\_*

The #defines to be used in png\_image::format. Each #define identifies a particular layout of channel data and, if present, alpha values. There are separate defines for each of the two component encodings.

A format is built up using single bit flag values. All combinations are valid. Formats can be built up from the flag values or you can use one of the predefined values below. When testing formats always use the FORMAT\_FLAG macros to test for individual features - future versions of the library may add new flags.

When reading or writing color-mapped images the format should be set to the format of the entries in the color-map then png\_image\_{read,write}\_colormap called to read or write the color-map and set the format correctly for the image data. Do not set the PNG\_FORMAT\_FLAG\_COLORMAP bit directly!

NOTE: libpng can be built with particular features disabled. If you see compiler errors because the definition of one of the following flags has been compiled out it is because libpng does not have the required support. It is possible, however, for the libpng configuration to enable the format on just read or just write; in that case you may see an error at run time. You can guard against this by checking for the definition of the appropriate "\_SUPPORTED" macro, one of:

PNG\_SIMPLIFIED\_{READ,WRITE}\_{BGR,AFIRST}\_SUPPORTED

PNG\_FORMAT\_FLAG\_ALPHA format with an alpha channel  
PNG\_FORMAT\_FLAG\_COLOR color format: otherwise grayscale  
PNG\_FORMAT\_FLAG\_LINEAR 2-byte channels else 1-byte  
PNG\_FORMAT\_FLAG\_COLORMAP image data is color-mapped  
PNG\_FORMAT\_FLAG\_BGR BGR colors, else order is RGB  
PNG\_FORMAT\_FLAG\_AFIRST alpha channel comes first

Supported formats are as follows. Future versions of libpng may support more formats; for compatibility with older versions simply check if the format macro is defined using #ifdef. These defines describe the in-memory layout of the components of the pixels of the image.

First the single byte (sRGB) formats:

PNG\_FORMAT\_GRAY  
PNG\_FORMAT\_GA  
PNG\_FORMAT\_AG  
PNG\_FORMAT\_RGB  
PNG\_FORMAT\_BGR  
PNG\_FORMAT\_RGBA  
PNG\_FORMAT\_ARGB  
PNG\_FORMAT\_BGRA  
PNG\_FORMAT\_ABGR

Then the linear 2-byte formats. When naming these "Y" is used to indicate a luminance (gray) channel. The component order within the pixel is always the same - there is no provision for swapping the order of the components in the linear format. The components are 16-bit integers in the native byte order for your platform, and there is no provision for swapping the bytes to a different endian condition.

PNG\_FORMAT\_LINEAR\_Y  
PNG\_FORMAT\_LINEAR\_Y\_ALPHA  
PNG\_FORMAT\_LINEAR\_RGB  
PNG\_FORMAT\_LINEAR\_RGB\_ALPHA

With color-mapped formats the image data is one byte for each pixel. The byte is an index into the color-map which is formatted as above. To obtain a color-mapped format it is sufficient just to add the PNG\_FOMAT\_FLAG\_COLORMAP to one of the above definitions, or you can use one of the definitions below.

PNG\_FORMAT\_RGB\_COLORMAP  
PNG\_FORMAT\_BGR\_COLORMAP  
PNG\_FORMAT\_RGBA\_COLORMAP  
PNG\_FORMAT\_ARGB\_COLORMAP  
PNG\_FORMAT\_BGRA\_COLORMAP  
PNG\_FORMAT\_ABGR\_COLORMAP

PNG\_IMAGE macros

These are convenience macros to derive information from a png\_image structure. The PNG\_IMAGE\_SAMPLE_ macros return values appropriate to the actual image sample values - either the entries in the color-map or the pixels in the image. The PNG\_IMAGE\_PIXEL_ macros return corresponding values for the pixels and will always return 1 for color-mapped formats. The remaining macros return information about the rows in the image and the complete image.

NOTE: All the macros that take a png\_image::format parameter are compile time constants if the format parameter is, itself, a constant. Therefore these macros can be used in array declarations and case labels where required. Similarly the macros are also pre-processor constants (sizeof is not used) so they can be used in #if tests.

PNG\_IMAGE\_SAMPLE\_CHANNELS(fmt)  
Returns the total number of channels in a given format: 1..4

PNG\_IMAGE\_SAMPLE\_COMPONENT\_SIZE(fmt)  
Returns the size in bytes of a single component of a pixel or color-map  
entry (as appropriate) in the image: 1 or 2.

PNG\_IMAGE\_SAMPLE\_SIZE(fmt)  
This is the size of the sample data for one sample. If the image is  
color-mapped it is the size of one color-map entry (and image pixels are  
one byte in size), otherwise it is the size of one image pixel.

PNG\_IMAGE\_MAXIMUM\_COLORMAP\_COMPONENTS(fmt)  
The maximum size of the color-map required by the format expressed in a  
count of components. This can be used to compile-time allocate a  
color-map:

png\_uint\_16 colormap\[PNG\_IMAGE\_MAXIMUM\_COLORMAP\_COMPONENTS(linear\_fmt)];

png\_byte colormap\[PNG\_IMAGE\_MAXIMUM\_COLORMAP\_COMPONENTS(sRGB\_fmt)];

Alternatively use the PNG\_IMAGE\_COLORMAP\_SIZE macro below to use the  
information from one of the png\_image\_begin\_read_ APIs and dynamically  
allocate the required memory.

PNG\_IMAGE\_COLORMAP\_SIZE(fmt)  
The size of the color-map required by the format; this is the size of the  
color-map buffer passed to the png\_image\_{read,write}\_colormap APIs. It is  
a fixed number determined by the format so can easily be allocated on the  
stack if necessary.

Corresponding information about the pixels

PNG\_IMAGE\_PIXEL\_CHANNELS(fmt)  
The number of separate channels (components) in a pixel; 1 for a  
color-mapped image.

PNG\_IMAGE\_PIXEL\_COMPONENT\_SIZE(fmt) The size, in bytes, of each component in a pixel; 1 for a color-mapped  
image.

PNG\_IMAGE\_PIXEL\_SIZE(fmt)  
The size, in bytes, of a complete pixel; 1 for a color-mapped image.

Information about the whole row, or whole image

PNG\_IMAGE\_ROW\_STRIDE(image)  
Returns the total number of components in a single row of the image; this  
is the minimum 'row stride', the minimum count of components between each  
row. For a color-mapped image this is the minimum number of bytes in a  
row.

If you need the stride measured in bytes, row\_stride\_bytes is  
PNG\_IMAGE\_ROW\_STRIDE(image) * PNG\_IMAGE\_PIXEL\_COMPONENT\_SIZE(fmt)  
plus any padding bytes that your application might need, for example  
to start the next row on a 4-byte boundary.

PNG\_IMAGE\_BUFFER\_SIZE(image, row\_stride)  
Return the size, in bytes, of an image buffer given a png\_image and a row  
stride - the number of components to leave space for in each row.

PNG\_IMAGE\_SIZE(image)  
Return the size, in bytes, of the image in memory given just a png\_image;  
the row stride is the minimum stride required for the image.

PNG\_IMAGE\_COLORMAP\_SIZE(image)  
Return the size, in bytes, of the color-map of this image. If the image  
format is not a color-map format this will return a size sufficient for  
256 entries in the given format; check PNG\_FORMAT\_FLAG\_COLORMAP if  
you don't want to allocate a color-map in this case.

PNG\_IMAGE\_FLAG\_*

Flags containing additional information about the image are held in the 'flags' field of png\_image.

PNG\_IMAGE\_FLAG\_COLORSPACE\_NOT\_sRGB == 0x01  
This indicates that the RGB values of the in-memory bitmap do not  
correspond to the red, green and blue end-points defined by sRGB.

PNG\_IMAGE\_FLAG\_FAST == 0x02  
On write emphasise speed over compression; the resultant PNG file will be  
larger but will be produced significantly faster, particular for large  
images. Do not use this option for images which will be distributed, only  
used it when producing intermediate files that will be read back in  
repeatedly. For a typical 24-bit image the option will double the read  
speed at the cost of increasing the image size by 25%, however for many  
more compressible images the PNG file can be 10 times larger with only a  
slight speed gain.

PNG\_IMAGE\_FLAG\_16BIT\_sRGB == 0x04  
On read if the image is a 16-bit per component image and there is no gAMA  
or sRGB chunk assume that the components are sRGB encoded. Notice that  
images output by the simplified API always have gamma information; setting  
this flag only affects the interpretation of 16-bit images from an  
external source. It is recommended that the application expose this flag  
to the user; the user can normally easily recognize the difference between  
linear and sRGB encoding. This flag has no effect on write - the data  
passed to the write APIs must have the correct encoding (as defined  
above.)

If the flag is not set (the default) input 16-bit per component data is  
assumed to be linear.

NOTE: the flag can only be set after the png\_image\_begin\_read_ call,  
because that call initializes the 'flags' field.

READ APIs

The png\_image passed to the read APIs must have been initialized by setting  
the png\_controlp field 'opaque' to NULL (or, better, memset the whole thing.)

int png\_image\_begin\_read\_from\_file( png\_imagep image,  
const char \*file\_name)

The named file is opened for read and the image header  
is filled in from the PNG header in the file.

int png\_image\_begin\_read\_from\_stdio (png\_imagep image,  
FILE \*file)

The PNG header is read from the stdio FILE object.

int png\_image\_begin\_read\_from\_memory(png\_imagep image,  
png\_const\_voidp memory, size\_t size)

The PNG header is read from the given memory buffer.

int png\_image\_finish\_read(png\_imagep image,  
png\_colorp background, void \*buffer,  
png\_int\_32 row\_stride, void \*colormap));

Finish reading the image into the supplied buffer and  
clean up the png\_image structure.

row\_stride is the step, in png\_byte or png\_uint\_16 units  
as appropriate, between adjacent rows. A positive stride  
indicates that the top-most row is first in the buffer -  
the normal top-down arrangement. A negative stride  
indicates that the bottom-most row is first in the buffer.

background need only be supplied if an alpha channel must  
be removed from a png\_byte format and the removal is to be  
done by compositing on a solid color; otherwise it may be  
NULL and any composition will be done directly onto the  
buffer. The value is an sRGB color to use for the  
background, for grayscale output the green channel is used.

For linear output removing the alpha channel is always done  
by compositing on black.

void png\_image\_free(png\_imagep image)

Free any data allocated by libpng in image-&gt;opaque,  
setting the pointer to NULL. May be called at any time  
after the structure is initialized.

When the simplified API needs to convert between sRGB and linear colorspaces, the actual sRGB transfer curve defined in the sRGB specification (see the article at https://en.wikipedia.org/wiki/SRGB) is used, not the gamma=1/2.2 approximation used elsewhere in libpng.

WRITE APIS

For write you must initialize a png\_image structure to describe the image to be written:

version: must be set to PNG\_IMAGE\_VERSION  
opaque: must be initialized to NULL  
width: image width in pixels  
height: image height in rows  
format: the format of the data you wish to write  
flags: set to 0 unless one of the defined flags applies; set  
PNG\_IMAGE\_FLAG\_COLORSPACE\_NOT\_sRGB for color format images  
where the RGB values do not correspond to the colors in sRGB.  
colormap\_entries: set to the number of entries in the color-map (0 to 256)

int png\_image\_write\_to\_file, (png\_imagep image,  
const char \*file, int convert\_to\_8bit, const void \*buffer,  
png\_int\_32 row\_stride, const void \*colormap));

Write the image to the named file.

int png\_image\_write\_to\_memory (png\_imagep image, void \*memory,  
png\_alloc\_size\_t * PNG\_RESTRICT memory\_bytes,  
int convert\_to\_8\_bit, const void \*buffer, ptrdiff\_t row\_stride,  
const void \*colormap));

Write the image to memory.

int png\_image\_write\_to\_stdio(png\_imagep image, FILE \*file,  
int convert\_to\_8\_bit, const void \*buffer,  
png\_int\_32 row\_stride, const void \*colormap)

Write the image to the given FILE object.

With all write APIs if image is in one of the linear formats with (png\_uint\_16) data then setting convert\_to\_8\_bit will cause the output to be a (png\_byte) PNG gamma encoded according to the sRGB specification, otherwise a 16-bit linear encoded PNG file is written.

With all APIs row\_stride is handled as in the read APIs - it is the spacing from one row to the next in component sized units (float) and if negative indicates a bottom-up row layout in the buffer. If you pass zero, libpng will calculate the row\_stride for you from the width and number of channels.

Note that the write API does not support interlacing, sub-8-bit pixels, indexed (paletted) images, or most ancillary chunks.

# [VI. Modifying/Customizing libpng](#VI._Modifying/Customizing_libpng)

There are two issues here. The first is changing how libpng does standard things like memory allocation, input/output, and error handling. The second deals with more complicated things like adding new chunks, adding new transformations, and generally changing how libpng works. Both of those are compile-time issues; that is, they are generally determined at the time the code is written, and there is rarely a need to provide the user with a means of changing them.

Memory allocation, input/output, and error handling

All of the memory allocation, input/output, and error handling in libpng goes through callbacks that are user-settable. The default routines are in pngmem.c, pngrio.c, pngwio.c, and pngerror.c, respectively. To change these functions, call the appropriate png\_set\_\*\_fn() function.

Memory allocation is done through the functions png\_malloc(), png\_calloc(), and png\_free(). The png\_malloc() and png\_free() functions currently just call the standard C functions and png\_calloc() calls png\_malloc() and then clears the newly allocated memory to zero; note that png\_calloc(png\_ptr, size) is not the same as the calloc(number, size) function provided by stdlib.h. There is limited support for certain systems with segmented memory architectures and the types of pointers declared by png.h match this; you will have to use appropriate pointers in your application. If you prefer to use a different method of allocating and freeing data, you can use png\_create\_read\_struct\_2() or png\_create\_write\_struct\_2() to register your own functions as described above. These functions also provide a void pointer that can be retrieved via

mem\_ptr = png\_get\_mem\_ptr(png\_ptr);

Your replacement memory functions must have prototypes as follows:

png\_voidp malloc\_fn(png\_structp png\_ptr,  
png\_alloc\_size\_t size);

void free\_fn(png\_structp png\_ptr, png\_voidp ptr);

Your malloc\_fn() must return NULL in case of failure. The png\_malloc() function will normally call png\_error() if it receives a NULL from the system memory allocator or from your replacement malloc\_fn().

Your free\_fn() will never be called with a NULL ptr, since libpng's png\_free() checks for NULL before calling free\_fn().

Input/Output in libpng is done through png\_read() and png\_write(), which currently just call fread() and fwrite(). The FILE * is stored in png\_struct and is initialized via png\_init\_io(). If you wish to change the method of I/O, the library supplies callbacks that you can set through the function png\_set\_read\_fn() and png\_set\_write\_fn() at run time, instead of calling the png\_init\_io() function. These functions also provide a void pointer that can be retrieved via the function png\_get\_io\_ptr(). For example:

png\_set\_read\_fn(png\_structp read\_ptr,  
voidp read\_io\_ptr, png\_rw\_ptr read\_data\_fn)

png\_set\_write\_fn(png\_structp write\_ptr,  
voidp write\_io\_ptr, png\_rw\_ptr write\_data\_fn,  
png\_flush\_ptr output\_flush\_fn);

voidp read\_io\_ptr = png\_get\_io\_ptr(read\_ptr);  
voidp write\_io\_ptr = png\_get\_io\_ptr(write\_ptr);

The replacement I/O functions must have prototypes as follows:

void user\_read\_data(png\_structp png\_ptr,  
png\_bytep data, size\_t length);

void user\_write\_data(png\_structp png\_ptr,  
png\_bytep data, size\_t length);

void user\_flush\_data(png\_structp png\_ptr);

The user\_read\_data() function is responsible for detecting and handling end-of-data errors.

Supplying NULL for the read, write, or flush functions sets them back to using the default C stream functions, which expect the io\_ptr to point to a standard \*FILE structure. It is probably a mistake to use NULL for one of write\_data\_fn and output\_flush\_fn but not both of them, unless you have built libpng with PNG\_NO\_WRITE\_FLUSH defined. It is an error to read from a write stream, and vice versa.

Error handling in libpng is done through png\_error() and png\_warning(). Errors handled through png\_error() are fatal, meaning that png\_error() should never return to its caller. Currently, this is handled via setjmp() and longjmp() (unless you have compiled libpng with PNG\_NO\_SETJMP, in which case it is handled via PNG\_ABORT()), but you could change this to do things like exit() if you should wish, as long as your function does not return.

On non-fatal errors, png\_warning() is called to print a warning message, and then control returns to the calling code. By default png\_error() and png\_warning() print a message on stderr via fprintf() unless the library is compiled with PNG\_NO\_CONSOLE\_IO defined (because you don't want the messages) or PNG\_NO\_STDIO defined (because fprintf() isn't available). If you wish to change the behavior of the error functions, you will need to set up your own message callbacks. These functions are normally supplied at the time that the png\_struct is created. It is also possible to redirect errors and warnings to your own replacement functions after png\_create\_\*\_struct() has been called by calling:

png\_set\_error\_fn(png\_structp png\_ptr,  
png\_voidp error\_ptr, png\_error\_ptr error\_fn,  
png\_error\_ptr warning\_fn);

If NULL is supplied for either error\_fn or warning\_fn, then the libpng default function will be used, calling fprintf() and/or longjmp() if a problem is encountered. The replacement error functions should have parameters as follows:

void user\_error\_fn(png\_structp png\_ptr,  
png\_const\_charp error\_msg);

void user\_warning\_fn(png\_structp png\_ptr,  
png\_const\_charp warning\_msg);

Then, within your user\_error\_fn or user\_warning\_fn, you can retrieve the error\_ptr if you need it, by calling

png\_voidp error\_ptr = png\_get\_error\_ptr(png\_ptr);

The motivation behind using setjmp() and longjmp() is the C++ throw and catch exception handling methods. This makes the code much easier to write, as there is no need to check every return code of every function call. However, there are some uncertainties about the status of local variables after a longjmp, so the user may want to be careful about doing anything after setjmp returns non-zero besides returning itself. Consult your compiler documentation for more details. For an alternative approach, you may wish to use the "cexcept" facility (see https://cexcept.sourceforge.io/), which is illustrated in pngvalid.c and in contrib/visupng.

Beginning in libpng-1.4.0, the png\_set\_benign\_errors() API became available. You can use this to handle certain errors (normally handled as errors) as warnings.

png\_set\_benign\_errors (png\_ptr, int allowed);

allowed: 0: treat png\_benign\_error() as an error.  
1: treat png\_benign\_error() as a warning.

As of libpng-1.6.0, the default condition is to treat benign errors as warnings while reading and as errors while writing.

## [Custom chunks](#Custom_chunks)

If you need to read or write custom chunks, you may need to get deeper into the libpng code. The library now has mechanisms for storing and writing chunks of unknown type; you can even declare callbacks for custom chunks. However, this may not be good enough if the library code itself needs to know about interactions between your chunk and existing \`intrinsic' chunks.

If you need to write a new intrinsic chunk, first read the PNG specification. Acquire a first level of understanding of how it works. Pay particular attention to the sections that describe chunk names, and look at how other chunks were designed, so you can do things similarly. Second, check out the sections of libpng that read and write chunks. Try to find a chunk that is similar to yours and use it as a template. More details can be found in the comments inside the code. It is best to handle private or unknown chunks in a generic method, via callback functions, instead of by modifying libpng functions. This is illustrated in pngtest.c, which uses a callback function to handle a private "vpAg" chunk and the new "sTER" chunk, which are both unknown to libpng.

If you wish to write your own transformation for the data, look through the part of the code that does the transformations, and check out some of the simpler ones to get an idea of how they work. Try to find a similar transformation to the one you want to add and copy off of it. More details can be found in the comments inside the code itself.

## [Configuring for gui/windowing platforms:](#Configuring_for_gui/windowing_platforms:)

You will need to write new error and warning functions that use the GUI interface, as described previously, and set them to be the error and warning functions at the time that png\_create\_\*\_struct() is called, in order to have them available during the structure initialization. They can be changed later via png\_set\_error\_fn(). On some compilers, you may also have to change the memory allocators (png\_malloc, etc.).

## [Configuring zlib:](#Configuring_zlib:)

There are special functions to configure the compression. Perhaps the most useful one changes the compression level, which currently uses input compression values in the range 0 - 9. The library normally uses the default compression level (Z\_DEFAULT\_COMPRESSION = 6). Tests have shown that for a large majority of images, compression values in the range 3-6 compress nearly as well as higher levels, and do so much faster. For online applications it may be desirable to have maximum speed (Z\_BEST\_SPEED = 1). With versions of zlib after v0.99, you can also specify no compression (Z\_NO\_COMPRESSION = 0), but this would create files larger than just storing the raw bitmap. You can specify the compression level by calling:

#include zlib.h  
png\_set\_compression\_level(png\_ptr, level);

Another useful one is to reduce the memory level used by the library. The memory level defaults to 8, but it can be lowered if you are short on memory (running DOS, for example, where you only have 640K). Note that the memory level does have an effect on compression; among other things, lower levels will result in sections of incompressible data being emitted in smaller stored blocks, with a correspondingly larger relative overhead of up to 15% in the worst case.

#include zlib.h  
png\_set\_compression\_mem\_level(png\_ptr, level);

The other functions are for configuring zlib. They are not recommended for normal use and may result in writing an invalid PNG file. See zlib.h for more information on what these mean.

#include zlib.h  
png\_set\_compression\_strategy(png\_ptr,  
strategy);

png\_set\_compression\_window\_bits(png\_ptr,  
window\_bits);

png\_set\_compression\_method(png\_ptr, method);

This controls the size of the IDAT chunks (default 8192):

png\_set\_compression\_buffer\_size(png\_ptr, size);

As of libpng version 1.5.4, additional APIs became available to set these separately for non-IDAT compressed chunks such as zTXt, iTXt, and iCCP:

#include zlib.h  
#if PNG\_LIBPNG\_VER &gt;= 10504  
png\_set\_text\_compression\_level(png\_ptr, level);

png\_set\_text\_compression\_mem\_level(png\_ptr, level);

png\_set\_text\_compression\_strategy(png\_ptr,  
strategy);

png\_set\_text\_compression\_window\_bits(png\_ptr,  
window\_bits);

png\_set\_text\_compression\_method(png\_ptr, method);  
#endif

## [Controlling row filtering](#Controlling_row_filtering)

If you want to control whether libpng uses filtering or not, which filters are used, and how it goes about picking row filters, you can call one of these functions. The selection and configuration of row filters can have a significant impact on the size and encoding speed and a somewhat lesser impact on the decoding speed of an image. Filtering is enabled by default for RGB and grayscale images (with and without alpha), but not for paletted images nor for any images with bit depths less than 8 bits/pixel.

The 'method' parameter sets the main filtering method, which is currently only '0' in the PNG 1.2 specification. The 'filters' parameter sets which filter(s), if any, should be used for each scanline. Possible values are PNG\_ALL\_FILTERS, PNG\_NO\_FILTERS, or PNG\_FAST\_FILTERS to turn filtering on and off, or to turn on just the fast-decoding subset of filters, respectively.

Individual filter types are PNG\_FILTER\_NONE, PNG\_FILTER\_SUB, PNG\_FILTER\_UP, PNG\_FILTER\_AVG, PNG\_FILTER\_PAETH, which can be bitwise ORed together with '|' to specify one or more filters to use. These filters are described in more detail in the PNG specification. If you intend to change the filter type during the course of writing the image, you should start with flags set for all of the filters you intend to use so that libpng can initialize its internal structures appropriately for all of the filter types. (Note that this means the first row must always be adaptively filtered, because libpng currently does not allocate the filter buffers until png\_write\_row() is called for the first time.)

filters = PNG\_NO\_FILTERS;  
filters = PNG\_ALL\_FILTERS;  
filters = PNG\_FAST\_FILTERS;

or

filters = PNG\_FILTER\_NONE | PNG\_FILTER\_SUB |  
PNG\_FILTER\_UP | PNG\_FILTER\_AVG |  
PNG\_FILTER\_PAETH;

png\_set\_filter(png\_ptr, PNG\_FILTER\_TYPE\_BASE,  
filters);

The second parameter can also be  
PNG\_INTRAPIXEL\_DIFFERENCING if you are  
writing a PNG to be embedded in a MNG  
datastream. This parameter must be the  
same as the value of filter\_method used  
in png\_set\_IHDR().

## [Requesting debug printout](#Requesting_debug_printout)

The macro definition PNG\_DEBUG can be used to request debugging printout. Set it to an integer value in the range 0 to 3. Higher numbers result in increasing amounts of debugging information. The information is printed to the "stderr" file, unless another file name is specified in the PNG\_DEBUG\_FILE macro definition.

When PNG\_DEBUG &gt; 0, the following functions (macros) become available:

png\_debug(level, message)  
png\_debug1(level, message, p1)  
png\_debug2(level, message, p1, p2)

in which "level" is compared to PNG\_DEBUG to decide whether to print the message, "message" is the formatted string to be printed, and p1 and p2 are parameters that are to be embedded in the string according to printf-style formatting directives. For example,

png\_debug1(2, "foo=%d", foo);

is expanded to

if (PNG\_DEBUG &gt; 2)  
fprintf(PNG\_DEBUG\_FILE, "foo=%d\\n", foo);

When PNG\_DEBUG is defined but is zero, the macros aren't defined, but you can still use PNG\_DEBUG to control your own debugging:

#ifdef PNG\_DEBUG  
fprintf(stderr, ...);  
#endif

When PNG\_DEBUG = 1, the macros are defined, but only png\_debug statements having level = 0 will be printed. There aren't any such statements in this version of libpng, but if you insert some they will be printed.

# [VII. MNG support](#VII._MNG_support)

The MNG specification (available at http://www.libpng.org/pub/mng) allows certain extensions to PNG for PNG images that are embedded in MNG datastreams. Libpng can support some of these extensions. To enable them, use the png\_permit\_mng\_features() function:

feature\_set = png\_permit\_mng\_features(png\_ptr, mask)

mask is a png\_uint\_32 containing the bitwise OR of the  
features you want to enable. These include  
PNG\_FLAG\_MNG\_EMPTY\_PLTE  
PNG\_FLAG\_MNG\_FILTER\_64  
PNG\_ALL\_MNG\_FEATURES

feature\_set is a png\_uint\_32 that is the bitwise AND of  
your mask with the set of MNG features that is  
supported by the version of libpng that you are using.

It is an error to use this function when reading or writing a standalone PNG file with the PNG 8-byte signature. The PNG datastream must be wrapped in a MNG datastream. As a minimum, it must have the MNG 8-byte signature and the MHDR and MEND chunks. Libpng does not provide support for these or any other MNG chunks; your application must provide its own support for them. You may wish to consider using libmng (available at https://www.libmng.com/) instead.

# [VIII. Changes to Libpng from version 0.88](#VIII._Changes_to_Libpng_from_version_0.88)

It should be noted that versions of libpng later than 0.96 are not distributed by the original libpng author, Guy Schalnat, nor by Andreas Dilger, who had taken over from Guy during 1996 and 1997, and distributed versions 0.89 through 0.96, but rather by another member of the original PNG Group, Glenn Randers-Pehrson. Guy and Andreas are still alive and well, but they have moved on to other things.

The old libpng functions png\_read\_init(), png\_write\_init(), png\_info\_init(), png\_read\_destroy(), and png\_write\_destroy() have been moved to PNG\_INTERNAL in version 0.95 to discourage their use. These functions will be removed from libpng version 1.4.0.

The preferred method of creating and initializing the libpng structures is via the png\_create\_read\_struct(), png\_create\_write\_struct(), and png\_create\_info\_struct() because they isolate the size of the structures from the application, allow version error checking, and also allow the use of custom error handling routines during the initialization, which the old functions do not. The functions png\_read\_destroy() and png\_write\_destroy() do not actually free the memory that libpng allocated for these structs, but just reset the data structures, so they can be used instead of png\_destroy\_read\_struct() and png\_destroy\_write\_struct() if you feel there is too much system overhead allocating and freeing the png\_struct for each image read.

Setting the error callbacks via png\_set\_message\_fn() before png\_read\_init() as was suggested in libpng-0.88 is no longer supported because this caused applications that do not use custom error functions to fail if the png\_ptr was not initialized to zero. It is still possible to set the error callbacks AFTER png\_read\_init(), or to change them with png\_set\_error\_fn(), which is essentially the same function, but with a new name to force compilation errors with applications that try to use the old method.

Support for the sCAL, iCCP, iTXt, and sPLT chunks was added at libpng-1.0.6; however, iTXt support was not enabled by default.

Starting with version 1.0.7, you can find out which version of the library you are using at run-time:

png\_uint\_32 libpng\_vn = png\_access\_version\_number();

The number libpng\_vn is constructed from the major version, minor version with leading zero, and release number with leading zero, (e.g., libpng\_vn for version 1.0.7 is 10007).

Note that this function does not take a png\_ptr, so you can call it before you've created one.

You can also check which version of png.h you used when compiling your application:

png\_uint\_32 application\_vn = PNG\_LIBPNG\_VER;

# [IX. Changes to Libpng from version 1.0.x to 1.2.x](#IX._Changes_to_Libpng_from_version_1.0.x_to_1.2.x)

Support for user memory management was enabled by default. To accomplish this, the functions png\_create\_read\_struct\_2(), png\_create\_write\_struct\_2(), png\_set\_mem\_fn(), png\_get\_mem\_ptr(), png\_malloc\_default(), and png\_free\_default() were added.

Support for the iTXt chunk has been enabled by default as of version 1.2.41.

Support for certain MNG features was enabled.

Support for numbered error messages was added. However, we never got around to actually numbering the error messages. The function png\_set\_strip\_error\_numbers() was added (Note: the prototype for this function was inadvertently removed from png.h in PNG\_NO\_ASSEMBLER\_CODE builds of libpng-1.2.15. It was restored in libpng-1.2.36).

The png\_malloc\_warn() function was added at libpng-1.2.3. This issues a png\_warning and returns NULL instead of aborting when it fails to acquire the requested memory allocation.

Support for setting user limits on image width and height was enabled by default. The functions png\_set\_user\_limits(), png\_get\_user\_width\_max(), and png\_get\_user\_height\_max() were added at libpng-1.2.6.

The png\_set\_add\_alpha() function was added at libpng-1.2.7.

The function png\_set\_expand\_gray\_1\_2\_4\_to\_8() was added at libpng-1.2.9. Unlike png\_set\_gray\_1\_2\_4\_to\_8(), the new function does not expand the tRNS chunk to alpha. The png\_set\_gray\_1\_2\_4\_to\_8() function is deprecated.

A number of macro definitions in support of runtime selection of assembler code features (especially Intel MMX code support) were added at libpng-1.2.0:

PNG\_ASM\_FLAG\_MMX\_SUPPORT\_COMPILED  
PNG\_ASM\_FLAG\_MMX\_SUPPORT\_IN\_CPU  
PNG\_ASM\_FLAG\_MMX\_READ\_COMBINE\_ROW  
PNG\_ASM\_FLAG\_MMX\_READ\_INTERLACE  
PNG\_ASM\_FLAG\_MMX\_READ\_FILTER\_SUB  
PNG\_ASM\_FLAG\_MMX\_READ\_FILTER\_UP  
PNG\_ASM\_FLAG\_MMX\_READ\_FILTER\_AVG  
PNG\_ASM\_FLAG\_MMX\_READ\_FILTER\_PAETH  
PNG\_ASM\_FLAGS\_INITIALIZED  
PNG\_MMX\_READ\_FLAGS  
PNG\_MMX\_FLAGS  
PNG\_MMX\_WRITE\_FLAGS  
PNG\_MMX\_FLAGS

We added the following functions in support of runtime selection of assembler code features:

png\_get\_mmx\_flagmask()  
png\_set\_mmx\_thresholds()  
png\_get\_asm\_flags()  
png\_get\_mmx\_bitdepth\_threshold()  
png\_get\_mmx\_rowbytes\_threshold()  
png\_set\_asm\_flags()

We replaced all of these functions with simple stubs in libpng-1.2.20, when the Intel assembler code was removed due to a licensing issue.

These macros are deprecated:

PNG\_READ\_TRANSFORMS\_NOT\_SUPPORTED  
PNG\_PROGRESSIVE\_READ\_NOT\_SUPPORTED  
PNG\_NO\_SEQUENTIAL\_READ\_SUPPORTED  
PNG\_WRITE\_TRANSFORMS\_NOT\_SUPPORTED  
PNG\_READ\_ANCILLARY\_CHUNKS\_NOT\_SUPPORTED  
PNG\_WRITE\_ANCILLARY\_CHUNKS\_NOT\_SUPPORTED

They have been replaced, respectively, by:

PNG\_NO\_READ\_TRANSFORMS  
PNG\_NO\_PROGRESSIVE\_READ  
PNG\_NO\_SEQUENTIAL\_READ  
PNG\_NO\_WRITE\_TRANSFORMS  
PNG\_NO\_READ\_ANCILLARY\_CHUNKS  
PNG\_NO\_WRITE\_ANCILLARY\_CHUNKS

PNG\_MAX\_UINT was replaced with PNG\_UINT\_31\_MAX. It has been deprecated since libpng-1.0.16 and libpng-1.2.6.

The function  
png\_check\_sig(sig, num) was replaced with  
png\_sig\_cmp(sig, 0, num) == 0 It has been deprecated since libpng-0.90.

The function  
png\_set\_gray\_1\_2\_4\_to\_8() which also expands tRNS to alpha was replaced with  
png\_set\_expand\_gray\_1\_2\_4\_to\_8() which does not. It has been deprecated since libpng-1.0.18 and 1.2.9.

# [X. Changes to Libpng from version 1.0.x/1.2.x to 1.4.x](#X._Changes_to_Libpng_from_version_1.0.x/1.2.x_to_1.4.x)

Private libpng prototypes and macro definitions were moved from png.h and pngconf.h into a new pngpriv.h header file.

Functions png\_set\_benign\_errors(), png\_benign\_error(), and png\_chunk\_benign\_error() were added.

Support for setting the maximum amount of memory that the application will allocate for reading chunks was added, as a security measure. The functions png\_set\_chunk\_cache\_max() and png\_get\_chunk\_cache\_max() were added to the library.

We implemented support for I/O states by adding png\_ptr member io\_state and functions png\_get\_io\_chunk\_name() and png\_get\_io\_state() in pngget.c

We added PNG\_TRANSFORM\_GRAY\_TO\_RGB to the available high-level input transforms.

Checking for and reporting of errors in the IHDR chunk is more thorough.

Support for global arrays was removed, to improve thread safety.

Some obsolete/deprecated macros and functions have been removed.

Typecasted NULL definitions such as  
#define png\_voidp\_NULL (png\_voidp)NULL were eliminated. If you used these in your application, just use NULL instead.

The png\_struct and info\_struct members "trans" and "trans\_values" were changed to "trans\_alpha" and "trans\_color", respectively.

The obsolete, unused pnggccrd.c and pngvcrd.c files and related makefiles were removed.

The PNG\_1\_0\_X and PNG\_1\_2\_X macros were eliminated.

The PNG\_LEGACY\_SUPPORTED macro was eliminated.

Many WIN32\_WCE #ifdefs were removed.

The functions png\_read\_init(info\_ptr), png\_write\_init(info\_ptr), png\_info\_init(info\_ptr), png\_read\_destroy(), and png\_write\_destroy() have been removed. They have been deprecated since libpng-0.95.

The png\_permit\_empty\_plte() was removed. It has been deprecated since libpng-1.0.9. Use png\_permit\_mng\_features() instead.

We removed the obsolete stub functions png\_get\_mmx\_flagmask(), png\_set\_mmx\_thresholds(), png\_get\_asm\_flags(), png\_get\_mmx\_bitdepth\_threshold(), png\_get\_mmx\_rowbytes\_threshold(), png\_set\_asm\_flags(), and png\_mmx\_supported()

We removed the obsolete png\_check\_sig(), png\_memcpy\_check(), and png\_memset\_check() functions. Instead use png\_sig\_cmp() == 0, memcpy(), and memset(), respectively.

The function png\_set\_gray\_1\_2\_4\_to\_8() was removed. It has been deprecated since libpng-1.0.18 and 1.2.9, when it was replaced with png\_set\_expand\_gray\_1\_2\_4\_to\_8() because the former function also expanded any tRNS chunk to an alpha channel.

Macros for png\_get\_uint\_16, png\_get\_uint\_32, and png\_get\_int\_32 were added and are used by default instead of the corresponding functions. Unfortunately, from libpng-1.4.0 until 1.4.4, the png\_get\_uint\_16 macro (but not the function) incorrectly returned a value of type png\_uint\_32.

We changed the prototype for png\_malloc() from  
png\_malloc(png\_structp png\_ptr, png\_uint\_32 size) to  
png\_malloc(png\_structp png\_ptr, png\_alloc\_size\_t size)

This also applies to the prototype for the user replacement malloc\_fn().

The png\_calloc() function was added and is used in place of of "png\_malloc(); memset();" except in the case in png\_read\_png() where the array consists of pointers; in this case a "for" loop is used after the png\_malloc() to set the pointers to NULL, to give robust. behavior in case the application runs out of memory part-way through the process.

We changed the prototypes of png\_get\_compression\_buffer\_size() and png\_set\_compression\_buffer\_size() to work with size\_t instead of png\_uint\_32.

Support for numbered error messages was removed by default, since we never got around to actually numbering the error messages. The function png\_set\_strip\_error\_numbers() was removed from the library by default.

The png\_zalloc() and png\_zfree() functions are no longer exported. The png\_zalloc() function no longer zeroes out the memory that it allocates. Applications that called png\_zalloc(png\_ptr, number, size) can call png\_calloc(png\_ptr, number\*size) instead, and can call png\_free() instead of png\_zfree().

Support for dithering was disabled by default in libpng-1.4.0, because it has not been well tested and doesn't actually "dither". The code was not removed, however, and could be enabled by building libpng with PNG\_READ\_DITHER\_SUPPORTED defined. In libpng-1.4.2, this support was re-enabled, but the function was renamed png\_set\_quantize() to reflect more accurately what it actually does. At the same time, the PNG\_DITHER\_\[RED,GREEN\_BLUE]\_BITS macros were also renamed to PNG\_QUANTIZE\_\[RED,GREEN,BLUE]\_BITS, and PNG\_READ\_DITHER\_SUPPORTED was renamed to PNG\_READ\_QUANTIZE\_SUPPORTED.

We removed the trailing '.' from the warning and error messages.

# [XI. Changes to Libpng from version 1.4.x to 1.5.x](#XI._Changes_to_Libpng_from_version_1.4.x_to_1.5.x)

From libpng-1.4.0 until 1.4.4, the png\_get\_uint\_16 macro (but not the function) incorrectly returned a value of type png\_uint\_32. The incorrect macro was removed from libpng-1.4.5.

Checking for invalid palette index on write was added at libpng 1.5.10. If a pixel contains an invalid (out-of-range) index libpng issues a benign error. This is enabled by default because this condition is an error according to the PNG specification, Clause 11.3.2, but the error can be ignored in each png\_ptr with

png\_set\_check\_for\_invalid\_index(png\_ptr, allowed);

allowed - one of  
0: disable benign error (accept the  
invalid data without warning).  
1: enable benign error (treat the  
invalid data as an error or a  
warning).

If the error is ignored, or if png\_benign\_error() treats it as a warning, any invalid pixels are decoded as opaque black by the decoder and written as-is by the encoder.

Retrieving the maximum palette index found was added at libpng-1.5.15. This statement must appear after png\_read\_png() or png\_read\_image() while reading, and after png\_write\_png() or png\_write\_image() while writing.

int max\_palette = png\_get\_palette\_max(png\_ptr, info\_ptr);

This will return the maximum palette index found in the image, or "-1" if the palette was not checked, or "0" if no palette was found. Note that this does not account for any palette index used by ancillary chunks such as the bKGD chunk; you must check those separately to determine the maximum palette index actually used.

There are no substantial API changes between the non-deprecated parts of the 1.4.5 API and the 1.5.0 API; however, the ability to directly access members of the main libpng control structures, png\_struct and png\_info, deprecated in earlier versions of libpng, has been completely removed from libpng 1.5, and new private "pngstruct.h", "pnginfo.h", and "pngdebug.h" header files were created.

We no longer include zlib.h in png.h. The include statement has been moved to pngstruct.h, where it is not accessible by applications. Applications that need access to information in zlib.h will need to add the '#include "zlib.h"' directive. It does not matter whether this is placed prior to or after the '"#include png.h"' directive.

The png\_sprintf(), png\_strcpy(), and png\_strncpy() macros are no longer used and were removed.

We moved the png\_strlen(), png\_memcpy(), png\_memset(), and png\_memcmp() macros into a private header file (pngpriv.h) that is not accessible to applications.

In png\_get\_iCCP, the type of "profile" was changed from png\_charpp to png\_bytepp, and in png\_set\_iCCP, from png\_charp to png\_const\_bytep.

There are changes of form in png.h, including new and changed macros to declare parts of the API. Some API functions with arguments that are pointers to data not modified within the function have been corrected to declare these arguments with const.

Much of the internal use of C macros to control the library build has also changed and some of this is visible in the exported header files, in particular the use of macros to control data and API elements visible during application compilation may require significant revision to application code. (It is extremely rare for an application to do this.)

Any program that compiled against libpng 1.4 and did not use deprecated features or access internal library structures should compile and work against libpng 1.5, except for the change in the prototype for png\_get\_iCCP() and png\_set\_iCCP() API functions mentioned above.

libpng 1.5.0 adds PNG_ PASS macros to help in the reading and writing of interlaced images. The macros return the number of rows and columns in each pass and information that can be used to de-interlace and (if absolutely necessary) interlace an image.

libpng 1.5.0 adds an API png\_longjmp(png\_ptr, value). This API calls the application-provided png\_longjmp\_ptr on the internal, but application initialized, longjmp buffer. It is provided as a convenience to avoid the need to use the png\_jmpbuf macro, which had the unnecessary side effect of resetting the internal png\_longjmp\_ptr value.

libpng 1.5.0 includes a complete fixed point API. By default this is present along with the corresponding floating point API. In general the fixed point API is faster and smaller than the floating point one because the PNG file format used fixed point, not floating point. This applies even if the library uses floating point in internal calculations. A new macro, PNG\_FLOATING\_ARITHMETIC\_SUPPORTED, reveals whether the library uses floating point arithmetic (the default) or fixed point arithmetic internally for performance critical calculations such as gamma correction. In some cases, the gamma calculations may produce slightly different results. This has changed the results in png\_rgb\_to\_gray and in alpha composition (png\_set\_background for example). This applies even if the original image was already linear (gamma == 1.0) and, therefore, it is not necessary to linearize the image. This is because libpng has \*not* been changed to optimize that case correctly, yet.

Fixed point support for the sCAL chunk comes with an important caveat; the sCAL specification uses a decimal encoding of floating point values and the accuracy of PNG fixed point values is insufficient for representation of these values. Consequently a "string" API (png\_get\_sCAL\_s and png\_set\_sCAL\_s) is the only reliable way of reading arbitrary sCAL chunks in the absence of either the floating point API or internal floating point calculations. Starting with libpng-1.5.0, both of these functions are present when PNG\_sCAL\_SUPPORTED is defined. Prior to libpng-1.5.0, their presence also depended upon PNG\_FIXED\_POINT\_SUPPORTED being defined and PNG\_FLOATING\_POINT\_SUPPORTED not being defined.

Applications no longer need to include the optional distribution header file pngusr.h or define the corresponding macros during application build in order to see the correct variant of the libpng API. From 1.5.0 application code can check for the corresponding \_SUPPORTED macro:

#ifdef PNG\_INCH\_CONVERSIONS\_SUPPORTED  
/* code that uses the inch conversion APIs. \*/ #endif

This macro will only be defined if the inch conversion functions have been compiled into libpng. The full set of macros, and whether or not support has been compiled in, are available in the header file pnglibconf.h. This header file is specific to the libpng build. Notice that prior to 1.5.0 the \_SUPPORTED macros would always have the default definition unless reset by pngusr.h or by explicit settings on the compiler command line. These settings may produce compiler warnings or errors in 1.5.0 because of macro redefinition.

Applications can now choose whether to use these macros or to call the corresponding function by defining PNG\_USE\_READ\_MACROS or PNG\_NO\_USE\_READ\_MACROS before including png.h. Notice that this is only supported from 1.5.0; defining PNG\_NO\_USE\_READ\_MACROS prior to 1.5.0 will lead to a link failure.

Prior to libpng-1.5.4, the zlib compressor used the same set of parameters when compressing the IDAT data and textual data such as zTXt and iCCP. In libpng-1.5.4 we reinitialized the zlib stream for each type of data. We added five png\_set\_text\_\*() functions for setting the parameters to use with textual data.

Prior to libpng-1.5.4, the PNG\_READ\_16\_TO\_8\_ACCURATE\_SCALE\_SUPPORTED option was off by default, and slightly inaccurate scaling occurred. This option can no longer be turned off, and the choice of accurate or inaccurate 16-to-8 scaling is by using the new png\_set\_scale\_16\_to\_8() API for accurate scaling or the old png\_set\_strip\_16\_to\_8() API for simple chopping. In libpng-1.5.4, the PNG\_READ\_16\_TO\_8\_ACCURATE\_SCALE\_SUPPORTED macro became PNG\_READ\_SCALE\_16\_TO\_8\_SUPPORTED, and the PNG\_READ\_16\_TO\_8 macro became PNG\_READ\_STRIP\_16\_TO\_8\_SUPPORTED, to enable the two png\_set\_\*\_16\_to\_8() functions separately.

Prior to libpng-1.5.4, the png\_set\_user\_limits() function could only be used to reduce the width and height limits from the value of PNG\_USER\_WIDTH\_MAX and PNG\_USER\_HEIGHT\_MAX, although this document said that it could be used to override them. Now this function will reduce or increase the limits.

Starting in libpng-1.5.22, default user limits were established. These can be overridden by application calls to png\_set\_user\_limits(), png\_set\_user\_chunk\_cache\_max(), and/or png\_set\_user\_malloc\_max(). The limits are now  
max possible default  
png\_user\_width\_max 0x7fffffff 1,000,000  
png\_user\_height\_max 0x7fffffff 1,000,000  
png\_user\_chunk\_cache\_max 0 (unlimited) 1000  
png\_user\_chunk\_malloc\_max 0 (unlimited) 8,000,000

The png\_set\_option() function (and the "options" member of the png struct) was added to libpng-1.5.15, with option PNG\_ARM\_NEON.

The library now supports a complete fixed point implementation and can thus be used on systems that have no floating point support or very limited or slow support. Previously gamma correction, an essential part of complete PNG support, required reasonably fast floating point.

As part of this the choice of internal implementation has been made independent of the choice of fixed versus floating point APIs and all the missing fixed point APIs have been implemented.

The exact mechanism used to control attributes of API functions has changed, as described in the INSTALL file.

A new test program, pngvalid, is provided in addition to pngtest. pngvalid validates the arithmetic accuracy of the gamma correction calculations and includes a number of validations of the file format. A subset of the full range of tests is run when "make check" is done (in the 'configure' build.) pngvalid also allows total allocated memory usage to be evaluated and performs additional memory overwrite validation.

Many changes to individual feature macros have been made. The following are the changes most likely to be noticed by library builders who configure libpng:

1\) All feature macros now have consistent naming:

#define PNG\_NO\_feature turns the feature off #define PNG\_feature\_SUPPORTED turns the feature on

pnglibconf.h contains one line for each feature macro which is either:

#define PNG\_feature\_SUPPORTED

if the feature is supported or:

/\*#undef PNG\_feature\_SUPPORTED\*/

if it is not. Library code consistently checks for the 'SUPPORTED' macro. It does not, and libpng applications should not, check for the 'NO' macro which will not normally be defined even if the feature is not supported. The 'NO' macros are only used internally for setting or not setting the corresponding 'SUPPORTED' macros.

Compatibility with the old names is provided as follows:

PNG\_INCH\_CONVERSIONS turns on PNG\_INCH\_CONVERSIONS\_SUPPORTED

And the following definitions disable the corresponding feature:

PNG\_SETJMP\_NOT\_SUPPORTED disables SETJMP PNG\_READ\_TRANSFORMS\_NOT\_SUPPORTED disables READ\_TRANSFORMS PNG\_NO\_READ\_COMPOSITED\_NODIV disables READ\_COMPOSITE\_NODIV PNG\_WRITE\_TRANSFORMS\_NOT\_SUPPORTED disables WRITE\_TRANSFORMS PNG\_READ\_ANCILLARY\_CHUNKS\_NOT\_SUPPORTED disables READ\_ANCILLARY\_CHUNKS PNG\_WRITE\_ANCILLARY\_CHUNKS\_NOT\_SUPPORTED disables WRITE\_ANCILLARY\_CHUNKS

Library builders should remove use of the above, inconsistent, names.

2\) Warning and error message formatting was previously conditional on the STDIO feature. The library has been changed to use the CONSOLE\_IO feature instead. This means that if CONSOLE\_IO is disabled the library no longer uses the [printf(3)](/man/os/libpng/printf.3) functions, even though the default read/write implementations use (FILE) style stdio.h functions.

3\) Three feature macros now control the fixed/floating point decisions:

PNG\_FLOATING\_POINT\_SUPPORTED enables the floating point APIs

PNG\_FIXED\_POINT\_SUPPORTED enables the fixed point APIs; however, in practice these are normally required internally anyway (because the PNG file format is fixed point), therefore in most cases PNG\_NO\_FIXED\_POINT merely stops the function from being exported.

PNG\_FLOATING\_ARITHMETIC\_SUPPORTED chooses between the internal floating point implementation or the fixed point one. Typically the fixed point implementation is larger and slower than the floating point implementation on a system that supports floating point; however, it may be faster on a system which lacks floating point hardware and therefore uses a software emulation.

4\) Added PNG\_{READ,WRITE}\_INT\_FUNCTIONS\_SUPPORTED. This allows the functions to read and write ints to be disabled independently of PNG\_USE\_READ\_MACROS, which allows libpng to be built with the functions even though the default is to use the macros - this allows applications to choose at app buildtime whether or not to use macros (previously impossible because the functions weren't in the default build.)

# [XII. Changes to Libpng from version 1.5.x to 1.6.x](#XII._Changes_to_Libpng_from_version_1.5.x_to_1.6.x)

A "simplified API" has been added (see documentation in png.h and a simple example in contrib/examples/pngtopng.c). The new publicly visible API includes the following:

macros:  
PNG\_FORMAT\_*  
PNG\_IMAGE\_*  
structures:  
png\_control  
png\_image  
read functions  
png\_image\_begin\_read\_from\_file()  
png\_image\_begin\_read\_from\_stdio()  
png\_image\_begin\_read\_from\_memory()  
png\_image\_finish\_read()  
png\_image\_free()  
write functions  
png\_image\_write\_to\_file()  
png\_image\_write\_to\_memory()  
png\_image\_write\_to\_stdio()

Starting with libpng-1.6.0, you can configure libpng to prefix all exported symbols, using the PNG\_PREFIX macro.

We no longer include string.h in png.h. The include statement has been moved to pngpriv.h, where it is not accessible by applications. Applications that need access to information in string.h must add an '#include &lt;string.h&gt;' directive. It does not matter whether this is placed prior to or after the '#include "png.h"' directive.

The following API are now DEPRECATED:  
png\_info\_init\_3()  
png\_convert\_to\_rfc1123() which has been replaced  
with png\_convert\_to\_rfc1123\_buffer()  
png\_malloc\_default()  
png\_free\_default()  
png\_reset\_zstream()

The following have been removed:  
png\_get\_io\_chunk\_name(), which has been replaced  
with png\_get\_io\_chunk\_type(). The new  
function returns a 32-bit integer instead of  
a string.  
The png\_sizeof(), png\_strlen(), png\_memcpy(), png\_memcmp(), and  
png\_memset() macros are no longer used in the libpng sources and  
have been removed. These had already been made invisible to applications  
(i.e., defined in the private pngpriv.h header file) since libpng-1.5.0.

The signatures of many exported functions were changed, such that  
png\_structp became png\_structrp or png\_const\_structrp  
png\_infop became png\_inforp or png\_const\_inforp where "rp" indicates a "restricted pointer".

Dropped support for 16-bit platforms. The support for FAR/far types has been eliminated and the definition of png\_alloc\_size\_t is now controlled by a flag so that 'small size\_t' systems can select it if necessary.

Error detection in some chunks has improved; in particular the iCCP chunk reader now does pretty complete validation of the basic format. Some bad profiles that were previously accepted are now accepted with a warning or rejected, depending upon the png\_set\_benign\_errors() setting, in particular the very old broken Microsoft/HP 3144-byte sRGB profile. Starting with libpng-1.6.11, recognizing and checking sRGB profiles can be avoided by means of

#if defined(PNG\_SKIP\_sRGB\_CHECK\_PROFILE) && defined(PNG\_SET\_OPTION\_SUPPORTED)  
png\_set\_option(png\_ptr, PNG\_SKIP\_sRGB\_CHECK\_PROFILE,  
PNG\_OPTION\_ON);  
#endif

It's not a good idea to do this if you are using the "simplified API", which needs to be able to recognize sRGB profiles conveyed via the iCCP chunk.

The PNG spec requirement that only grayscale profiles may appear in images with color type 0 or 4 and that even if the image only contains gray pixels, only RGB profiles may appear in images with color type 2, 3, or 6, is now enforced. The sRGB chunk is allowed to appear in images with any color type and is interpreted by libpng to convey a one-tracer-curve gray profile or a three-tracer-curve RGB profile as appropriate.

Libpng 1.5.x erroneously used /MD for Debug DLL builds; if you used the debug builds in your app and you changed your app to use /MD you will need to change it back to /MDd for libpng 1.6.x.

Prior to libpng-1.6.0 a warning would be issued if the iTXt chunk contained an empty language field or an empty translated keyword. Both of these are allowed by the PNG specification, so these warnings are no longer issued.

The library now issues an error if the application attempts to set a transform after it calls png\_read\_update\_info() or if it attempts to call both png\_read\_update\_info() and png\_start\_read\_image() or to call either of them more than once.

The default condition for benign\_errors is now to treat benign errors as warnings while reading and as errors while writing.

The library now issues a warning if both background processing and RGB to gray are used when gamma correction happens. As with previous versions of the library the results are numerically very incorrect in this case.

There are some minor arithmetic changes in some transforms such as png\_set\_background(), that might be detected by certain regression tests.

Unknown chunk handling has been improved internally, without any API change. This adds more correct option control of the unknown handling, corrects a pre-existing bug where the per-chunk 'keep' setting is ignored, and makes it possible to skip IDAT chunks in the sequential reader.

The machine-generated configure files are no longer included in branches libpng17 and later of the GIT repository. They continue to be included in the tarball releases, however.

Libpng-1.6.0 through 1.6.2 used the CMF bytes at the beginning of the IDAT stream to set the size of the sliding window for reading instead of using the default 32-kbyte sliding window size. It was discovered that there are hundreds of PNG files in the wild that have incorrect CMF bytes that caused zlib to issue the "invalid distance too far back" error and reject the file. Libpng-1.6.3 and later calculate their own safe CMF from the image dimensions, provide a way to revert to the libpng-1.5.x behavior (ignoring the CMF bytes and using a 32-kbyte sliding window), by using

png\_set\_option(png\_ptr, PNG\_MAXIMUM\_INFLATE\_WINDOW,  
PNG\_OPTION\_ON);

and provide a tool (contrib/tools/pngfix) for rewriting a PNG file while optimizing the CMF bytes in its IDAT chunk correctly.

Libpng-1.6.0 and libpng-1.6.1 wrote uncompressed iTXt chunks with the wrong length, which resulted in PNG files that cannot be read beyond the bad iTXt chunk. This error was fixed in libpng-1.6.3, and a tool (called contrib/tools/png-fix-itxt) has been added to the libpng distribution.

Starting with libpng-1.6.17, the PNG\_SAFE\_LIMITS macro was eliminated and safe limits are used by default (users who need larger limits can still override them at compile time or run time, as described above).

The new limits are  
default spec limit  
png\_user\_width\_max 1,000,000 2,147,483,647  
png\_user\_height\_max 1,000,000 2,147,483,647  
png\_user\_chunk\_cache\_max 128 unlimited  
png\_user\_chunk\_malloc\_max 8,000,000 unlimited

Starting with libpng-1.6.18, a PNG\_RELEASE\_BUILD macro was added, which allows library builders to control compilation for an installed system (a release build). It can be set for testing debug or beta builds to ensure that they will compile when the build type is switched to RC or STABLE. In essence this overrides the PNG\_LIBPNG\_BUILD\_BASE\_TYPE definition which is not directly user controllable.

Starting with libpng-1.6.19, attempting to set an over-length PLTE chunk is an error. Previously this requirement of the PNG specification was not enforced, and the palette was always limited to 256 entries. An over-length PLTE chunk found in an input PNG is silently truncated.

Starting with libpng-1.6.31, the eXIf chunk is supported. Libpng does not attempt to decode the Exif profile; it simply returns a byte array containing the profile to the calling application which must do its own decoding.

# [XIII. Detecting libpng](#XIII._Detecting_libpng)

The png\_get\_io\_ptr() function has been present since libpng-0.88, has never changed, and is unaffected by conditional compilation macros. It is the best choice for use in configure scripts for detecting the presence of any libpng version since 0.88. In an autoconf "configure.in" you could use

AC\_CHECK\_LIB(png, png\_get\_io\_ptr, ...)

# [XV. Source code repository](#XV._Source_code_repository)

Since about February 2009, version 1.2.34, libpng has been under "git" source control. The git repository was built from old libpng-x.y.z.tar.gz files going back to version 0.70. You can access the git repository (read only) at

https://github.com/pnggroup/libpng or  
https://git.code.sf.net/p/libpng/code.git

or you can browse it with a web browser at

https://github.com/pnggroup/libpng or  
https://sourceforge.net/p/libpng/code/ci/libpng16/tree/

Patches can be sent to png-mng-implement at lists.sourceforge.net or uploaded to the libpng bug tracker at

https://libpng.sourceforge.io/

or as a "pull request" to

https://github.com/pnggroup/libpng/pulls

We also accept patches built from the tar or zip distributions, and simple verbal descriptions of bug fixes, reported either to the SourceForge bug tracker, to the png-mng-implement at lists.sf.net mailing list, as github issues.

# [XV. Coding style](#XV._Coding_style)

Our coding style is similar to the "Allman" style (See https://en.wikipedia.org/wiki/Indent\_style#Allman\_style), with curly braces on separate lines:

if (condition)  
{  
action;  
}

else if (another condition)  
{  
another action;  
}

The braces can be omitted from simple one-line actions:

if (condition)  
return 0;

We use 3-space indentation, except for continued statements which are usually indented the same as the first line of the statement plus four more spaces.

For macro definitions we use 2-space indentation, always leaving the "#" in the first column.

#ifndef PNG\_NO\_FEATURE  
\# ifndef PNG\_FEATURE\_SUPPORTED  
\# define PNG\_FEATURE\_SUPPORTED  
\# endif  
#endif

Comments appear with the leading "/\*" at the same indentation as the statement that follows the comment:

/* Single-line comment \*/  
statement;

/* This is a multiple-line  
\* comment.  
\*/  
statement;

Very short comments can be placed after the end of the statement to which they pertain:

statement; /* comment \*/

We don't use C++ style ("//") comments. We have, however, used them in the past in some now-abandoned MMX assembler code.

Functions and their curly braces are not indented, and exported functions are marked with PNGAPI:

/* This is a public function that is visible to  
\* application programmers. It does thus-and-so.  
\*/  
void PNGAPI  
png\_exported\_function(png\_ptr, png\_info, foo)  
{  
body;  
}

The return type and decorations are placed on a separate line ahead of the function name, as illustrated above.

The prototypes for all exported functions appear in png.h, above the comment that says

/* Maintainer: Put new public prototypes here ... \*/

We mark all non-exported functions with "/* PRIVATE \*/"":

void /* PRIVATE \*/  
png\_non\_exported\_function(png\_ptr, png\_info, foo)  
{  
body;  
}

The prototypes for non-exported functions (except for those in pngtest) appear in pngpriv.h above the comment that says

/* Maintainer: Put new private prototypes here ^ \*/

To avoid polluting the global namespace, the names of all exported functions and variables begin with "png\_", and all publicly visible C preprocessor macros begin with "PNG". We request that applications that use libpng \*not* begin any of their own symbols with either of these strings.

We put a space after the "sizeof" operator and we omit the optional parentheses around its argument when the argument is an expression, not a type name, and we always enclose the sizeof operator, with its argument, in parentheses:

(sizeof (png\_uint\_32))  
(sizeof array)

Prior to libpng-1.6.0 we used a "png\_sizeof()" macro, formatted as though it were a function.

Control keywords if, for, while, and switch are always followed by a space to distinguish them from function calls, which have no trailing space.

We put a space after each comma and after each semicolon in "for" statements, and we put spaces before and after each C binary operator and after "for" or "while", and before "?". We don't put a space between a typecast and the expression being cast, nor do we put one between a function name and the left parenthesis that follows it:

for (i = 2; i &gt; 0; --i)  
y\[i] = a(x) + (int)b;

We prefer #ifdef and #ifndef to #if defined() and #if !defined() when there is only one macro being tested. We always use parentheses with "defined".

We express integer constants that are used as bit masks in hex format, with an even number of lower-case hex digits, and to make them unsigned (e.g., 0x00U, 0xffU, 0x0100U) and long if they are greater than 0x7fff (e.g., 0xffffUL).

We prefer to use underscores rather than camelCase in names, except for a few type names that we inherit from zlib.h.

We prefer "if (something != 0)" and "if (something == 0)" over "if (something)" and if "(!something)", respectively, and for pointers we prefer "if (some\_pointer != NULL)" or "if (some\_pointer == NULL)".

We do not use the TAB character for indentation in the C sources.

Lines do not exceed 80 characters.

Other rules can be inferred by inspecting the libpng source.

# [NOTE](#NOTE)

Note about libpng version numbers:

Due to various miscommunications, unforeseen code incompatibilities and occasional factors outside the authors' control, version numbering on the library has not always been consistent and straightforward. The following table summarizes matters since version 0.89c, which was the first widely used release:

source png.h png.h shared-lib  
version string int version  
\------- ------ ----- ----------  
0.89c "1.0 beta 3" 0.89 89 1.0.89  
0.90 "1.0 beta 4" 0.90 90 0.90 \[should have been 2.0.90]  
0.95 "1.0 beta 5" 0.95 95 0.95 \[should have been 2.0.95]  
0.96 "1.0 beta 6" 0.96 96 0.96 \[should have been 2.0.96]  
0.97b "1.00.97 beta 7" 1.00.97 97 1.0.1 \[should have been 2.0.97]  
0.97c 0.97 97 2.0.97  
0.98 0.98 98 2.0.98  
0.99 0.99 98 2.0.99  
0.99a-m 0.99 99 2.0.99  
1.00 1.00 100 2.1.0 \[100 should be 10000]  
1.0.0 (from here on, the 100 2.1.0 \[100 should be 10000]  
1.0.1 png.h string is 10001 2.1.0  
1.0.1a-e identical to the 10002 from here on, the shared library  
1.0.2 source version) 10002 is 2.V where V is the source code  
1.0.2a-b 10003 version, except as noted.  
1.0.3 10003  
1.0.3a-d 10004  
1.0.4 10004  
1.0.4a-f 10005  
1.0.5 (+ 2 patches) 10005  
1.0.5a-d 10006  
1.0.5e-r 10100 (not source compatible)  
1.0.5s-v 10006 (not binary compatible)  
1.0.6 (+ 3 patches) 10006 (still binary incompatible)  
1.0.6d-f 10007 (still binary incompatible)  
1.0.6g 10007  
1.0.6h 10007 10.6h (testing xy.z so-numbering)  
1.0.6i 10007 10.6i  
1.0.6j 10007 2.1.0.6j (incompatible with 1.0.0)  
1.0.7beta11-14 DLLNUM 10007 2.1.0.7beta11-14 (binary compatible)  
1.0.7beta15-18 1 10007 2.1.0.7beta15-18 (binary compatible)  
1.0.7rc1-2 1 10007 2.1.0.7rc1-2 (binary compatible)  
1.0.7 1 10007 (still compatible)  
...  
1.0.69 10 10069 10.so.0.69\[.0]  
...  
1.2.59 13 10259 12.so.0.59\[.0]  
...  
1.4.20 14 10420 14.so.0.20\[.0]  
...  
1.5.30 15 10530 15.so.15.30\[.0]  
...  
1.6.35 16 10635 16.so.16.35\[.0]

Henceforth the source version will match the shared-library minor and patch numbers; the shared-library major version number will be used for changes in backward compatibility, as it is intended. The PNG\_PNGLIB\_VER macro, which is not used within libpng but is available for applications, is an unsigned integer of the form XYYZZ corresponding to the source version X.Y.Z (leading zeros in Y and Z). Beta versions were given the previous public release number plus a letter, until version 1.0.6j; from then on they were given the upcoming public release number plus "betaNN" or "rcNN".

# [SEE ALSO](#SEE_ALSO)

[**png**(5)](/man/os/libpng/png.5)

The PNG (Portable Network Graphics) format specification.

**libpng**

http://www.libpng.org/pub/png/libpng.html (canonical home page)  
https://github.com/pnggroup/libpng (canonical Git repository)  
https://libpng.sourceforge.io (downloadable archives)

**zlib**

https://zlib.net (canonical home page)  
https://github.com/madler/zlib (canonical Git repository)  
A copy of zlib may also be found at the same location as libpng.

In the case of any inconsistency between the PNG specification and this library, the specification takes precedence.

# [AUTHORS](#AUTHORS)

This man page: Initially created by Glenn Randers-Pehrson. Maintained by Cosmin Truta.

The contributing authors would like to thank all those who helped with testing, bug fixes, and patience. This wouldn't have been possible without all of you.

Thanks to Frank J. T. Wojcik for helping with the documentation.

Libpng: Initially created in 1995 by Guy Eric Schalnat, then of Group 42, Inc. Maintained by Cosmin Truta.

Supported by the PNG development group.  
png-mng-implement at lists.sourceforge.net. (Subscription is required; visit https://lists.sourceforge.net/lists/listinfo/png-mng-implement to subscribe.)

September 28, 2026

---

Document: libpng(3) from libpng 1.6.59-r0 (Chainguard OS)
Source: https://github.com/pnggroup/libpng
